From OpenSA: Smash Engine Documentation Wiki
Introduction
Floating points or hex values control many different things about articles or a move itself. The floats for a Kirby hat can be found in either FitKirby (most non-articles) or FitKirbyChar (most articles).
Bowser
FitKirby
|
File Offset |
Default |
Description
|
Flame
3404C |
330.0 |
Initial fire angle
|
34050 |
25.0 |
Flame spread randomness
|
34054 |
50.0 |
Max angle upwards
|
34058 |
40.0 |
Max angle downwards
|
3405C |
2.8 |
Turning speed
|
34060 |
0.7 |
Rotation of flames and head in relation to 3405C
|
34064 |
25 |
Amount of frames spent firing after releasing B
|
34068 |
450.0 |
Refueling/Spacing in gfx?
|
3406C |
70.0 |
Spacing in fire gfx
|
34070 |
380.0 |
GFX scaling? (smaller = larger)
|
34074 |
80.0 |
Minimum distance
|
34078 |
0.7 |
Distance refuel speed?
|
3407C |
0.8 |
Something with distance refueling?
|
34080 |
0.75 |
Something with distance refueling?
|
34084 |
0.75 |
GFX scaling over time (larger = smaller)
|
34088 |
30 |
Frame count for something?
|
3408C |
7 |
Frames between flames
|
34090 |
3.0 |
X offset
|
34094 |
-0.5 |
Y offset
|
34098 |
0.25 |
?? (read on flame gfx reduction)
|
FitKirbyKoopa
|
E8 |
-3.6 |
Landing detection
|
EC |
28 |
Frame count for something?
|
F0 |
20 |
Frame count for something?
|
F4 |
1.9 |
Flame speed
|
F8 |
2.8 |
Horizontal momentum of flames
|
Captain Falcon
FitKirby
|
File Offset |
Default |
Description
|
Falcon Punch
43C28 |
0.125 |
|
43C2C |
0.625 |
|
43C30 |
35.0 |
|
43C34 |
2.2 |
Momentum forward
|
43C38 |
0.92 |
Momentum from holding up
|
Charizard
FitKirby
|
File Offset |
Default |
Description
|
Flamethrower
2F240 |
330.0 |
Initial angle
|
2F244 |
30.0 |
Flame spread randomness
|
2F248 |
45.0 |
Max angle upwards
|
2F24C |
28.0 |
Max angle downwards
|
2F250 |
3.0 |
Turning speed
|
2F254 |
0.6 |
Turning speed/max rotation?
|
2F258 |
25 |
Amount of frames spent firing after releasing B
|
2F25C |
360.0 |
Max Speed / Distance Charge
|
2F260 |
70.0 |
Min Speed / Distance Charge
|
2F264 |
380.0 |
Max Size Charge
|
2F268 |
80.0 |
Min Size Charge
|
2F26C |
0.5 |
Speed / Distance Recharge Rate
|
2F270 |
0.9 |
Size Recharge Rate
|
2F274 |
0.7 |
Speed / Distance Drain Rate
|
2F278 |
0.7 |
Size Drain Rate
|
2F27C |
30 |
Frame count for something?
|
2F280 |
6 |
Frames between flames
|
2F284 |
3.0 |
X offset
|
2F288 |
-0.5 |
Y offset
|
2F28C |
0.25 |
??
|
2F290 |
-3.6 |
Landing detection
|
2F294 |
28 |
Frame count before hitboxes (only) are deleted
|
2F298 |
20 |
Frame count for something?
|
2F29C |
1.9 |
Flame speed
|
2F2A0 |
2.2 |
Horizontal momentum of flames
|
Diddy Kong
FitKirby
|
File Offset |
Default |
Description
|
Peanut Popgun
321C8 |
45.0 |
Vertical velocity?
|
321CC |
3.0 |
Gravity?
|
321D0 |
1.6 |
Base vertical velocity?
|
321D4 |
4.0 |
Charge horizontal velocity multiplier?
|
321D8 |
0.03 |
Momentum backward from charged firing
|
321DC |
12.0 |
Max additional damage (to base peanut throw damage)
|
321E0 |
0.6 |
|
321E4 |
6 |
|
321E8 |
8.0 |
|
321EC |
1.0 |
|
Donkey Kong
FitKirby
|
File Offset |
Default |
Description
|
Giant Punch
31340 |
10 |
How many arm swings to fully charge
|
31344 |
2 |
Damage per arm swing (first arm swing has no effect)
|
31348 |
0.12 |
|
3134C |
20.0 |
|
Falco
FitKirby
|
File Offset |
Default |
Description
|
Laser
2DD48 |
12.0 |
X offset grounded laser
|
2DD4C |
1.0 |
Y offset grounded laser
|
2DD50 |
12.0 |
X offset aerial laser
|
2DD54 |
1.0 |
Y offset aeriallaser
|
2DD58 |
0 |
Angle laser is fired at (degrees)
|
2DD5C |
5.0 |
Laser speed
|
FitKirbyFalco
|
A0 |
100 |
Laser lifetime (frames)
|
A4 |
3.0 |
Laser length
|
A8 |
11.25 |
Laser lengthening time? (higher = slower)
|
Fox
FitKirby
|
File Offset |
Default |
Description
|
Laser
2DBA8 |
10.0 |
|
2DBAC |
1.2 |
|
2DBB0 |
10.0 |
|
2DBB4 |
1.2 |
|
2DBB8 |
0 |
|
2DBBC |
7.0 |
|
FitKirbyFox
|
A0 |
22 |
Laser lifetime (frames)
|
A4 |
3.0 |
Laser speed
|
A8 |
11.25 |
Laser lengthening time? (higher = slower)
|
Ganondorf
FitKirby
|
File Offset |
Default |
Description
|
Warlock Punch
43C40 |
0.125 |
?? (read on punch)
|
43C44 |
0.7 |
?? (read on punch)
|
43C48 |
45.0 |
?? (read on punch)
|
43C4C |
0.8 |
Momentum forward in air
|
43C50 |
0.92 |
Momentum from holding up
|
Ice Climbers
FitKirbyPopo
|
File Offset |
Default |
Description
|
Ice Block
320 |
1.5 |
Speed
|
324 |
3.0 |
Speed increase over time?
|
328 |
0 |
Y offset
|
32C |
-0.2 |
Something with rising and vertical momentum
|
330 |
-1.65 |
Gravity
|
334 |
30 |
Frame count for something?
|
338 |
20 |
Frame count for something?
|
33C |
10 |
Frame count for something?
|
340 |
0.994 |
Ice block size reduction
|
344 |
0.992 |
Damage multiplier
|
348 |
120 |
Frame count for something?
|
34C |
190 |
Lifetime
|
350 |
0.8 |
|
354 |
0.25 |
|
358 |
0.22 |
|
35C |
6 |
|
360 |
5 |
|
364 |
2.2 |
|
Ike
FitKirby
|
File Offset |
Default |
Description
|
Eruption
43D50 |
7 |
Charge time (seconds?)
|
43D54 |
10 |
Base damage
|
43D58 |
4 |
Damage per second of charge
|
43D5C |
0.8 |
Aerial horizontal momentum ratio
|
43D60 |
0.02 |
Aerial horizontal momentum deceleration
|
43D64 |
10.0 |
Fully charged self damage
|
Ivysaur
FitKirby
|
File Offset |
Default |
Description
|
Bullet Seed
2F810 |
7 |
Frames between seeds
|
2F814 |
6.0 |
Vertical momentum
|
2F818 |
3.6 |
Y offset
|
2F81C |
40 |
Endlag after releasing B
|
2F820 |
240 |
Max hold time
|
2F824 |
0 |
|
2F828 |
10 |
Lifetime of seed
|
2F82C |
0.5 |
|
Jigglypuff
FitKirby
|
File Offset |
Default |
Description
|
Rollout
43D80 |
90 |
How many frames you roll around
|
43D84 |
20 |
?? (frame count for something?)
|
43D88 |
0.07 |
Gravity
|
43D8C |
1.3 |
Fall speed
|
43D90 |
0.1 |
Friction?
|
43D94 |
0.05 |
Acceleration
|
43D98 |
6.0 |
Something with acceleration/speed
|
43D9C |
16.0 |
Something with acceleration/speed
|
43DA0 |
0.08 |
?? (read in air)
|
43DA4 |
0.1 |
Aerial horizontal control acceleration (read in air, negative = forward and positive = backward)
|
43DA8 |
0.5 |
Min Aerial Horizontal speed (momentum forward in air/momentum preservation in air)
|
43DAC |
1.0 |
?? (read in air)
|
43DB0 |
2.0 |
|
43DB4 |
0.5 |
|
43DB8 |
4.0 |
Rotation animation speed while pivoting or after hit
|
43DBC |
8 |
|
43DC0 |
6.5 |
|
43DC4 |
0.4 |
|
43DC8 |
0.8 |
|
43DCC |
2.0 |
Bonus damage: +3x to fast
|
43DD0 |
3.0 |
Damage multiplier: (4% base for fast)
|
43DD4 |
-0.13 |
Horizontal momentum on hit
|
43DD8 |
1.6 |
Vertical momentum on hit
|
43DDC |
0.6 |
Horizontal ending slide speed
|
43DE0 |
0.8 |
|
43DE4 |
1.2 |
Rolling animation speed
|
43DE8 |
32 |
|
43DEC |
50.0 |
Initial roll power (min 40.0--see friction)
|
43DF0 |
180.0 |
Max roll power (min 40.0--see friction)
|
43DF4 |
3.0 |
Roll power saved per frame
|
43DF8 |
0.21 |
Initial charge animation speed
|
43DFC |
20.0 |
|
43E00 |
0 |
Increasing it cuts short distance traveled. Friction related?
|
43E04 |
40.0 |
Friction. (Subtracted from roll speed)
|
43E08 |
1.3 |
aerial rolling animation speed
|
43E0C |
0.03 |
Somehow linearly affects roll speed. Affects aerial speed more.
|
43E10 |
0.9 |
Pivot acceleration
|
43E14 |
0.2 |
Degree of influce slopes have on speed
|
43E18 |
2.0 |
Minimum speed required for sparkle graphics
|
43E1C |
0.25 |
|
43E20 |
0.75 |
Rebound speed multiplier
|
43E24 |
30.0 |
Landing lag (post-recoil)
|
King Dedede
FitKirby
|
File Offset |
Default |
Description
|
Inhale
43E28 |
4.0 |
Speed of star shot
|
43E2C |
0.13 |
Speed deceleration
|
43E30 |
15.0 |
Spinning speed
|
43E34 |
1.0 |
X offset?
|
43E38 |
-1.0 |
Y offset
|
Link
FitKirby
|
File Offset |
Default |
Description
|
Arrows
2D2B0 |
60.0 |
<ore velocity with lower value, ONLY affects charged arrows
|
2D2B4 |
1.0 |
|
2D2B8 |
0 |
|
2D2BC |
0.04363323 |
Firing angle (radians)
|
FitKirbyLink
|
190 |
1.2 |
|
194 |
40 |
Duration (frames after stage impact?)
|
198 |
3.0 |
Uncharged Arrow Velocity Multiplier
|
19C |
10.0 |
Charge Arrow Velocity Multiplier
|
1A0 |
4.0 |
Uncharged Arrow Damage
|
1A4 |
12.0 |
Full Charge Arrow Damage
|
1A8 |
80 |
Frames to fully charge?
|
1AC |
0.053 |
Arrow gravity
|
1B0 |
0.6981317 |
Arrow weight
|
Lucario
FitKirby
|
File Offset |
Default |
Description
|
Aura Sphere
2D4C0 |
7 |
Amount of charge states?
|
2D4C4 |
0.15 |
Ground backwards horizontal momentum from releasing Aura Sphere
|
2D4C8 |
0.2 |
Aerial backwards horizontal momentum from releasing Aura Sphere
|
2D4CC |
0.06 |
|
2D4D0 |
12 |
Loop iterations to fully charge Aura Sphere
|
2D4D4 |
0.75 |
|
2D4D8 |
1.0 |
Max Aura Sphere size?
|
2D4DC |
0.8 |
|
FitKirbyLucario
|
838 |
70 |
Aura sphere lifetime
|
83C |
0 |
Firing angle (radians)
|
840 |
1.5 |
Uncharged speed
|
844 |
2.0 |
Fully charged speed (also added on to slightly charged)
|
848 |
6 |
Frames between wiggling
|
84C |
10.0 |
Movement added to a random direction each wiggle
|
850 |
0.5 |
Uncharged Aura Sphere Wiggle intensity
|
854 |
0 |
Charged Aura Sphere Wiggle intensity
|
858 |
3.0 |
Aura Sphere base growth size (smaller = bigger)
|
85C |
1.0 |
|
860 |
1.33 |
Level 1 size
|
864 |
1.64 |
Level 2 size
|
868 |
1.97 |
Level 3 size
|
86C |
2.34 |
Level 4 size
|
870 |
2.81 |
Level 5 size
|
874 |
3.31 |
Level 6 size
|
878 |
4.0 |
Level 7 size
|
87C |
15.0 |
|
Lucas
FitKirby
|
File Offset |
Default |
Description
|
PK Freeze
306A0 |
10 |
Number of frames to halt vert momentum before using @306AC as gravity (0 permanently halts fall speed)
|
306A4 |
30 |
How long after releasing B PK Freeze explodes
|
306A8 |
70 |
PK Freeze lifetime
|
306AC |
0.02 |
Gravity after initial vertical halt
|
306B0 |
30.0 |
?? (read on release/PK Freeze explosion)
|
FitKirbyLucas
|
E0 |
70.0 |
DMG/Size multiplier? (less=larger gfx size but less dmg)
|
E4 |
0.3 |
Starting size
|
E8 |
1.45 |
Size multiplier
|
EC |
20.0 |
Initial firing angle, degrees below vertical
|
F0 |
1.4 |
PK Freeze rising height
|
F4 |
0.04 |
PK Freeze control
|
F8 |
0.04 |
PK Freeze gravity
|
FC |
2.0 |
?? (read on startup)
|
100 |
3.0 |
?? (read on startup)
|
104 |
8.0 |
How long after screen shake PK Freeze explodes
|
108 |
4.0 |
Base damage
|
10C |
0.22 |
Damage multiplier
|
Luigi
FitKirbyLuigi
|
File Offset |
Default |
Description
|
Fireball
18C |
1.65 |
Unknown
|
190 |
0.85 |
Unknown
|
194 |
1.25 |
Fireball speed
|
198 |
0 |
Firing angle
|
19C |
50 |
Lifetime
|
1A0 |
0.9 |
Unknown
|
1A4 |
2.0 |
Unknown
|
Mario
FitKirbyMario
|
File Offset |
Default |
Description
|
Fireball
188 |
0.036 |
Gravity
|
18C |
1.25 |
Unknown
|
190 |
0.75 |
Bounce velocity multiplier
|
194 |
1.4 |
Speed
|
198 |
-0.17453292 |
Firing angle (radians)
|
19C |
75 |
Lifetime
|
1A0 |
0.8 |
Unknown
|
1A4 |
2.0 |
Something to do with how many times it can bounce before disappearing. 2 = none, 4 = too many to count.
|
Marth
FitKirby
|
File Offset |
Default |
Description
|
Shield Breaker
43D68 |
2 |
Charge time (seconds?)
|
43D6C |
8 |
Base damage
|
43D70 |
5 |
Damage added per second
|
43D74 |
0.8 |
Aerial horizontal momentum ratio
|
43D78 |
0.02 |
Aerial horizontal deceleration
|
43D7C |
0 |
Unknown, read once on initial pullback
|
Meta Knight
FitKirby
|
File Offset |
Default |
Description
|
Mach Tornado
43D68 |
1.0 |
|
43D6C |
0.7 |
|
43D70 |
80.0 |
Maximum spin speed?
|
43D74 |
0.12 |
|
43D78 |
2.0 |
Grounded horizontal speed
|
43D7C |
0.1 |
Horizontal acceleration
|
43D80 |
1.7 |
Aerial horizontal speed
|
43D84 |
0.008 |
Horizontal braking acceleration?
|
43D88 |
-0.08 |
Gravity modifier
|
43D8C |
0.5 |
Fall speed
|
43D90 |
1.0 |
Vertical acceleration boost on b press?
|
43D94 |
10 |
Related to button input (higher = harder to mash)
|
43D98 |
1.4 |
Button press boost vertical acceleration?
|
43D9C |
Related to timing
|
43DA0 |
80.0 |
Starting spin speed?
|
43DA4 |
1.5 |
Subtracts each frame if less than 5 B presses
|
43DA8 |
70 |
|
43DAC |
2.0 |
Subtracts this each frame after pressing B 5 times
|
43DB0 |
10.0 |
Spin speed equal to or less than this to end move
|
43DB4 |
0 |
|
Mr. Game and Watch
FitKirbyGamewatch
|
File Offset |
Default |
Description
|
Chef
450 |
1.0 |
Sausage horizontal velocity
|
454 |
1.0 |
Sausage vertical velocity
|
458 |
0.04 |
Sausage vertical gravity
|
45C |
2.5 |
Sausage horizontal gravity
|
460 |
10.0 |
Sausage spinning
|
464 |
0.8 |
Steak horizontal velocity
|
468 |
1.1 |
Steak vertical velocity
|
46C |
0.04 |
Steak vertical gravity
|
470 |
2.5 |
Steak horizontal gravity
|
474 |
31.0 |
Steak spinning
|
478 |
0.6 |
Shrimp horizontal velocity
|
47C |
1.2 |
Shrimp vertical velocity
|
480 |
0.04 |
Shrimp vertical gravity
|
484 |
2.5 |
Shrimp horizontal gravity
|
488 |
8.0 |
Shrimp spinning
|
48C |
0.4 |
Fish horizontal velocity
|
490 |
1.3 |
Fish vertical velocity
|
494 |
0.04 |
Fish vertical gravity
|
498 |
2.5 |
Fish horizontal gravity
|
49C |
42.0 |
Fish spinning
|
4A0 |
0.2 |
|
4A4 |
1.4 |
|
4A8 |
0.04 |
|
4AC |
2.5 |
|
4B0 |
12.0 |
|
4B4 |
0.5 |
|
4B8 |
80 |
Duration of hitbox
|
4BC |
30 |
Duration of flash after hitbox
|
Ness
FitKirby
|
File Offset |
Default |
Description
|
PK Flash
30738 |
10 |
??
|
3037C |
15 |
How long after releasing B PK Flash explodes
|
30380 |
120 |
PK Flash lifetime
|
30744 |
0.017 |
Aerial vert momentum on charge
|
30748 |
30.0 |
?? (read on release/PK Flash explosion)
|
FitKirbyNess
|
E4 |
100.0 |
DMG/Size multiplier? (less=larger gfx size but less dmg)
|
E8 |
0.9 |
Starting size
|
EC |
1.6 |
Size multiplier
|
F0 |
3.0 |
PK Flash control
|
F4 |
1.3 |
PK Flash rising height
|
F8 |
0.01 |
PK Flash momentum added from stick press
|
FC |
0.023 |
PK Flash gravity
|
100 |
2.0 |
?? (read on startup)
|
104 |
2.0 |
?? (read on startup)
|
108 |
15.0 |
How long after screen shake PK Flash explodes
|
10C |
5.0 |
Default damage
|
110 |
0.32 |
Damage multiplier
|
Olimar
Peach
Pikachu
Pit
R.O.B.
Samus
Sheik
Snake
Sonic
Squirtle
Toon Link
Wario
Wolf
Yoshi
Zelda
Zero Suit Samus