Article Floating Points (Melee)

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Introduction

Floating points or hex values control many different things about articles or a move itself.

Note that moves that involve articles may have their values split across two locations: the character's action, and the article itself.

Bowser

File Offset Default Description
Fire Breath
37CC 40
37D0 0.7
37D4 0.7
37D8 360.0 Refueling/Spacing in gfx?
37DC 40.0 Spacing in fire gfx?
37E0 380.0 GFX scaling? (smaller = larger)?
37E4 60.0 Minimum distance?
37E8 30
37EC 0 X offset of Fire
37F0 0 Y offset of Fire
37F4 3
40F8 28.0 Frame count for something?
40FC 20.0 Frame count for something?
4100 1.9 Flame speed?
4104 2.2 Horizontal momentum of flames?
4108 2.18166160 (125 degrees)
410C 2.53072738 (145 degrees)
File Offset Default Description
Koopa Klaw
37F8 0.25 Something to do with throwing after grabbing with side B.
37FC 0.1
3800 0.5
3804 2.0
3808 10.0
380C 12.0
3810 1.0 Side B grab break out (higher number breaks out faster)
3814 250.0
3818 0
File Offset Default Description
Whirling Fortress
381C 1.78 Vertical momentum in air
3820 0.05 Gravity
3824 1.0
3828 1.5 Grounded moving speed
382C 1.6 Momentum preservation on turning?
3830 0.15 Grounded turning speed
3834 0.02 Aerial mobility
3838 15.0 How many frames after falling to landing to automatically do a grounded fortress again?
383C 50.0 Something dealing with 3838 but affects how long you stay in shell?
3840 10.0 Something dealing with 3838 but making it really high delays the animation somehow?
3844 50.0 Landing lag?
File Offset Default Description
Bowser Bomb
3848 1.1 Vertical aerial momentum preservation on startup?
384C 0.5 Initial aerial vertical momentum
3850 0.015
3854 0.03
3858 0.4 Gravity
385C -7.5 Descent speed
3860 8.0
3864 1.0

Captain Falcon

File Offset Default Description
Falcon Punch
3904 1.95 Momentum forward
3908 0.92 Momentum holding up
File Offset Default Description
Raptor Boost
3930 20.0 Landlag
3934 40.0 Landlag on hit
File Offset Default Description
Falcon Dive
3944 30.0 Landing lag
File Offset Default Description
Falcon Kick
3974 1.0 Ground-lag multiplier (higher = less lag)
3978 1.0 Aerial landing lag multiplier (higher = less lag)
397C 1.6  ???

Donkey Kong

File Offset Default Description
Giant Punch
3B60 10 How many arm swings to fully charge
3B64 2 Damage per arm swing (first arm swing has no effect)
3B68 0.12 Grounded charged punch horizontal velocity
3B6C 20.0 Landing lag
3B70 1.5  ???
3B74 .0199  ???
File Offset Default Description
Side B
3B78 .5 Aerial side B gravity
3B7C 0  ???
File Offset Default Description
Spinning Kong
3B80 .065 Aerial Up B vertical velocity
3B84 .07 Aerial Up B gravity
3B88 .85 Grounded up B horizontal velocity
3B8C 1.399 Aerial Up B horizontal velocity
3B90 .025 Grounded Up B mobility
3B94 .05 Aerial Up B mobility
3B94 40 Up B landing lag
File Offset Default Description
Down B
3B9C 12 X offset of hitbox 1
3BA0 6.199 X offset of hitbox 2
3BA4 10  ???

Dr. Mario

File Offset Default Description
Pills
3BF4 1.4 Initial speed
3BF8 -0.69813 Initial angle (radians)
3BFC 75 Duration
3C04 0.9 Bounce height multiplier
File Offset Default Description
Super Sheet
36C4 2.0 Horizontal momentum from moving left/right (smaller = more)
36C8 0.0025 Affects vertical momentum?
36CC 0.7 Vertical momentum
36D0 0.025 Vertical momentum from moving left/right
36D4 0.7
36D8 84 Prop ID = 54 (Super Sheet) ?
3728 50 Max damage reflectable?
372C 0.0 Reflection bubble X-offset
3730 1.0 Reflection bubble Y-offset
3734 0.0 Reflection bubble Z-offset
3738 6.5 Reflection bubble size
373C 1.5 Reflection damage multiplier
3740 1.0 Reflection speed multiplier
3744 0.0
File Offset Default Description
Super Jump Punch
36DC 0.6 Special fall aerial mobility
36E0 30.0 Landing lag
36E4 0.25 Control stick threshold to reverse UpB?
36E8 0.625 Control stick threshold to move horizontally?
36EC 18.0 Air control during UpB
35F0 0.666 Initial horizontal momentum from moving stick forward
36F4 0.5 Gravity during initial UpB
36F8 0.95 Initial vertical momentum during aerial UpB
File Offset Default Description
Dr. Tornado
36FC 0.5 Affects ability to rise during grounded tornado
3700 1.0 Horizontal momentum on ground
3704 0.5 Horizontal momentum in the air
3708 0.2
370C 0.08
3710 0.66
3714 4
3718 1.2 Affects ability to rise from tapping B
371C 1.4 Maximum vertical momentum gained from tapping B
3720 0.0 Non-0 values toggle freefall after usage; Landing lag?
3724 4

Falco

File Offset Default Description
Unknown
3968 4.0
396C 1.0
3970 4.0
3974 1.0
3978 0
397C 5.0
3980 0
3984 55
3988 75
398C 15.0
3990 1.5
3994 0.05
3998 0.01666666
399C 2.0
39A0 0.1
39A4 2.0
39A8 0.07
39AC 5.0
39B0 0.08
39B4 0.4
39B8 20.0
39BC 15.0
File Offset Default Description
Firebird
39C0 1.25
39C4 0.02 Aerial momentum preservation on startup?
39C8 0.016 Momentum on startup?
39CC 0.5 Default angle? (radians)
39D0 22.0 How many frames before you stop traveling (does not affect distance past a certain point)
39D4 20
39D8 4.0 Something with distance?
39DC 4.2 Speed of travel/distance traveled
39E0 0.17 Max momentum to stop at
39E4 1.5
39E8 20 Something to do with angle when hitting the ground?
39EC 0.8 How far you go when hitting ground angled
39F0 0.125
39F4 0.4
39F8 18.0 Landing lag?
File Offset Default Description
Unknown
39FC 40.0
3A00 18.0
3A04 4.0
3A08 1.8
3A0C 4
3A10 2.0
3A14 0.02666666
3A18 1
File Offset Default Description
Reflector?
3A1C 50 Max damage reflectable
3A20 0 Reflection bubble x-pos
3A24 6.5 Reflection bubble y-pos
3A28 0 Reflection bubble z-pos
3A2C 8.5 Reflection bubble radius
3A30 1.5 Reflection damage multiplier
3A34 1.0 Reflection speed multiplier
File Offset Default Description
Blaster shots?
3EF0 1.0
3EF4 1.0
3EF8 0
3EFC 0
3F00 0
3F04 0
3F08 1.0
3F0C 3.0
3F10 -3.0
3F14 -3.0
3F18 3.0
3F1C 0
3F20 0
3F24 0
3F28 0
3F2C 1.0
3F30 1.0
3F34 3.0
3F38 3.0
3F3C 1.2
3F40 0.1
3F44 1.2
3F48 0.05
3F4C 1.0
3F70 100.0 Lifetime? (can only actually hit on 99 frames though)
3F74 3.0
3F78-3F90 0
3F94 1.0

Fox

File Offset Default Description
Unknown
3898 4.0
389C 1.0
38A0 4.0
38A4 1.0
38A8 0
38AC 7.0
38B0 0
38B4 54
38B8 74
38BC 15.0
38C0 1.5
38C4 0.05
38C8 0.01666666
38CC 4.0
38D0 0.1
38D4 2.0
38D8 0.07
38DC 5.0
38E0 0.08
38E4 0.4
38E8 20.0
38EC 15.0
File Offset Default (NTSC) Default (PAL) Description
Firefox
38F0 1.25 1.25
38F4 0.02 0.02 Aerial momentum preservation on startup?
38F8 0.015 0.015 Momentum on startup?
38FC 0.5 0.5 Default angle? (radians)
3900 30.0 30.0 How many frames before you stop traveling (does not affect distance past a certain point)
3904 15 15
3908 6.0 2.0 Something with distance? Perhaps "frames before slowing down"?
390C 3.8 4.2 Speed of travel/distance traveled
3910 0.1 0.11428571 Max momentum to stop at
3914 1.5 1.5
3918 20.0 20.0 Something to do with angle when hitting ground?
391C 0.8 0.8 How far you go when hitting ground angled
3920 0.125 0.125
3924 0.4 0.4
3928 18.0 20.0 Landing lag?
392C 20.0 20.0
File Offset Default Description
Unknown
3930 18.0
3934 4.0
3938 2.0
393C 4
3940 2.0
3944 0.02666666
3948 1
File Offset Default Description
Reflector?
394C 50 Max damage reflectable
3950 0 Reflection bubble x-pos
3954 6.5 Reflection bubble y-pos
3958 0 Reflection bubble z-pos
395C 8.5 Reflection bubble radius
3960 1.5 Reflection damage multiplier
3964 1.0 Reflection speed multiplier
File Offset Default Description
Blaster shots?
3E34 1.0
3E38 1.0
3E3C 0
3E40 0
3E44 0
3E48 0
3E4C 1.0
3E50 3.0
3E54 -3.0
3E58 -3.0
3E5C 3.0
3E60 0
3E64 0
3E68 0
3E6C 0
3E70 1.0
3E74 1.0
3E78 3.0
3E7C 3.0
3E80 1.2
3E84 0.1
3E88 1.2
3E8C 0.05
3E90 1.0
3EB4 35.0 Lifetime (can only actually hit on [this-1] frames though)
3EB8 3.0
3EBC-3ED4 0
3ED8 1.0

Ganondorf

File Offset Default Description
Warlock Punch
38AC 0.8 Momentum forward in air
38B0 0.92 Momentum from holding up
File Offset Default Description
Gerudo
38B8 0.05 Miss gravity
38BC 3.18 Miss gravity related
38D8 20 Landing lag
38DC 40 Landing lag from hit
File Offset Default Description
Dark Dive
38E4 0.85 Horizontal momentum
38EC 30 Landing lag
File Offset Default Description
Wizard's Foot
3910 60 Purple aura angle
3914 0.7 Speed modifier on hit
391C 0.8 Ground-ground ending lag modifier
3920 0.8 Aerial-ground landing lag modifier

Ice Climbers

Jigglypuff

Kirby

File Offset Default Description
Jumps
4E8C 12 Time it takes to change direction in midair jump (frames)
4E90 .3 Midair jump horizontal momentum backward
4E94 .5 Midair jump horizontal momentum forward
4E98 .8
4E9C .8
4EA0 2 Midair jump 1 vertical momentum
4EA4 2 Midair jump 2 vertical momentum
4EA8 1.73 Midair jump 3 vertical momentum
4EAC 1.56 Midair jump 4 vertical momentum
4EB0 1.33 Midair jump 5 vertical momentum
4EB4 5
4EB8 341
4EBC 346
File Offset Default Description
Inhale
4EC4 5.4
4EC8 3.4
4ECC 7.4
4ED0 0.45
4ED4 0.9 Inhale velocity of outer grab box
4ED8 1.2 Inhale velocity of inner grab box
4EDC 1.0
4EE0 12.0 Part of breakout formula (lower values = harder to escape)
4EE4 1.0
4EE8 250.0 Part of breakout formula (higher values = harder to escape)
4EEC 12.0 Spit out horizontal deceleration rate
4EF0 1.0
4EF4 30.0 Frames foe is in spit out star
4EF8 10.0 Frames foe is stuck in swallow star
4EFC 4.0
4F00 0.2
4F04 0.4
4F08 0.6 Inhale walk speed
4F0C 0.6 Inhale jump height
4F10 0.6 Inhale stop walk momentum
4F14 4.0 Grounded spit out initial horizontal velocity
4F18 0.13
4F1C 1.3089969 Swallow "pop-out" angle: 75 degrees (radians)
4F20 2.5
4F24 -0.5
4F28 -2.5
4F2C 0.0
4F20 2.8
4F24 0.17
4F28 0.73
4F2C 2.3
4F30 3.0
4F34 6.7
4F38 2.67
4F3C 32.0 Odds of losing power when hit
4F40 2.5
File Offset Default Description
Hammer
4F44 -0.5
4F48 -2.5
4F4C 0.0
4F50 2.5
4F54 0.0
4F58 1.5 Aerial Side B vertical momentum
4F5C 16.0 Aerial Side B landing lag (frames)
7BF8 1 Hammer graphic size
File Offset Default Description
Final Cutter
4F60 .899 Up B vertical momentum
4F64 8.0 Maximum horizontal velocity forward?
4F68 3.5 X offset of final cutter projectile
4F6C 0 Y offset of final cutter projectile
4F70 .2 Up B turning threshold
7B4C 4.0 Projectile initial velocity
7B50 0.0
7B54 25 Cutter Projectile duration (frames)
7B58 0.1 Projectile horizontal deceleration rate?
7B5C 0.0
7B60 0.0
7B64 -2.0
7B68 0.0
7B6C 0.0
7B70 -2.0
7B74 0.0
7B78 2.0
File Offset Default Description
Stone
4F78 150 Maximum duration in stone mode (frames)
4F7C 18 Minimum duration in stone mode (frames)
4F80 .174
4F84 .872
4F88 .1
4F8C 2
4F90 4.5 Stone Gravity
4F94 38 Stone HP
4F98 16
4F9C 28
File Offset Default Description
Copy: Egg Lay
5238 0.5 Initial horizontal momentum
523C 2.2 Initial vertical momentum
5240 0.5 Damage multiplier when egged
5244 0.45
5248 20.0 Egg lay growing time
524C 200.0 Part of breakout formula (lower = harder)
5250 1.0 Something with button mashing time?
5254 14.0 Something with egg wiggling?
5258 10.0
525C 2.0
5260 14 Enemies invincibility upon breaking out of egg (frames). 0 = infinite
5264 0.0 Horizontal velocity on breakout?
5268 2.4 Vertical velocity on breakout?
526C 2.0 Something to do with breakout time

Link

File Offset Default Description
Arrows
3580 60.0 Frames until max arrow angle?
3584 1.0 Arrow charging speed (higher = faster)
3588 0.0 Anything other than 0 goes into special free fall
358C 64 Item Loader ID? (0 = Capsule + game freeze)
3590 76 Item Loader ID? (0 = Capsule + normal arrow shooting)
3F68 60.0 Arrow lifetime (frames)
3F6C 1.3 Uncharged arrow velocity multiplier
3F70 5.0 Charged arrow velocity multiplier
3F74 5.0 Uncharged arrow damage
3F78 18.0 Fully charged arrow damage
3F7C 0.05  ???
3F80 50.0 Arrow lifetime on ground (frames)
3F84 0.053 Arrow gravity
3F88 0.698 Arrow "weight"
File Offset Default Description
Boomerang
3594 0.1 Something to do with angle of boomerang, high numbers it cannot be angled
3598 0.453 Boomerang angle (radians)
359C 1  ???
35A0 3.01 Smash Boomerang launch speed
35A4 2.4 Regular Boomerang launch speed
3FA8 9.67 Boomerang return proximity (X offset of when catchable)
3FAC 60 Item modifier Boomerang? (buggy)
3FB0 24  ???
3FB4 0.5 Boomerang Deceleration/Resistance?
3FB8 1.0  ???
3FBC 0.6  ???
3FC0 2.3  ???
3FC4 0.5  ???
File Offset Default Description
Spin Attack
35B0 24 Up B landing lag
35B4 0.5 Up B initial horizontal momentum
35B8 1 Up B aerial mobility
35BC 0.6 Up B momentum preservation?
35C0 2.3 Initial vertical momentum
3FC4 0.5 Up B gravity
File Offset Default Description
Bombs
35C8 58 Item modifier bomb
4224 300 Bomb lifetime
4230 96 Bomb starts flashing when timer reaches this value
4234 6 Bomb HP
File Offset Default Description
Miscellaneous
35CC 1.33 Down Air 'bounce' vertical momentum
35D0 30 Frames before hitbox reappears after hitting with Down Air
3648 0 Shield block collision X offset
364C 0 Shield block collision Y offset (positive is down, negative is up)
3650 0 Shield block collision Z offset
3654 1 Shield block hitbox size

Luigi

File Offset Default Description
Fireball
3A94 1.2 Initial Velocity
3A98 50.0 Projectile lifetime (frames)
3A9C 0.85
3AA0 0.9
File Offset Default Description
Green Missile
3524 0.0
3528 3.0
352C 20.0
3530 90.0 Frames to fully charge missile
3534 5.0 Base damage
3538 0.23333333 Damage slope (damage = base damage + frames spent charging * this)
353C 1.25
3540 0.02
3544 0.05
3548 1.4 Horizontal momentum
354C 0.016666668 Horizontal momentum multiplier
3550 0.8 Initial Vertical momentum
3554 0.01 Vertical momentum multiplier (lower = higher)
3558 1.2 Gravity right after movement animation
355C 1.5 0 = SD at end of movement animation
3560 0.05 Horizontal deceleration after movement animation
3564 0.1 Gravity multiplier at end of movement animation
3568 8.0 Misfire ratio (i.e. 1 out of this chance of misfiring)
356C 4.0 Misfire horizontal momentum
3570 1.2 Misfire vertical momentum
File Offset Default Description
Fire Jump Punch
3574 0.6 Aerial mobility in freefall
3578 40.0 Landing lag
357C 0.25 Control stick threshold to reverse UpB?
3580 0.625 Control stick threshold to move horizontally?
3584 2.0 Air control during UpB
3588 0.0 Initial horizontal momentum from moving stick forward
358C 0.05 Gravity during initial UpB
3590 0.95 Initial vertical momentum during aerial UpB
File Offset Default Description
Luigi Cyclone
3594 0.1 Vertical momentum from first B tap
3598 2.35 Grounded horizontal momentum
359C 0.8 Aerial horizontal momentum
35A0 0.2 Grounded turning momentum
35A4 0.08 Aerial lift multiplier from tapping B in the air?
35A8 0.66 Ending friction
35AC 3
35B0 0.8 Maximum vertical momentum gained from tapping B in the air
35B4 1.4 Gravity during tapping B in the air
35B8 0.0 Freefall toggle

Mario

File Offset Default Description
Fireball
3AB8 1.5 Initial speed
3ABC -0.1745329 Initial angle (radians)
3AC0 75 Duration
3AC8 0.9 Bounce height multiplier
File Offset Default Description
Cape
345C 2.0 Horizontal momentum from moving left/right (smaller = more)
3460 0.0025 Affects vertical momentum?
3464 0.7 Vertical momentum
3468 0.025 Vertical momentum from moving left/right
346C 0.7
3470 83 Prop ID = 53 (Cape) ?
34C0 50 Max damage reflectable?
34C4 0.0 Reflection bubble X-offset
34C8 1.0 Reflection bubble Y-offset
34CC 0.0 Reflection bubble Z-offset
34D0 6.5 Reflection bubble size
34D4 1.5 Reflection damage multiplier
34D8 1.0 Reflection speed multiplier
34DC 0.0
File Offset Default Description
Super Jump Punch
3474 0.6 Special fall aerial mobility
3478 30.0 Landing lag
347C 0.25 Control stick threshold to reverse UpB?
3480 0.625 Control stick threshold to move horizontally?
3484 18.0 Air control during UpB
3488 0.666 Initial horizontal momentum from moving stick forward
348C 0.5 Gravity during initial UpB
3490 0.95 Initial vertical momentum during aerial UpB
File Offset Default Description
Mario Tornado
3494 0.5 Affects ability to rise during grounded tornado
3498 1.0 Horizontal momentum on ground
349C 0.5 Horizontal momentum in the air
34A0 0.2
34A4 0.08
34A8 0.66
34AC 4
34B0 1.2 Affects ability to rise from tapping B
34B4 1.4 Maximum vertical momentum gained from tapping B
34B8 0.0 Non-0 values toggle freefall after usage; Landing lag?
34BC 4

Marth

File Offset Default Description
Shield Breaker
38C8 4 Charge animation iterations to reach full charge (animation is 30 frames, so basically half-seconds)
38CC 7 Base damage
38D0 5 Damage added per charge animation iteration (again, basically half-seconds)
38D4 1.25
38D8 0.02 Aerial horizontal deceleration
38DC 1.25
File Offset Default Description
Dancing Blade
38E0 0.0025
38E4 1.0 Aerial vertical boost
38E8 0.06 Aerial horizontal deceleration
38EC 1.5 Gravity during move
File Offset Default Description
Dolphin Slash
38F0 0.4 Max horizontal air movement in freefall
38F4 34.0 Landing lag
38F8 0.25
38FC 0.5
3900 20.0 directionalization distance (displacement, not angle)
3904 0.6667 directionalized pre-jump displacement (has a low max)
3908 1.1 aerial jump height ratio (relative to ground version)
390C 0.06 gravity after use
3910 1.8 max fall speed after use
3914 2.0
File Offset Default Description
Counter
3918 0.0025
391C 0.04 Counter gravity
3920 1.2 Counter max fall speed
3924 1.0
3928 11.0 Hitlag/Freeze frames on activation
392C 3 Y-axis height of Counter collision box (positive int only)
3930 0.0 X-axis movement of collision box (floating point)
3934 -0.5 also affects Y-axis movement of bubble, maybe this is position and 392C is bone?
3938 0.0 Z-axis movement of collision box (floating point)
393C 8.5 Counter collision box size
3940 0.2
3944 1.0 affects length of sword trail

Mewtwo

File Offset Default Description
Shadow Ball
38D4 7.0 Increment frames before charging per each iteration
38D8 -0.2 Ground horizontal momentum from releasing Shadow Ball
38DC -0.4 Air horizontal momentum from releasing Shadow Ball
38E0 16 Loop iterations to fully charge Shadow Ball
38E4 0 Frames before transition to Shadow Ball release animation (?)
38E8 0.0 Landing lag/SpecialFall toggle
3DA0 70.0 Projectile lifetime
3DA4 0.0 Firing angle (radians)
3DA8 1.6 Uncharged projectile speed
3DAC 1.7 Fully charged projectile speed
3DB0 3.0
3DB4 25.0
3DB8 0.7 Base Shadow Ball size
3DBC 2.6 Full Shadow Ball size
3DC0 12 Wiggle intensity (?)
3DC4 1.5
3DC8 5.0
3DCC 6.0
File Offset Default Description
Confusion
38EC 1.5 Air vertical momentum boost
38F0 2
38F4 50
38F8 0.0 Z-offset of reflection
38FC 8.5 Y-offset of reflection
3900 10.0 X-offset of reflection
3904 10.0 Reflection size multiplier
File Offset Default Description
Teleport
3908 1.5
390C 1.0
3910 0.0
3914 2.0 If set to 0, moving down on Up+B crashes game
3918 2.0 If set to 0, crashes game on Up+B
391C 0.04
3920 0.75
3924 10 Travel time (frames)
3928 3.0
392C 0.5 Affects sensitivity to direction change?
3930 2.0 Something with initial momentum (?)
3934 3.0 Something with initial momentum (stacks with previous)
3938 0.6
393C 45
3940 0.2 Ending momentum (?)
3944 0.4
3948 30.0 Landing lag (divided by ~10)
File Offset Default Description
Disable
394C 0.08 Base falling acceleration
3950 1.0 Falling acceleration multiplier
3954 4.5 X-offset of first hitbox
3958 4.5 Y-offset of first hitbox
3CF8 6.0 Number of times hitbox travels horizontally
3CFC 2.7 Hitbox stretch multiplier (?)

Mr. Game & Watch

File Offset Default Description
Frying Pan
37B0 3 Frame repeated hit starts from
37B4 5 Max number of sausage per rotation
435C 1.5 Size of sausage
439C .5 Sausage bounce against wall
43A0 80 Duration of sausage (frames)
43A4 30 Duration of stale sausage after hitting ground (frames)
43A8 1 Horizontal velocity of sausage 1
43AC 1 Vertical velocity of sausage 1
43B0 .039 Gravity of sausage 1
43B4 2.5 Spin of sausage 1
43B8 .017 Also Spin of sausage 1?


File Offset Default Description
Up B (Fire?)
37F4 .523 Maximum angle on up B? (radians)
37F8 40 Up B landing lag (/5)?


File Offset Default Description
Oil Panic
3818 6 Bucket absorption Y axis
381C -4.5 Bucket absorption X axis
3820 1.5 Bucket absorption Z axis
3824 0  ???
3828 5.5 Bucket absorption hitbox size

Ness

File Offset Default Description
Forward smash
3720 50 Max damage reflectable
3724 0 Reflection bubble x-pos
3728 1.0 Reflection bubble y-pos
372C 0 Reflection bubble z-pos
3730 6.5 Reflection bubble radius
3734 1.5 Reflection damage multiplier
3738 1.0 Reflection speed multiplier
File Offset Default Description
PK Flash
3664 30
3668 25 Cooldown after releasing PK Flash (frames)
366C 10
3670 30
3674 2.0
3678 0.017 Aerial vertical momentum on charge
367C 0.6
3680 30.0 Landing Lag
3C98 120.0 Projectile Lifetime
3C9C 100.0
3CA0 0.3
3CA4 1.7
3CA8 3.0 PK Flash horizontal momentum
3CAC 1.3 Max rising height
3CB0 0.01 Control sensitivity
3CB4 0.02 Gravity
3CB8 2.0
3CBC 2.0
3CC0 20.0 Detonation timer
3CC4 4.0 Base damage
3D80 100.0 Hitbox size multiplier (smaller = bigger)
3D84 0.3 Initial hitbox size multiplier
3D88 1.7 Hitbox growth multiplier
3D8C 1.0
3D90 0.35 Damage multiplier
File Offset Default Description
PK Fire
3684 -0.66 Aerial launch trajectory (radians)
3688 2.5 Aerial Horizontal Velocity
368C -0.063 Grounded launch trajectory (radians)
3690 2.0 Ground Horizontal Velocity?
3694 3.2 X-Offset
3698 1.1 Y-Offset
369C 30.0 Landing Lag
3E68 20.0 Spark lifetime
3E6C 3.0 Spark speed (?)
3F30 100.0 Pillar lifetime
3F34 3.0 Pillar vertical momentum (?)
3F38 0.5 Loop hitbox size multiplier (?)
File Offset Default Description
PK Thunder
36A0 10.0
36A4 30 Duration of PKT animation after projectile dies?
36A8 24
36AC 30 How long before you fall during UpB hold in air?
36B0 2.0
36B4 0.017 UpB holding falling acceleration
36B8 3.6 PKT2 Momentum
36BC 28.0
36C0 0.072 PKT2 deceleration rate?
36C4 65.0
36C8 60.0
36CC 0.6
36D4 24.0 Landing Lag
4044 120.0 Projectile lifetime
4048 2.0 PKT Speed
404C 90.0 Spawn angle
4050 0.5 PKT turning control, lower number = higher amount of control
4054 6.0 PKT turning radius, higher number = tighter radius
4134 100.0
File Offset Default Description
PSI Magnet
36D8 30.0 Frames Down+B is held after releasing B
36DC 4.0
36E0 8.0 Momentum Preservation?
36E4 2.0 Momentum Preservation?
36E8 4
36EC 2.0
36F0 0.0266 Fall speed
36F4 250.0
36F8 2.0
36FC 1
3700 0.0 Absorption Collision X Offset
3704 6.5 Absorption Collision Y Offset
3708 0.0 Absorption Collision Z Offset
370C 8.5 Absorption Collision Size (?)

Peach

File Offset Default Description
Float
3A48 150 Float duration (frames)
File Offset Default Description
Peach Bomber
3A80 3 Horizontal Travel Momentum (tilt)
3A84 3.5 Horizontal Travel Momentum (smash)
3A88 0.5 Vertical Travel Momentum
3A8C 0.08
3A90 0.34
3A94 0.08
3A98 1.5
3A9C -1
3AA0 1.4 Vertical Boost During Recoil
3AA4 2
3AA8 2
File Offset Default Description
Parasol
3AAC 0.6
3AB0 30
3AB4 0.25
3AB8 0.625
3ABC 18 Amount to which the launch may be directed (larger = significantly more control)

Pichu

File Offset Default Description
Thunder Jolt
3B54 100 Lifetime
3B58 -0.69813 Aerial jolt angle (radians)
3B5C 1.5 Aerial jolt velocity


File Offset Default Description
Skull Bash
35FC 180.0 Charge time
3600 4.0 Base damage
3604 0.277 Damage multiplier
3614 1.4 Base horizontal momentum
3618 0.04 Horizontal momentum multiplier
361C 0.5 Base vertical momentum
3620 0.007 Vertical momentum multiplier

Pikachu

File Offset Default Description
Thunder Jolt
3C94 100 Lifetime
3C98 -0.69813 Aerial jolt angle (radians)
3C9C 1.5 Aerial jolt velocity
File Offset Default Description
Skull Bash
372C 90 Charge time
3730 4 Base damage
3734 0.277 Damage multiplier
3740 0.05 Falling speed
3744 1.4 Base horizontal firing momentum
3748 0.01666 Horizontal momentum multiplier
374C 0.8 Base vertical firing momentum
3750 0.01 Vertical momentum multiplier
3754 1.0  ?? read on release
3758 1.5
375C 0.05
3760 0.1
File Offset Default Description
Quick Attack
35E0 0.11 Momentum subtracted during ending frames 9-49
35E4 1.9 Momentum cap from subtraction during ending
3764 10  ?? read on startup
3768 5 Travel distance
376C 0.02666 Momentum subtracted frames 11-13 during startup
3770 0.2618 Model rotation traveling on ground
3774 0.8 Model width multiplier traveling on ground
3778 0.8 Model height multiplier traveling on ground
377C 1.2 Model length multiplier traveling on ground
3780 0.2618 Model rotation traveling in air
3784 0.8 Model width multiplier traveling in air
3788 0.8 Model height multiplier traveling in air
378C 1.2 Model length multiplier traveling in air
3790 2  ?? Read when air -> ground
3794 0.5 Aiming sensitivity
3798 4 Starting momentum of each segment
379C 5.9 Momentum added to 3798
37A0 0.9 Second segment length multiplier
37A4 0.6 Horizontal momentum preservation
37A8 45 Minimum direction change (degrees) for grounded second segment
37AC 0.1 Horizontal momentum subtracted each frame after frame 5 of second segment
37B0 38 Minimum direction change (degrees) for aerial second segment
37B4 0.4 Not read?
37B8 24 Landlag
File Offset Default Description
Thunder
37BC 0.66 Vertical momentum on aerial thunder hit
37C0 0.016 Something to do with rising from an aerial thunder hit?
37C4 7 Something to do with vertical range for thunder self-hit?
37C8 -5 Thunder travel speed
37CC 6.66 Horizontal range for thunder self-hit?
37D0 10 Vertical range for thunder self-hit?
37D4 -18 Vertical displacement of cloud graphic
37D8 150 Height of thunder creation
37DC 0x04 Number of lightning bursts
37E0 0x08 Time between individual lightning bursts (frames)
37E4 0x51 unknown (freezes if not 51 or 52)

Roy

File Offset Default Description
Flare Blade
3A20 7 Charge time (half-seconds)
3A24 6 Base damage
3A28 5 Damage added per second
3A2C 1.25
3A30 0.08 Aerial horizontal deceleration
3A34 1.25
File Offset Default Description
Double-Edged Dance
3A38 0.0025
3A3C 1.2 Aerial vertical boost
3A40 0.08 Aerial horizontal deceleration
3A44 1.8 Gravity during move
File Offset Default Description
Blazer
3A48 0.6 Max horizontal air movement in freefall
3A4C 30.0 Landing lag
3A50 0.25
3A54 0.5
3A58 40.0 directionalization distance (displacement, not angle)
3A5C 0.6667 directionalized pre-jump displacement (has a low max)
3A60 1.1 aerial jump height ratio (relative to ground version)
3A64 0.06 gravity after use
3A68 1.8 max fall speed after use
3A6C 2.0
File Offset Default Description
Counter
3A70 0.0025
3A74 0.06 Counter gravity
3A78 1.4 Counter max fall speed
3A7C 1.5 Damage multiplier
3A80 13.0 Hitlag/Freeze frames on activation
3A84 3 Y-axis height of Counter collision box (positive int only)
3A88 0.0 Z-axis movement of collision box (floating point)
3A8C -0.5
3A90 0.0 X-axis movement of collision box (floating point)
3A94 8.5 Counter collision box size
3A98 0.0
3A9C 1.0

Samus

File Offset Default Description
Charge Shot
3620 7.0 Charge time. Higher value = slower charge. Unsure of ratio.
3624 -0.1 Recoil from charged shot (air only). Negative values send you backward, positive send you forward.
3628 16 Frames between change in charge level
362C 0 Anything other than 0 makes you go to special fall
3EB0 70.0 Charge shot duration
3EB4 0 Angle it fires at?
3EB8 1.5 Base velocity. Diminishes with more charge (Full charge still goes same speed)
3EBC 3.0 Charged shot velocity. Effect is greater with more charge (Uncharged shot goes same speed)
3EC0 4.0  ?? (read on shooting)
3EC4 22.0  ?? (read on shooting)
3EC8 0.5 Initial charge shot size (graphic). Scales accordingly with charge
3ECC 2.0 Final power shot size (graphic). Scales accordingly with charge.
Grab/Tether
File Offset Default Description
36A4 7 Something to do with standing grapple creation?
36A8 17 Frame grapple object is created (Standing)
36AC 75 Frame grapple begins retracting (Standing)
36B0 93 Frame grapple object is removed (Standing)
36B4 7 Something to do with running grapple creation?
36B8 17 Frame grapple object is created (Running)
36BC 40 Frame grapple begins retracting (Running)
36C0 64 Frame grapple object is removed (Running)
36C4 1 Something to do with air grapple creation?
36C8 7 Frame grapple object is created (Tether)
36CC 40 Frame grapple begins retracting (Tether)
36D0 58 Frame grapple object is removed (Tether)
36D4 1.0 Tether jump velocity multiplier
36D8 180 Number of frames you can hang using tether (actual number varies a little bit?)


Missile
File Offset Default Description
3630 3.0 Frame buffer between tilt and smash missile
3634 2.0 Traction
3638 0.0025  ??
363C 1.0 X offset
4038 2.0 Y offset?
403C 110.0 Homing missile duration
4040 60.0 Homing missile deceleration point
4044 1.3 Homing missile initial velocity
4048 0.95 Homing missile secondary velocity, after it finishes deceleration and stops homing
404C 0.5 Homing missile deceleration. Lower value = missile slows faster
4050 0.01919862 Homing capability. Higher value = better homing
4054 0.87266463 Something to do with homing. Lower value = worse homing. Range perhaps?
4058 0.01745329 Something to do with homing. Higher value = no homing.
405C 75.0 Super Missile duration
4060 10.0 Super Missile duration point
4064 0.6 Super Missile initial velocity
4068 0.06 Super Missile acceleration
406C 2.2 Super Missile final speed
Screw Attack
File Offset Default Description
3640 0.35 Horizontal momentum added on with no control
3644 0.017 Aerial control
3648 0.57 Air friction?
364C 2.5 Aerial vertical momentum
3650 0.66  ?? (read on start of fall)
3654 0.2 Joystick sensitivity to turn around during startup
3658 24.0 Landlag
Bomb
File Offset Default Description
365C 1.1 Vertical momentum grounded bomb
3660 0.9 Vertical momentum aerial bomb
3664 0.8 Grounded mobility
3668 0.8 Aerial mobility
366C 22.0  ??
3670 22.0  ??
3674 1.0 Grounded momentum preservation
3678 1.0 Aerial momentum preservation
367C 0 X offset
3680 2.0 Y offset
3684 0  ??
3688 -0.5  ??
368C 8.0  ??
3690 2.0 Landing detection from bomb jump?
3694 -3.0 Something else with landing detection?
3698 5.0  ??
369C 3.0 Landing detection?
36A0 5.0  ??
4144 72.0 Bomb duration
4148 40.0  ??
414C 2.0  ??

Sheik

File Offset Default Description
Chain
35B0 10 How long chain is out before reeling in (release B)
35B4 16  ??
35B8 22 frame chain comes out
35BC 32 frame you can move chain around
35C0 18 frame after releasing B chain reels in
35C4 28 frame chain disappears after releasing B
File Offset Default Description
Vanish
35F4 0.4
35F8 30 Landing lag. The float value for the landing lag is for when you Up B near the ground. The landing lag for Up B'ing high and free falling is the number/7.5. So normally low landing lag is 30, high landing lag is 4.
35FC 2
3600 2
File Offset Default Description
Transform
3604 0.04 Gravity?
File Offset Default Description
Needles
39B4 30 Needle duration (frames)
39B8 120 Idle needle duration on ground (frames)
39BC 4 Needle traveling speed

Yoshi

Flutter Jump?
File offset Default Description
34E0 12
34E4 0.3
34E8 120.0 Knockback resistance?
34EC 0
Egg Lay
File offset Default Description
34F0 0.68 Initial horizontal momentum
34F4 2.2 Initial vertical momentum
34F8 0.5 Damage multiplier when egged
34FC 0.45 I don't know but it can make it upside down? wtf
3500 20.0 Egg lay growing time
3504 200.0 Part of breakout formula (lower = harder)
3508 1.0 Something with button mashing time?
350C 14 Something with egg wiggling?
3510 10.0
3514 2.0
3518 14 Enemies invincibility upon breaking out of egg (frames). 0 = infinite
351C 0 horizontal velocity on breakout?
3520 2.4 vertical velocity on breakout?
3524 2.0 something to do with breakout time
Egg Roll
File offset Default Description
3528 360 Max length (frames)
352C 50 Min length (frames)
3530 40
3534 -0.2
3538 0 Initial horizontal speed
353C 2.1 Initial vertical speed
3540 5.0
3544 2.0 rolling momentum when you land for the first time
3548 1.2
354C 0.13 gravity
3550 3.0 ending gravity
3554 0.1 base rolling momentum?
3558 0.07 rolling momentum multiplier?
355C 3.0 something with rolling momentum?
3560 5.0 something with rolling momentum?
3564 0.08
3568 0.06
356C 1.25
3570 1.6 air acceleration
3574 5.0
3578 5.0
357C 0.5
3580 4.0
3584 8
3588 2.85
358C 0.5
3590 1.7
3594 0.4 bounce velocity multiplier
3598 0.8
359C 1.3
35A0 1.5 Used in damage formula?
35A4 3.0
35A8 3.0
35AC 2.0
35B0 0.4 ending air acceleration?
35B4 0.8
35B8 1.1
35BC 32
35C0 0.2 ending horizontal speed?
35C4 0.78539818 (45 degrees)
35C8 30.0 something to do with "freefall"
Egg Toss
File offset Default Description
35CC 0.65 affects angle of thrown egg backward and forward? (radians)
35D0 0.52359879 affects angle of thrown egg backward and forward? (30 degrees)
35D4 0.06981316 affects angle of thrown egg backward and forward? (4 degrees)
35D8 1.27409029 throwing angle? (73 degrees)
35DC 0.8 base speed
35E0 0.23 speed scaling based on button hold?
35E4 2.0 creation X pos
35E8 5.0 creation Y pos
35EC -1.5 Egg air friction?
35F0 -2.1 base egg spin
Ground Pound
File offset Default Description
35F4 -5.0 Ground Pound drop speed?
35F8 8.0 Ground Pound stars X pos
35FC 1.0 Ground Pound stars Y pos
3600 3.0
3604 16.0
3608 28.0
Tossed Egg
File offset Default Description
3A88 54.0 How long until it explodes (frames)?
3A8C 20.0 How long explosion exists in frames?
Pound Stars
File offset Default Description
3B6C 0.8 Horizontal movement?
3B70 -0.02 Gravity?

Young Link

File Offset Default Description
Arrows
3724 45.0 Frames until max arrow angle?
3728 1.33 Arrow charging speed (higher = faster)
372c 0.0 Anything other than 0 goes into special free fall
3730 65 Item Loader ID? (0 = Capsule + game freeze)
3734 77 Item Loader ID? (0 = Capsule + normal arrow shooting)
4144 55.0 Arrow lifetime (frames)
4148 1.3 Uncharged arrow velocity multiplier
414C 4.0 Charged arrow velocity multiplier
4150 8.0 Uncharged arrow damage
4154 15.0 Fully charged arrow damage
4158 0.05  ???
415C 50.0 Arrow lifetime on ground (frames)
4160 0.06 Arrow gravity
4164 1.22 Arrow "weight"
File Offset Default Description
Boomerang
3738 0.1 Something to do with angle of boomerang, high numbers it cannot be angled
373C 0.873 Boomerang angle (radians)
3740 1  ???
3744 2.9 Smash Boomerang launch speed
3748 2.0 Regular Boomerang launch speed
374C 9.67 Boomerang return proximity (X offset of when catchable)
3750 61 Item modifier Boomerang? (buggy)
3754 24  ???
3758 0.5 Boomerang Deceleration/Resistance?
375C 1.0  ???
3760 0.8  ???
3764 2.31  ???
3768 0.5  ???
File Offset Default Description
Spin Attack
3754 24 Up B landing lag
3758 0.5 Up B initial horizontal momentum
375C 1 Up B aerial mobility multiplier
3760 0.8 Maximum mobility
3764 2.31 Initial vertical momentum
3768 0.5 Up B gravity
File Offset Default Description
Bombs
376C 59 Item modifier bomb
File Offset Default Description
Miscellaneous
3770 1.33 Down Air 'bounce' vertical momentum

Zelda

Nayru's Love
File offset Default Description
3978 1.0
397C 4
3980 2.0 Horizontal momentum preservation (less = more)?
3984 0.02666666 Vertical momentum?
3988 12
398C 25
Din's Fire
File offset Default Description
3990 10 Frame you start falling?
3994 14 Earliest frame to detonate projectile
3998 4.5 X offset?
399C -0.8 Y offset?
39A0 2.0
39A4 0.019 Falling gravity?
39A8 0.6
39AC 24.0 Landing lag
3EE8 65.0 Max travel distance in frames?
3EEC 60.0 Frames where damage grows with distance
3EF0 0.3  ?? (read during startup)
3EF4 1.7  ?? (read during startup)
3EF8 0 Firing angle (radians)
3EFC 0.5 Initial speed
3F00 0.06 Acceleration
3F04 7.0  ?? (read during startup)
3F08 0.5 Joystick sensitivity for maneuverability
3F0C 0.02443460 Up/Down maneuverability (1.4 degrees)
3F10 1.39626 Maximum curve projectile can angle (high numbers allow reversing direction) (80 degrees)
3F14 22.0 Frames before explosion after releasing B
3FC0 60.0 Projectile lifetime
3FC4 0.3 Initial Hitbox Size multiplier
3FC8 1.7 Hitbox Growth multiplier
3FCC 3.0 Initial Damage
3FD0 0.17 Damage Growth Rate
Farore's Wind
File offset Default Description
39B0 1.5 horizontal momentum preservation (smaller = higher)?
39B4 3.0 vertical momentum preservation (smaller = higher)?
39B8 0.03 Vertical momentum preservation?
39BC 0.75 Something with momentum preservation?
39C0 20 Travel distance (in frames)?
39C4 3.0
39C8 0.5
39CC 2.2
39D0 2.0
39D4 0.6
39D8 45
39DC 0.2
39E0 0.8
39E4 30.0 Landing lag