Material Properties (Smash 4 - WiiU)
From OpenSA: Smash Engine Documentation Wiki
Overview
Each Property is a 4 float value.(Exception being NU_materialHash)
List
Name | First Value | Second Value | Third Value | Forth Value |
---|---|---|---|---|
NU_materialHash | int(hash) | None | None | None |
NU_colorSamplerUV | X Scale(Default 1.0) | Y scale(Default 1.0) | X Offset(Default 0.0) | y Offset(Default 0.0) |
NU_fresnelColor | Red Intensity | Green Intensity | Blue Intensity | Alpha |
NU_blinkColor | Red? | Green? | Blue? | Alpha? |
NU_specularColor | Red | Green | Blue | Intensity |
NU_diffuseColor | Red | Green | Blue | Alpha |
NU_colorGain | Red | Green | Blue | Intensity? |
NU_reflectionColor | Red | Green | Blue | Intensity? |
NU_aoMinGain | Red | Green | Blue | Alpha Strength |
NU_reflectionParams | Texture Sharpness | Cubemap Brightness | Cubemap Intensity | ? |
NU_lightMapColorOffset | ? | ? | ? | ? |
NU_specularParams | ? | Intensity | ? | ? |
NU_fresnelParams | ? | ? | ? | ? |
NU_alphaBlendParams | ? | ? | ? | ? |
NU_fogParams | ? | Distance | ? | Intensity |
NU_fogColor | Red | Green | Blue | Alpha |
NU_effRotUV | ? | ? | ? | ? |
NU_effScaleUV | X Scale(Default 1.0) | Y scale(Default 1.0) | X Offset(Default 0.0) | y Offset(Default 0.0) |
NU_effTransUV | X Axis | Y Axis | ? | ? |
NU_effColorGain | Red | Green | Blue | Alpha |