Material Properties (Smash 4 - WiiU)

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Overview

Each Property is a 4 float value.(Exception being NU_materialHash)

List

Material Properties
Name First Value Second Value Third Value Forth Value
NU_materialHash int(hash) None None None
NU_colorSamplerUV X Scale(Default 1.0) Y scale(Default 1.0) X Offset(Default 0.0) y Offset(Default 0.0)
NU_fresnelColor Red Intensity Green Intensity Blue Intensity Alpha
NU_blinkColor Red? Green? Blue? Alpha?
NU_specularColor Red Green Blue Intensity
NU_diffuseColor Red Green Blue Alpha
NU_colorGain Red Green Blue Intensity?
NU_reflectionColor Red Green Blue Intensity?
NU_aoMinGain Red Green Blue Alpha Strength
NU_reflectionParams Texture Sharpness Cubemap Brightness Cubemap Intensity ?
NU_lightMapColorOffset ? ? ? ?
NU_specularParams ? Intensity ? ?
NU_fresnelParams ? ? ? ?
NU_alphaBlendParams ? ? ? ?
NU_fogParams ? Distance ? Intensity
NU_fogColor Red Green Blue Alpha
NU_effRotUV ? ? ? ?
NU_effScaleUV X Scale(Default 1.0) Y scale(Default 1.0) X Offset(Default 0.0) y Offset(Default 0.0)
NU_effTransUV X Axis Y Axis ? ?
NU_effColorGain Red Green Blue Alpha