From OpenSA: Smash Engine Documentation Wiki
Introduction
Floating points or hex values control many different things about articles or a move itself.
Bowser
File Offset |
Default |
Description
|
Flame
19CF0 |
330.0 |
Initial fire angle
|
19CF4 |
25.0 |
Flame spread randomness
|
19CF8 |
50.0 |
Max angle upwards
|
19CFC |
40.0 |
Max angle downwards
|
19D00 |
2.8 |
Turning speed
|
19D04 |
0.7 |
Rotation of flames and head in relation to 19D00
|
19D08 |
25 |
Amount of frames spent firing after releasing B
|
19D0C |
450.0 |
Refueling/Spacing in gfx?
|
19D10 |
70.0 |
Spacing in fire gfx?
|
19D14 |
380.0 |
Max Size Charge
|
19D18 |
80.0 |
Min Size Charge
|
19D1C |
0.7 |
Speed/Distance Charge Refuel Rate (per frame)
|
19D20 |
0.8 |
Size Charge Refuel Rate (per frame)
|
19D24 |
0.75 |
Speed/Distance Charge Drain Rate (per frame?)
|
19D28 |
0.75 |
Size Charge Drain Rate (per frame?)
|
19D2C |
30 |
Frame count for something?
|
19D30 |
7 |
Frames between flames
|
19D34 |
8.0 |
How far away flame starts horizontally
|
19D38 |
-2.0 |
How far away flame starts vertically
|
19D3C |
0.25 |
?? (read on flame gfx reduction)
|
19D40 |
-3.6 |
Landing detection
|
19D44 |
28 |
Frame count for something? (0 will freeze)
|
19D48 |
20 |
Frame hitbox terminates on
|
19D4C |
1.9 |
Flame speed
|
19D50 |
2.8 |
Horizontal momentum of flames
|
19D5C |
6.0 |
Unknown
|
19D64 |
3.0 |
Unknown
|
File Offset |
Default |
Description
|
Flying Slam
1A468 |
0.25
|
1A46C |
0.2
|
1A470 |
0.15
|
1A474 |
0.00075
|
1A478 |
0.02
|
1A47C |
0.18
|
1A480 |
0.00075
|
1A484 |
0.03
|
1A488 |
1.0
|
1A48C |
1.5
|
1A490 |
5.0
|
1A494 |
-0.6
|
1A498 |
2.0
|
File Offset |
Default |
Description
|
Whirling Fortress
1AB8C |
1.85 |
Vertical momentum in air
|
1AB90 |
0.05 |
Gravity
|
1AB94 |
1.0 |
Unknown (read on fortress in air)
|
1AB98 |
1.5 |
Grounded moving speed
|
1AB9C |
1.6 |
Momentum preservation on turning?
|
1ABA0 |
0.15 |
Grounded turning speed
|
1ABA4 |
0.02 |
Aerial mobility
|
1ABA8 |
15 |
How many frames after falling to landing to automatically do a grounded fortress again
|
1ABAC |
50 |
Something dealing with 1ABA8 but affects how long you stay in shell
|
1ABB0 |
10 |
Something dealing with 1ABA8 but making it really high delays the animation somehow
|
1ABB4 |
50 |
Landing lag
|
File Offset |
Default |
Description
|
Bowser Bomb
1AE50 |
0.8 |
Horizontal aerial momentum preservation on startup.
|
1AE54 |
0.5 |
Vertical aerial momentum preservation on startup.
|
1AE58 |
0.02 |
Unknown (read on aerial downB)
|
1AE5C |
0.03 |
Unknown (read on aerial downB)
|
1AE60 |
0.4 |
Unknown (read on aerial downB)
|
1AE64 |
-9.0 |
Speed going down (can go upwards too)
|
1AE68 |
8.0 |
Unknown
|
1AE6C |
1.0 |
Unknown
|
Captain Falcon
File Offset |
Default |
Description
|
Falcon Punch
22208 |
0.125
|
2220C |
0.625
|
22210 |
35.0
|
22214 |
2.2 |
Momentum forward
|
22218 |
0.92 |
Momentum from holding up
|
2221C |
0
|
File Offset |
Default |
Description
|
Raptor Boost
22220 |
0.18 |
Horizontal momentum on hit (negative is equivalent of 0)
|
22224 |
0.05
|
22228 |
3.18
|
2222C |
20.0
|
22230 |
40.0 |
Landing lag from aerial hit
|
22234 |
0
|
File Offset |
Default |
Description
|
Falcon Dive
22238 |
1.1 |
How much you slide on ground aiming upB
|
2223C |
6.0 |
Something with mobility in aiming?
|
22240 |
0.95 |
Mobility
|
22244 |
0.7 |
Something with mobility in aiming?
|
22248 |
30.0 |
?? (read during upB on ground)
|
2224C |
6.0 |
??
|
22250 |
4.0 |
??
|
22254 |
0.225 |
??
|
File Offset |
Default |
Description
|
Unknown
22258 |
0.103
|
2225C |
0
|
22260 |
60.0
|
File Offset |
Default |
Description
|
Falcon Kick
22264 |
0.66 |
Momentum multiplier on hit
|
22268 |
4
|
2226C |
1.0
|
22270 |
1.0 |
Air to ground landing lag modifier
|
22274 |
1.2 |
Ground to ground lag modifier
|
22278 |
3.0 |
Air to ground landing friction
|
2227C |
0
|
22280 |
30.0
|
22284 |
20.0
|
22288 |
50.0
|
Charizard
File Offset |
Default |
Description
|
Flamethrower
15F20 |
330.0 |
Initial angle
|
15F24 |
30.0 |
Flame spread randomness
|
15F28 |
45.0 |
Max angle upwards
|
15F2C |
28.0 |
Max angle downwards
|
15F30 |
3.0 |
Turning speed
|
15F34 |
0.6 |
Turning speed/max rotation?
|
15F38 |
25 |
Amount of frames spent firing after releasing B
|
15F3C |
360.0 |
Max Speed / Distance Charge
|
15F40 |
70.0 |
Min Speed / Distance Charge
|
15F44 |
380.0 |
Max Size Charge
|
15F48 |
80.0 |
Min Size Charge
|
15F4C |
0.5 |
Speed / Distance Recharge Rate
|
15F50 |
0.9 |
Size Recharge Rate
|
15F54 |
0.7 |
Speed / Distance Drain Rate
|
15F58 |
0.7 |
Size Drain Rate
|
15F5C |
30 |
Frame count for something?
|
15F60 |
6 |
Frames between flames (smaller it is the more rumble you get)
|
15F64 |
5.0 |
How far away flame starts horizontally
|
15F68 |
-2.0 |
How far away flame starts horizontally
|
15F6C |
0.25 |
??
|
15F70 |
-3.6 |
Landing detection
|
15F74 |
28 |
Frame count before hitboxes (only) are deleted
|
15F78 |
20 |
Frame count something?
|
15F7C |
1.9 |
Flame speed
|
15F80 |
2.2 |
Horizontal momentum of flames
|
Rock Smash
File Offset |
Default |
Description
|
16250 |
32.0
|
1626C |
4.0
|
16270 |
-0.0
|
16274 |
1
|
16278 |
1
|
1627C |
-4.0
|
16280 |
0.038
|
16284 |
1.65
|
16288 |
4
|
1628C |
4
|
16290 |
4.5
|
16294 |
12
|
File Offset |
Default |
Description
|
Fly
1688C |
0.25 |
?? (read on upB)
|
16890 |
0.625 |
?? (read on upB)
|
16894 |
18.0 |
?? (100 makes you move left/right and down)
|
16898 |
0.6 |
How much you can slide on landing
|
1689C |
30.0 |
?? (read on upB)
|
168A0 |
0.66 |
?? (read on upB)
|
168A4 |
0.5 |
Gravity
|
168A8 |
0.95
|
File Offset |
Default |
Description
|
Jumps
16B10 |
9.6 |
?? (read on turnaround jump in air)
|
16B14 |
15.0 |
?? (read on turnaround jump in air)
|
16B18 |
30.0 |
?? (read on turnaround jump in air)
|
16B1C |
45.0 |
?? (read on turnaround jump in air)
|
16B20 |
60.0 |
?? (read on turnaround jump in air)
|
16B24 |
75.0 |
?? (read on turnaround jump in air)
|
16B28 |
90.0 |
?? (read on turnaround jump in air)
|
16B2C |
105.0 |
Affects turnaround jump speed?
|
16B30 |
120.0 |
?? (read on turnaround jump in air)
|
16B34 |
135.0 |
?? (read on turnaround jump in air)
|
16B38 |
150.0 |
Affects turnaround jump speed?
|
16B3C |
165.0 |
?? (read on turnaround jump in air)
|
16B40 |
180.0 |
?? (read on double jump)
|
16B44 |
2.0 |
Second jump height
|
16B48 |
2.0 |
Third jump height
|
16B4C |
0.3 |
?? (read on turnaround third jump)
|
16B50 |
0.5 |
Horizontal momentum preservation from aerial jumps?
|
16B54 |
0.8 |
Vertical momentum preservation? (read on 2+ jump)
|
16B58 |
0.8 |
Vertical momentum preservation? (read on 2+ jump)
|
16B64 |
12 |
?? (frame count for something, when made higher/lower it messes up turning around jump animation)
|
File Offset |
Default |
Description
|
Glide
16B68 |
50.0 |
Max upward angle
|
16B6C |
-50.0 |
Max downward angle
|
16B70 |
1.2 |
Initial upward speed gain
|
16B74 |
0.15 |
Something to do with startup?
|
16B78 |
1.0 |
Amount of aerial Hor. momentum carried over into glide start
|
16B7C |
1.2 |
Initial glide momentum
|
16B80 |
0.05 |
Minimum momentum required to stop?
|
16B84 |
1.9 |
Max glide speed
|
16B88 |
0.5 |
Something to do with momentum required to stop?
|
16B8C |
0.06 |
Vertical momentum during glide no direction?
|
16B90 |
0.4 |
Gravity during glide
|
16B94 |
0 |
?? (read on glide)
|
16B98 |
-25.0 |
?? (read on glide)
|
16B9C |
0.01 |
Something to do with glide angle down
|
16BA0 |
0.1 |
?? (read on glide)
|
16BA4 |
0.25 |
Glide angle sensitivity?
|
16BA8 |
0.8 |
Something with glide up sensitivity?
|
16BAC |
0.4 |
Something with glide angle sensitivity?
|
16BB0 |
4.0 |
Turn speed
|
16BB4 |
0.15 |
?? (read on glide)
|
16BB8 |
44 |
Something with wing animation (if not default value, wings are just still. freezes easily.)
|
File Offset |
Default |
Description
|
Fatigue
17C28 |
100.0 |
Max stamina
|
17C2C |
0.5 |
Fatigue value decreased every second
|
17C30 |
0.5 |
Fatigue value decreased per attack
|
17C34 |
0.8 |
Fatigue value increased for every second pokemon is in pokeball (and 80% KB on attacks?)
|
17C38 |
0.7 |
kb multiplier at "weakest" stamina (17C4C)
|
17C3C |
40.0 |
Enter stamina wait animation (tired) when Fatigue falls below this value
|
17C40 |
0.3 |
Fatigue multiplier when KO'd
|
17C44 |
1.1 |
Weakness multiplier
|
17C48 |
0.9 |
Resistance multiplier
|
17C4C |
40.0 |
"Weakest" stamina level
|
Diddy Kong
File Offset |
Default |
Description
|
Monkey Flip
196E0 |
1.5 |
Horizontal velocity
|
196E4 |
1.6 |
Vertical velocity
|
196E8 |
1.9 |
Smash Input Velocity Multiplier
|
File Offset |
Default |
Description
|
Peanut Popgun
19808 |
45.0 |
vertical velocity?
|
1980C |
3.0 |
gravity?
|
19810 |
1.6 |
base vertical velocity?
|
19814 |
4.0 |
charge horizontal velocity multiplier?
|
19818 |
0.03 |
momentum backward from charged firing
|
1981C |
12.0 |
Max additional damage (to base peanut throw damage)
|
19820 |
0.6
|
19824 |
6
|
19828 |
8
|
1982C |
1.0
|
File Offset |
Default |
Description
|
Rocketbarrel Boost
19CC0 |
1.5 |
turning response
|
19CC4 |
55.0 |
Launch arc curvature (higher number allows for steeper curves)
|
19CC8 |
90 |
Frames to fully charge UpB
|
19CCC |
30.0
|
19CD0 |
2.0
|
19CD4 |
2.8 |
height (affects charge as well)
|
19CD8 |
0.021 |
height multiplier
|
19CDC |
1.12 |
gravity
|
19CE0 |
20.0
|
19CE4 |
1.2
|
19CE8 |
50.0
|
19CEC |
5.0
|
19CF0 |
0.1
|
19CF4 |
2.0
|
File Offset |
Default |
Description
|
Banana Peel
19F10 |
105.0 |
Angle of banana toss in degrees?
|
19F14 |
2.2 |
Vertical velocity
|
19F18 |
1.38 |
Gravity?
|
19F1C |
2 |
Max bananas out at once
|
File Offset |
Default |
Description
|
Rocketbarrel Barrage
1A2B8 |
0.083
|
1A2BC |
1.0
|
1A2C0 |
1.0
|
1A2C4 |
0.051
|
1A2C8 |
0.04
|
1A2CC |
0.07
|
1A2D0 |
0.02
|
1A2D4 |
1.3
|
1A2D8 |
0.5
|
1A2DC |
60.0
|
1A2E0 |
1.1
|
1A2E4 |
40.0
|
1A2E8 |
3.0
|
1A2EC |
1.15
|
1A2F0 |
0.018
|
1A2F4 |
1.8
|
1A2F8 |
0.5
|
1A2FC |
3.8
|
1A300 |
11
|
1A304 |
150
|
1A308 |
2.0
|
1A30C |
0.25
|
1A310 |
-13.0
|
1A314 |
-0.25
|
1A318 |
-13.0
|
1A31C |
0
|
1A320 |
5.0
|
File Offset |
Default |
Description
|
Loose barrel
22C14 |
8 |
Unknown, read once on stage collision
|
22C18 |
1.3 |
Projectile Rocket Barrel flight speed
|
22C1C |
0.015 |
Projectile Rocket Barrel acceleration?
|
22C20 |
40 |
Unknown, projectile rocket barrel reads every few frames
|
22C24 |
10 |
Unknown, projectile rocket barrel reads every few frames
|
22C28 |
0 |
Unknown, projectile rocket barrel reads frame, sometimes twice
|
22C2C |
6.0 |
Unknown, projectile rocket barrel reads frame, sometimes twice
|
22C30 |
4.0 |
Unknown, projectile rocket barrel reads frame, sometimes twice
|
22C34 |
0.1 |
Unknown, projectile rocket barrel reads frame, sometimes more
|
22C38 |
1.5
|
22C3C |
0.1
|
22C40 |
0.1
|
22C44 |
10 |
Unknown, projectile rocket barrel reads frame, sometimes more
|
22C48 |
0.8 |
Unknown, never read?
|
22C4C |
0.02 |
Unknown, never read?
|
File Offset |
Default |
Description
|
Barrage Peanuts
22C84 |
0.2 |
Odds of final smash spawning nuts
|
22C8C |
4 |
Max number of nuts to spawn at once
|
22C90 |
48.0 |
Nut rotation speed
|
22C94 |
5 |
Frames nut graphic remains after hit
|
Donkey Kong
File Offset |
Default |
Description
|
Giant Punch
1B070 |
10 |
How many arm swings to fully charge
|
1B074 |
2 |
Damage per arm swing (first arm swing has no effect)
|
1B078 |
0.12
|
1B07C |
20.0
|
File Offset |
Default |
Description
|
Headbutt
1B410 |
1.5 |
Something with momentum preservation?
|
1B414 |
0.02 |
Horizontal momentum preservation? (lower = more)
|
1B418 |
0.05 |
Vertical momentum on headbutt
|
File Offset |
Default |
Description
|
Spinning Kong
1BE1C |
0.6 |
Aerial vertical momentum
|
1BE20 |
0.07 |
Gravity
|
1BE24 |
1.1 |
Max Grounded Mobility
|
1BE28 |
1.7 |
Max Aerial Mobility
|
1BE2C |
0.034 |
Grounded mobility
|
1BE30 |
0.05 |
Aerial mobility
|
1BE34 |
40.0 |
Landing Lag without Interrupt
|
File Offset |
Default |
Description
|
Hand Slap
1C280 |
16.0 |
X offset of hitbox 0/negative X offset of hitbox 3?
|
1C284 |
6.5 |
Y offset?
|
1C288 |
10.0 |
X offset of hitbox 1/negative X offset of hitbox 2?
|
File Offset |
Default |
Description
|
Konga Beat
1C638 |
7 |
Something with rapid beats?
|
1C63C |
8.0 |
?? (freezes if too low)
|
1C640 |
2.0
|
1C644 |
3.0
|
1C648 |
0.05
|
1C64C |
30
|
1C650 |
1.14285719
|
1C654 |
2.0
|
1C658 |
1.17857146
|
1C65C |
2.5
|
1C660 |
1.16428566
|
1C664 |
2.3
|
1C668 |
9
|
1C66C |
3
|
1C670 |
6
|
1C674 |
8
|
1C678 |
3
|
1C67C |
2
|
1C680 |
2
|
1C684 |
3
|
1C688 |
3
|
1C68C |
634
|
Falco
File Offset |
Default |
Description
|
Laser
18820 |
12.0 |
X offset grounded laser
|
18824 |
1.0 |
Y offset grounded laser
|
18828 |
12.0 |
X offset aerial laser
|
1882C |
1.0 |
Y offset aerial laser
|
18830 |
0 |
Angle laser is fired at (degrees)
|
18834 |
5.0 |
Laser speed
|
18838 |
0 |
Landing lag?
|
1883C |
100 |
Laser lifetime (frames)
|
18840 |
3.0 |
Laser length
|
18844 |
11.25 |
Laser lengthening time? (higher = slower)
|
File Offset |
Default |
Description
|
Phantasm
18B58 |
15 |
?? (something with timing short distance?)
|
18B5C |
1.5 |
Grounded momentum preservation on startup (higher = less, avoid 0 will cause polygon explosion at random)
|
18B60 |
0.05 |
Aerial momentum preservation on startup? (higher = less, barely noticeable)
|
18B64 |
0.01666666 |
Aerial vertical momentum on startup
|
18B68 |
2.0 |
Affects grounded momentum preservation at end? (higher = less)
|
18B6C |
0.1 |
Grounded momentum preservation at end (less = more)
|
18B70 |
2.0 |
Affects aerial momentum preservation at end (higher = less)
|
18B74 |
0.07 |
Aerial momentum preservation at end (less = more)
|
18B78 |
5 |
?? (read on sideB moving)
|
18B7C |
0.08 |
Affects shortened sideB?
|
18B80 |
0.4 |
?? (read on sideB moving)
|
18B84 |
20 |
?? (read on sideB startup)
|
18B88 |
6 |
How many frames illusion gfx stays out
|
18B8C |
3 |
How many frames before illusion gfx slow down
|
File Offset |
Default |
Description
|
Fire Bird
18FD0 |
15 |
Frame count for something? (read on startup)
|
18FD4 |
1.25 |
?? (read on startup)
|
18FD8 |
0.02 |
Aerial momentum preservation on startup (smaller = more)
|
18FDC |
0.016 |
Momentum on startup?
|
19FE0 |
0.125
|
18FE4 |
0.5 |
Default angle? (radians)
|
18FE8 |
22 |
How many frames before you stop traveling (does not affect distance past a certain point)
|
18FEC |
20
|
18FF0 |
4 |
Frames before decaying speed
|
18FF4 |
4.2 |
Speed of travel/distance travelled
|
18FF8 |
0.17 |
Max momentum to stop at
|
18FFC |
1.5 |
?? (read on travel)
|
19000 |
20.0 |
Angle required when hitting stage to bounce
|
19004 |
0.8 |
How far you go when hitting ground angled
|
19008 |
0.4 |
Special Fall Max H Mobility multiplier
|
1900C |
18 |
Landing lag (frames)
|
File Offset |
Default |
Description
|
Reflector
190DC |
18
|
190E0 |
50.0 |
Break threshold?
|
190E4 |
1.0 |
Reflection bubble X pos?
|
190E8 |
-1.2 |
Reflection bubble Y pos?
|
190EC |
0 |
Reflection bubble Z pos?
|
190F0 |
9.0 |
Reflection bubble size?
|
190F4 |
1.5 |
Reflected projectile damage multiplier
|
190F8 |
1.0 |
Reflected projectile speed multiplier
|
190FC |
0.5
|
File Offset |
Default |
Description
|
Landmaster
19214 |
5.0 |
Rising speed
|
19218 |
10 |
How many frames after rising you fall with landmaster (0 makes you never come back down)
|
1921C |
0.025 |
Driving speed (at 0 you can't turn or drive forward)
|
19220 |
1.8 |
Driving speed?
|
19224 |
0.016 |
Friction?
|
19228 |
0.1 |
Aerial mobility
|
1922C |
1.8 |
?? (read when falling from jump)
|
19230 |
0.07 |
?? (read whenever in air)
|
19234 |
0.08 |
Gravity
|
19238 |
4.0 |
?? (read whenever on ground)
|
1923C |
35 |
?? (read whenever on ground)
|
19240 |
0.5 |
?? (read whenever pressing left/right on ground)
|
19244 |
0.6 |
?? (read whenever pressing left/right on ground)
|
19248 |
0.5 |
?? (read whenever pressing left/right on ground)
|
1924C |
0
|
19250 |
6.0 |
Laser speed
|
19254 |
17.0 |
# of shots
|
19258 |
50.0 |
?? (read when landmaster falls initially)
|
1925C |
0.5
|
19260 |
1.3
|
19264 |
3.0
|
19268 |
1.5
|
1926C |
180
|
19270 |
5
|
19274 |
150.0
|
19278 |
1.5
|
1927C |
1.0
|
19280 |
2.0
|
19284 |
1.0
|
19288 |
0.25
|
1928C |
20
|
19290 |
1.7
|
19294 |
0.002
|
19298 |
0.1
|
1929C |
1.6
|
192A0 |
0.06
|
192A4 |
3.5
|
192A8 |
0.8
|
192AC |
1.5
|
192B0 |
1.8
|
192B4 |
1.25
|
192B8 |
0.3
|
192BC |
1.0
|
192C0 |
0.5
|
192C4 |
0.8
|
192C8 |
3.0
|
192CC |
0.1
|
192D0 |
4.0
|
192D4 |
5.0
|
192D8 |
20.0
|
192DC |
1.0
|
192E0 |
2.0
|
Fox
File Offset |
Default |
Description
|
Laser
18B68 |
10.0 |
X offset grounded laser
|
18B6C |
1.2 |
Y offset grounded laser
|
18B70 |
10.0 |
X offset aerial laser
|
18B74 |
1.2 |
Y offset aerial laser
|
18B78 |
0 |
Angle laser is fired at (degrees)
|
18B7C |
7.0 |
Laser speed
|
18B80 |
0 |
Landing lag?
|
18B84 |
22 |
Laser Life (frames)
|
18B88 |
3 |
Laser length
|
18B8C |
11.25 |
Laser lengthening time? (higher = slower)
|
File Offset |
Default |
Description
|
Illusion
18F20 |
13 |
?? (something with timing short distance?)
|
18F24 |
1.5 |
Grounded momentum preservation on startup (higher = less, avoid 0 will cause polygon explosion at random)
|
18F28 |
0.05 |
Aerial momentum preservation on startup? (higher = less, barely noticeable)
|
18F2C |
0.0166666666 |
Aerial vertical momentum on startup
|
18F30 |
2.5 |
Affects grounded momentum preservation at end? (higher = less)
|
18F34 |
0.15 |
Grounded momentum preservation at end (less = more)
|
18F38 |
2.3 |
Affects aerial momentum preservation at end (higher = less)
|
18F3C |
0.07 |
Aerial momentum preservation at end (less = more)
|
18F40 |
5 |
?? (read on sideB moving)
|
18F44 |
0.08 |
Affects shortened sideB?
|
18F48 |
0.4 |
?? (read on sideB moving)
|
18F4C |
25 |
?? (read on sideB startup)
|
18F50 |
6 |
How many frames illusion gfx stays out
|
18F54 |
3 |
How many frames before illusion gfx slow down
|
File Offset |
Default |
Description
|
Firefox
19274 |
1.25
|
19278 |
0.02 |
Aerial momentum preservation on startup?
|
1927C |
0.015 |
Momentum on startup?
|
19280 |
0.125
|
19284 |
0.5 |
Default angle? (radians)
|
19288 |
30 |
How many frames before you stop traveling (does not affect distance past a certain point)
|
1928C |
15
|
19290 |
6 |
Frames before decaying speed
|
19294 |
3.8 |
Speed of travel/distance traveled
|
19298 |
0.1 |
Decay
|
1929C |
1.5
|
192A0 |
20.0 |
Something to do with angle when hitting ground?
|
192A4 |
0.8 |
How far you go when hitting ground angled
|
192A8 |
0.85 |
Special Fall Max H Mobility multiplier
|
192AC |
18
|
File Offset |
Default |
Description
|
Reflector
19418 |
18
|
1941C |
4 |
Frames before 19424 takes effect
|
19420 |
2.0 |
Momentum preservation (lower = more momentum preserved)
|
19424 |
0.02666666 |
Aerial momentum downward (applies to startup and holding)
|
19428 |
8
|
1942C |
50.0 |
Break threshold?
|
19430 |
0 |
Reflection bubble X pos?
|
19434 |
6.5 |
Reflection bubble Y pos?
|
19438 |
0 |
Reflection bubble Z pos?
|
1943C |
8.5 |
Reflection bubble size?
|
19440 |
1.5 |
Reflected projectile damage multiplier
|
19444 |
1.0 |
Reflected projectile speed multiplier
|
19448 |
0.5
|
1944C |
0 |
Apparently a list of the five above-ground 45-degree angles.
|
19450 |
45.0
|
19454 |
90.0
|
19458 |
135.0
|
1945C |
180.0
|
File Offset |
Default |
Description
|
Landmaster
19570 |
6.0
|
19574 |
10
|
19578 |
0.13
|
1957C |
1.8
|
19580 |
0.03
|
19584 |
0.023
|
19588 |
1.4
|
1958C |
0.012
|
19590 |
0.06
|
19594 |
2.3
|
19598 |
8
|
1959C |
0.4
|
195A0 |
0.7
|
195A4 |
0.5
|
195A8 |
0
|
195AC |
7.0
|
195B0 |
17.0
|
195B4 |
50.0
|
195B8 |
0.5
|
195BC |
1.5
|
195C0 |
2.0
|
195C4 |
1.0
|
195C8 |
180
|
195CC |
5
|
195D0 |
150.0 |
Health? (looks like a pretty nice value for it)
|
195D4 |
1.0
|
195D8 |
1.0
|
195DC |
2.0
|
195E0 |
1.0
|
195E4 |
0.14
|
195E8 |
20
|
195EC |
1.2
|
195F0 |
0.002
|
195F4 |
0.025
|
195F8 |
0.9
|
195FC |
0.05
|
19600 |
1.5
|
19604 |
0.8
|
19608 |
0.7
|
1960C |
1.2
|
19610 |
1.25
|
19614 |
0.3
|
19618 |
1.0
|
1961C |
0.5
|
19620 |
0.4
|
19624 |
3.0
|
19628 |
0.1
|
1962C |
4.0
|
19630 |
5.0
|
19634 |
20.0
|
19638 |
1.0
|
1963C |
2.0
|
Ganondorf
File Offset |
Default |
Description
|
Warlock Punch
2218C |
0.125 |
?? (read on punch)
|
22190 |
0.7 |
?? (read on punch)
|
22194 |
45.0 |
?? (read on punch)
|
22198 |
0.8 |
Momentum forward in air
|
2219C |
0.92 |
Momentum from holding up
|
File Offset |
Default |
Description
|
Flame Choke
221A4 |
1.0 |
Flame Choke Grab Slide
|
221A8 |
0.05 |
Aerial flame choke miss gravity
|
221AC |
3.18 |
Aerial flame choke miss gravity related
|
221B0 |
20.0 |
Landling lag (Frames)
|
221B4 |
0.1 |
Unknown, involves movement on aerial grab
|
221B8 |
1.0 |
Vertical momentum on dragging down (221B4 plays role as well)
|
221BC |
1.0 |
Grab plummet speed ratio
|
221C0 |
5.0 |
Grab plummet acceleration ratio
|
File Offset |
Default |
Description
|
Dark Dive
221C4 |
0.0 |
Unknown, cannot control if negative
|
221C8 |
0.5 |
Leaping horizontal acceleration ratio
|
221CC |
0.72 |
Falling horizontal max speed ratio
|
221D0 |
30.0 |
Unknown, read once on leap
|
221D4 |
5.0 |
Unknown, read once on leap
|
221D8 |
8.0 |
Unknown, read once on leap
|
221DC |
0.225 |
Unknown, read once on leap
|
221E0 |
0.33 |
Post-release gravity ratio
|
File Offset |
Default |
Description
|
Wizkick
221E4 |
0.75 |
Speed modifier on hit
|
221E8 |
4 |
Unknown; reads on startup and at start of ground-ground ending
|
221EC |
0.58 |
Ground-ground ending lag modifier
|
221F0 |
1.0 |
Aerial-landing lag modifier
|
221F4 |
0.5 |
Unknown, aerial-landing related
|
Giga Bowser
File Offset |
Default |
Description
|
Flame
EF50 |
330.0 |
Initial angle?
|
EF54 |
25.0 |
Max angle downwards?
|
EF58 |
50.0 |
Max angle upwards?
|
EF5C |
40.0 |
Max angle downwards?
|
EF60 |
2.8 |
Turning speed
|
EF64 |
0.7 |
Turning speed/max rotation?
|
EF68 |
25 |
Amount of frames spent firing after releasing B
|
EF6C |
450.0 |
Spacing in fire gfx?
|
EF70 |
70.0 |
Spacing in fire gfx?
|
EF74 |
380.0 |
GFX scaling? (smaller = larger)
|
EF78 |
80.0 |
Minimum distance
|
EF7C |
0.7 |
Refuel speed?
|
EF80 |
0.8 |
Something with refueling?
|
EF84 |
0.75 |
Something with refueling?
|
EF88 |
0.75 |
GFX scaling? (larger = smaller)
|
EF8C |
30 |
Frame count for something?
|
EF90 |
7 |
Frames between flames (smaller it is the more rumble you get lol)
|
EF94 |
6.0 |
How far away flame starts horizontally
|
EF98 |
-7.0 |
How far away flame starts vertically
|
EF9C |
0.25 |
Unknown
|
EFA0 |
-3.6 |
Landing detection (zomg)
|
EFA4 |
28 |
Frame count for something? (0 will freeze)
|
EFA8 |
20 |
Frame count for something?
|
EFAC |
1.9 |
Flame speed
|
EFB0 |
2.8 |
Flame spread randomness
|
EFBC |
6.0 |
Unknown
|
EFC4 |
3.0 |
Unknown
|
File Offset |
Default |
Description
|
Flying Slam
F480 |
0.5
|
F484 |
0.5
|
F488 |
0.1
|
F48C |
0.00075
|
F490 |
0.05
|
F494 |
0.12
|
F498 |
0.00075
|
F49C |
0.05
|
F4A0 |
1.0
|
F4A4 |
1.5
|
F4A8 |
5.0
|
F4AC |
0.0
|
F4B0 |
0.0
|
File Offset |
Default |
Description
|
Whirling Fortress
FBA4 |
1.85 |
Vertical momentum in air
|
FBA8 |
0.05 |
Gravity
|
FBAC |
1.0 |
Unknown (read on fortress in air)
|
FBB0 |
1.5 |
Grounded moving speed
|
FBB4 |
1.6 |
Momentum preservation on turning?
|
FBB8 |
0.15 |
Grounded turning speed
|
FBBC |
0.02 |
Aerial mobility
|
FBC0 |
15 |
How many frames after falling to landing to automatically do a grounded fortress again
|
FBC4 |
50 |
Something dealing with FBC0 but affects how long you stay in shell
|
FBC8 |
10 |
Something dealing with FBC0 but making it really high delays the animation somehow
|
FBCC |
50 |
Landing lag
|
File Offset |
Default |
Description
|
Bowser Bomb
FE68 |
0.8 |
Vertical aerial momentum preservation on startup?
|
FE6C |
0.5 |
Same as FE68
|
FE70 |
0.02 |
Unknown (read on aerial downB)
|
FE74 |
0.03 |
Unknown (read on aerial downB)
|
FE78 |
0.4 |
Unknown (read on aerial downB)
|
FE7C |
-9.0 |
Speed going down (can go upwards too)
|
FE80 |
8.0 |
Unknown
|
FE84 |
1.0 |
Unknown
|
Ice Climbers
File Offset |
Default |
Description
|
Ice Blocks
16720 |
1.5 |
Speed
|
16724 |
3.0 |
Speed increase over time?
|
16728 |
0 |
Y offset it starts to travel at
|
1672C |
-0.2 |
Something with rising and vertical momentum
|
16730 |
-1.65 |
Gravity
|
16734 |
30 |
Frame count for something?
|
16738 |
20 |
Frame count for something?
|
1673C |
10 |
Frame count for something?
|
16740 |
0.994 |
Ice block size reduction
|
16744 |
0.992 |
Damage multiplier
|
16748 |
120 |
Frame count for something?
|
1674C |
190 |
How many frames before they delete
|
16750 |
0.8 |
??
|
16754 |
0.25 |
??
|
16758 |
0.22
|
1675C |
6
|
16760 |
5
|
16764 |
2.2
|
File Offset |
Default |
Description
|
Blizzard
17178 |
2.8 |
Distance/speed
|
1717C |
0.125 |
Angle (degrees)
|
17180 |
45.0 |
Something with angle?
|
17184 |
100.0 |
Something with angle?
|
File Offset |
Default |
Description
|
Iceberg
17A30 |
80 |
?? (read on hand clap)
|
17A34 |
240 |
How many frames before iceberg rises
|
17A38 |
0.3 |
Iceberg rising speed
|
17A3C |
840 |
How many frames iceberg is out for
|
17A40 |
60.0 |
??
|
17A44 |
200.0 |
?? (32 makes it almost instant)
|
17A48 |
5 |
?? (read on descent)
|
File Offset |
Default |
Description
|
Squall Hammer
3466C |
30.0 |
Nana snap distance
|
34670 |
.25 |
% of initial solo grounded horizontal velocity subtracted from initial velocity?
|
34674 |
30.0 |
Unknown
|
34678 |
.8 |
Grounded initial velocity
|
3467C |
1 |
Aerial initial velocity
|
34680 |
.09 |
Grounded acceleration
|
34684 |
.08 |
Aerial horizontal acceleration
|
34688 |
.1 |
% of initial solo grounded vertical velocity subtracted from initial velocity?
|
3468C |
1.1 |
Grounded max velocity
|
34690 |
1.3 |
Aerial max horizontal velocity
|
34694 |
.6 |
Aerial solo initial vertical velocity
|
34698 |
1.2 |
Aerial synced initial vertical velocity
|
3469C |
.1 |
Aerial solo gravity
|
346A0 |
.1 |
Aerial synced gravity
|
346A4 |
2.8 |
Aerial solo downward max velocity
|
346A8 |
2.8 |
Aerial synced downward max velocity
|
346AC |
.6 |
Solo mash vertical velocity boost
|
346B0 |
.8 |
Synced mash vertical velocity boost
|
346B4 |
6 |
Mash cooldown
|
346B8 |
.75 |
Horizontal synced wall bounce momentum conservation
|
346BC |
.5 |
Horizontal solo wall bounce momentum conservation
|
File Offset |
Default |
Description
|
Belay
346C4 |
70.0 |
Nana snap distance
|
346C8 |
1.3
|
346CC |
25.0
|
346D0 |
0.25 |
Unknown, read on a couple of opening pre-jump frames
|
346D4 |
2.0 |
pre-jump horizontal braking (higher = more decelleration)
|
346D8 |
2.0 |
pre-jump vertical braking (higher = more decelleration)
|
346DC |
-0.03 |
pre-jump gravity
|
346E0 |
0.5 |
unknown, read once pre-jump
|
346E4 |
1.2 |
bonus height from nana
|
346E8 |
15.0 |
bonus height from nana inverse ratio (higher = less jump)
|
346EC |
-0.1 |
fall speed modifier of nana throw
|
346F0 |
1.5
|
346F4 |
1.7
|
346F8 |
1.7
|
346FC |
-3.0
|
34700 |
5.0
|
34704 |
6.0
|
34708 |
-5.0
|
3470C |
-10.0
|
34710 |
1.9 |
Solo vertical height boost
|
34714 |
-0.1
|
34718 |
1.5
|
Ike
File Offset |
Default |
Description
|
Eruption
2737C |
7 |
Charge time (seconds?)
|
27380 |
10 |
Base damage
|
27384 |
4 |
Damage per second of charge
|
27388 |
0.8 |
aerial horizontal momentum ratio
|
2738C |
0.02 |
Aerial horizontal deceleration
|
27390 |
10.0 |
Fully charged self damage
|
File Offset |
Default |
Description
|
Quickdraw
27394 |
70 |
Charge time for maximum damage
|
27398 |
70 |
Charge time for maximum distance
|
2739C |
4.2 |
Base grounded travel speed (affects distance)
|
273A0 |
3.6 |
Base aerial travel speed (affects distance)
|
273A4 |
0.06 |
Grounded travel speed multiplier (per charge frame)
|
273A8 |
0.04 |
Aerial travel speed multiplier (per charge frame)
|
273AC |
0.1 |
Grounded friction
|
273B0 |
0.065 |
Aerial friction
|
273B4 |
12 |
Travel time (frames)
|
273B8 |
0.5 |
unknown, read once on hit
|
273BC |
0.3 |
unknown, read once on hit
|
273C0 |
0.1 |
Damage growth rate (per charge frame)
|
273C4 |
0.25 |
Grounded ending horizontal momentum ratio
|
273C8 |
0.5 |
Aerial ending horizontal momentum ratio
|
273CC |
1.0 |
Falling startup boost
|
273D0 |
9.0 |
unknown, read twice on startup
|
273D4 |
-3.0 |
unknown, read twice on startup
|
273D8 |
9.0 |
unknown, read once on startup
|
File Offset |
Default |
Description
|
Aether
273DC |
0.9 |
Aerial jump height ratio (relative to ground version)
|
273E0 |
8.0 |
unknown, read once on startup and jump
|
273E4 |
0.2 |
unknown, read once on startup and jump
|
273E8 |
5 |
Maximum number of times you can grab the ledge before needing to land on stage
|
File Offset |
Default |
Description
|
Counter
273EC |
0.5 |
Aerial horizontal momentum preservation
|
273F0 |
0.0025 |
Aerial Friction
|
273F4 |
0.04 |
Gravity
|
273F8 |
1.2 |
Counter max fall speed
|
273FC |
1.2 |
Damage multiplier
|
27400 |
1.0 |
unknown, read on activation
|
27404 |
16 |
Freeze frames on hit
|
27408 |
10.0 |
Minimum damage
|
2740C |
999.0 |
Maximum damage
|
27410 |
30.0 |
unknown, read on activation
|
File Offset |
Default |
Description
|
Great Aether?
27414 |
0
|
27418 |
0
|
2741C |
8.7
|
27420 |
0
|
27424 |
10.0
|
27428 |
0
|
2742C |
8.0
|
27430 |
20.0 |
X offset of sword gfx?
|
27434 |
20.0 |
Y offset of sword gfx?
|
27438 |
0.02 |
How high from opponent Ike is when doing hits?
|
2743C |
4.5 |
Ike falling speed (does not affect opponent)
|
27440 |
20.0 |
?? (read on hit; horizontal momentum?)
|
27444 |
0
|
27448 |
47 |
frames before grabbing sword?
|
2744C |
5.0 |
rising speed
|
27450 |
60.0
|
27454 |
20.0
|
27458 |
-5.0
|
2745C |
24.0
|
27460 |
160.0
|
Ivysaur
Bullet Seed
File Offset |
Default |
Description
|
16F70 |
7 |
Frames between seeds
|
16F74 |
6.0 |
Vertical momentum of article
|
16F78 |
3.6 |
Article's starting Y Offset
|
16F7C |
40 |
How many frames you continue doing bullet seed after holding B
|
16F80 |
240 |
Max frames you can hold B to continue attacking
|
16F84 |
0 |
??
|
16F88 |
10 |
Frame duration of article
|
16F8C |
0.5 |
??
|
Razor Leaf
File Offset |
Default |
Description
|
17110 |
2.6 |
Tilt speed
|
17114 |
4 |
Buffer (in frames) for differentiating tilt input from Smash input
|
17118 |
3.0 |
Smash speed
|
1711C |
0 |
Landing detection? (affects how the leaf interacts with the floor)
|
17120 |
8.0 |
X offset grounded
|
17124 |
5.5 |
Y offset grounded
|
17128 |
9.0 |
X offset aerial
|
1712C |
3.0 |
Y offset aerial
|
17130 |
50 |
Duration
|
17134 |
0.035 |
Horizontal deceleration on tilt leaf
|
17138 |
6.0 |
Something with rotation??? (Causes jerkiness in rotation)
|
1713C |
45.0 |
Rotation angle??? (set to zero causes no rotation at all, can also cause jerkiness)
|
17140 |
8.0 |
Random Launch Trajectory upon spawn
|
17144 |
2
|
17148 |
22.0 |
Affects trajectory angles while in the air
|
1714C |
0.92 |
Unsure, but a value higher than 1 causes random super-fast leaves
|
File Offset |
Default |
Description
|
Fatigue
17C28 |
100.0 |
Max stamina
|
17C2C |
0.5 |
Fatigue value decreased every second
|
17C30 |
0.5 |
Fatigue value decreased per attack
|
17C34 |
0.8 |
Fatigue value increased for every second pokemon is in pokeball (and 80% KB on attacks?)
|
17C38 |
0.7 |
kb multiplier at "weakest" stamina (17C4C)
|
17C3C |
40.0 |
Enter stamina wait animation (tired) when Fatigue falls below this value
|
17C40 |
0.3 |
Fatigue multiplier when KO'd
|
17C44 |
1.1 |
Weakness multiplier
|
17C48 |
0.9 |
Resistance multiplier
|
17C4C |
40.0 |
"Weakest" stamina level
|
Jigglypuff
File Offset |
Default |
Description
|
Rollout
1C8D0 |
90 |
How many frames you roll around
|
1C8D4 |
20 |
?? (frame count for something?)
|
1C8D8 |
0.07 |
Gravity
|
1C8DC |
1.3 |
Fall speed
|
1C8E0 |
0.1 |
Friction?
|
1C8E4 |
0.05 |
Acceleration
|
1C8E8 |
6.0 |
Something with acceleration/speed
|
1C8EC |
16.0 |
Something with acceleration/speed
|
1C8F0 |
0.08 |
?? (read in air)
|
1C8F4 |
0.1 |
Aerial horizontal control acceleration (read in air, negative = forward and positive = backward)
|
1C8F8 |
0.5 |
Min Aerial Horizontal speed (momentum forward in air/momentum preservation in air)
|
1C8FC |
1.0 |
?? (read in air)
|
1C900 |
2.0
|
1C904 |
0.5
|
1C908 |
4.0 |
Rotation animation speed while pivoting or after hit
|
1C90C |
8
|
1C910 |
6.5
|
1C914 |
0.4
|
1C918 |
0.8
|
1C91C |
2.0 |
Bonus damage: +3x to fast
|
1C920 |
3.0 |
Damage multiplier: (4% base for fast)
|
1C924 |
-0.13 |
Horizontal recoil on hit
|
1C928 |
1.6 |
Vertical recoil on hit
|
1C92C |
0.6 |
Horizontal ending slide speed
|
1C930 |
0.8
|
1C934 |
1.2 |
Rolling animation speed
|
1C938 |
32
|
1C93C |
50.0 |
Initial roll power (min 40.0--see friction)
|
1C940 |
180.0 |
Max roll power (min 40.0--see friction)
|
1C944 |
3.0 |
Roll power saved per frame
|
1C948 |
0.21 |
Initial charge animation speed
|
1C94C |
20.0
|
1C950 |
0 |
Increasing it cuts short distance traveled. Friction related?
|
1C954 |
40.0 |
Friction. (Subtracted from roll speed)
|
1C958 |
1.3 |
aerial rolling animation speed
|
1C95C |
0.03 |
Somehow linearly affects roll speed. Affects aerial speed more.
|
1C960 |
0.9 |
Pivot acceleration
|
1C964 |
0.2 |
Degree of influce slopes have on speed
|
1C968 |
2.0 |
Minimum speed required for sparkle graphics
|
1C96C |
0.25
|
1C970 |
0.75 |
Rebound speed multiplier
|
1C974 |
30.0 |
Landing lag (post-recoil)
|
File Offset |
Default |
Description
|
Pound
1C978 |
0.1 |
Something to do with window to directionalize; when set high, can't angle
|
1C97C |
0.5 |
Something to do with window to directionalize; when set high or low, can't angle
|
1C980 |
20.0 |
Modification angle
|
1C984 |
0.25 |
Gravity before punch
|
1C988 |
0.2 |
??
|
1C98C |
2.2 |
Momentum forward (aerial distance?)
|
1C990 |
0.92 |
Aerial decay rate
|
File Offset |
Default |
Description
|
Puff Up
1C998 |
17.0 |
Size
|
1C99C |
300.0 |
Inflation time (frames)
|
1C9A0 |
70.0 |
Max size time (frames)
|
1C9A4 |
100.0 |
Deflation time (frames, interrupts at 120 if larger and keeps current size)
|
King Dedede
File Offset |
Default |
Description
|
Inhale
2A144 |
4.0 |
Speed of star shot
|
2A148 |
0.13 |
Speed deceleration
|
2A14C |
15.0 |
Spinning speed
|
2A150 |
1.0 |
X offset?
|
2A154 |
-1.0 |
Y offset
|
2A158 |
1.0 |
??
|
File Offset |
Default |
Description
|
Waddle Toss
1CAEC |
0.3 |
waddle dee air friction related
|
1CAF0 |
0.06 |
?? read when spawning and hitting waddle dee
|
1CAF4 |
2.1 |
?? read when spawning and hitting waddle dee
|
1CAF4 |
0.5 |
waddle dee hitting waddle bounce distance
|
1CAF8 |
1.0 |
waddle dee hitting person bounce distance
|
1CB50 |
0.08 |
waddle doo friction
|
1CB54 |
0.01 |
waddle doo air friction
|
1CB58 |
0.3 |
waddle doo air friction related
|
1CB5C |
0.06 |
?? read when spawning and hitting waddle doo
|
1CB60 |
2.1 |
?? read when spawning and hitting waddle doo
|
1CB64 |
0.5 |
waddle doo hitting waddle bounce distance
|
1CB68 |
1.0 |
waddle doo hitting person bounce distance
|
2A15C |
1.9 |
Base throw speed
|
2A160 |
1.2 |
Strong throw ratio
|
2A164 |
18.0 |
Default throw angle
|
2A168 |
12.0 |
Downward angle
|
2A16C |
26.0 |
Upward angle
|
2A170 |
2 |
Max number of minions
|
2A174 |
35.0 |
Relative odds of throwing a Waddle Dee
|
2A178 |
10.0 |
Relative odds of throwing a Waddle Doo
|
2A17C |
4.0 |
Relative odds of throwing a Gordo
|
2A180 |
3.0 |
Relative odds of throwing a Capsule
|
2A184 |
1.0 |
?? (read on waddle toss)
|
2A188 |
1.0 |
?? (read on waddle toss)
|
2A1F0 |
8.0 |
Wall collision size?
|
2A1F4 |
0 |
Something with collision
|
2A1F8 |
4.0 |
Something with collision
|
File Offset |
Default |
Description
|
Super Dedede Jump
2A1FC |
1.0 |
Horizontal boost on startup
|
2A200 |
-0.5 |
Vertical momentum on startup
|
2A204 |
-0.03 |
Gravity on startup
|
2A208 |
1.0 |
Horizontal movement ratio
|
2A20C |
7.5 |
Vertical momentum on travel
|
2A210 |
0.25 |
Bonus gravity
|
2A214 |
0.9 |
Launch vertical velocity
|
2A218 |
0.3 |
Launch vertical velocity
|
2A21C |
17 |
Height
|
2A220 |
24 |
?? (read on upB normal landing)
|
2A224 |
7.0 |
X offset of right buttstar
|
2A228 |
2.0 |
Y offset of right buttstar
|
2A22C |
-7.0 |
X offset of left buttstar
|
2A230 |
2.0 |
Y offset of left buttstar
|
2A234 |
0.5 |
?? (read on upB normal landing)
|
File Offset |
Default |
Description
|
Jet Hammer
2A234 |
0.5 |
Charging walk speed
|
2A238 |
120 |
Time to fully charge (frames)
|
2A23C |
0.15 |
Charge multiplier
|
2A240 |
30 |
Frame interval of self-damage?
|
2A244 |
150 |
Full charge hold self-damage limit
|
2A248 |
0
|
File Offset |
Default |
Description
|
Waddle Dee Army
2A24C |
22 |
How long before the next minion comes out
|
2A250 |
4 |
X offset?
|
2A254 |
16 |
Max minions
|
2A258 |
9 |
Max number of dances before FS ending?
|
2A25C |
120 |
?? (read on FS)
|
2A260 |
35.0 |
Waddle Dee ratio
|
2A264 |
10.0 |
Waddle Doo ratio
|
2A268 |
6.0 |
Gordo ratio
|
2A26C |
0 |
?? (read on FS)
|
2A270 |
5.0 |
?? (read on FS)
|
2A274 |
0 |
?? (read on FS)
|
2A278 |
10.0 |
Gordo bounce height?
|
Kirby
File Offset |
Default |
Description
|
Inhale?
2AC68 |
40 |
How many frames you continue inhaling for after releasing B
|
2AC6C |
-0.2 |
?? (read on EatWait; freezes very easily)
|
2AC70 |
-0.4 |
?? (read on EatWait; freezes very easily)
|
2AC74 |
0.6 |
Inhale walk speed
|
2AC78 |
0.6 |
Inhale jump height
|
2AC7C |
0.6 |
Inhale stop walk momentum
|
2AC80 |
7.0 |
X offset of exhale
|
2AC84 |
7.0 |
Y offset of exhale
|
2AC88 |
0
|
2AC8C |
7.0
|
2AC90 |
3.0 |
full swallow aerial mobility multiplier
|
2AC94 |
32 |
Odds of losing power when hit
|
2AC98 |
5.0
|
File Offset |
Default |
Description
|
Hammer?
2B198 |
0.5 |
Vertical momentum
|
2B19C |
0 |
??
|
2B1A0 |
25 |
Landing lag
|
File Offset |
Default |
Description
|
Final Cutter?
2B4C8 |
0.8 |
Aerial vertical momentum
|
2B4CC |
8.0 |
?? (read on upB input and initial rise)
|
2B4D0 |
14.0 |
X offset of cutter
|
2B4D4 |
0 |
Y offset of cutter
|
2B4D8 |
0.2
|
File Offset |
Default |
Description
|
Stone?
2B5F8 |
6.0
|
2B5FC |
0
|
2B600 |
25
|
2B604 |
0.31
|
2BA10 |
150 |
Max frames in stone
|
2BA14 |
18 |
How many frames after you press b you get out
|
2BA18 |
0.17453292 |
?? (read on startup)
|
2BA1C |
0.87266463 |
?? (read on startup)
|
2BA20 |
0.1 |
?? (read when turned to stone)
|
2BA24 |
2.0 |
?? (read when turned to stone)
|
2BA28 |
4.5 |
Gravity
|
2BA2C |
30.0 |
?? (read when turned to stone in air)
|
2BA30 |
16.0
|
2BA34 |
28.0
|
2BA38 |
0
|
2BA3C-2BA68 |
01000000 00010100 00000101 01000001 01010100 01010101 01000000 00000000 01010000 00010101 01000101 01010100
|
2BEF8-2BFEC |
|
What appears to be a table of numbers.
|
File Offset |
Default |
Description
|
Cook Kirby
2BF08 |
2 |
Number of items to spawn per article/item (This/2)
|
2BF0C |
1 |
??
|
2BF10 |
2 |
?? {At 15, he stirs even if he didn't get anyone)
|
2BF3C |
2 |
Damage per hit when cooking
|
Link
File Offset |
Default |
Description
|
Hookshot
1CDC8 |
2.7 |
Speed that the chain travels (Air/Ground)
|
1CDCC |
15 |
Length of grounded chain (Amount of chain links?) - Anything higher than 21 glitches.
|
1CDD0 |
21 |
Length of aerial chain (Amount of chain links?) - Anything higher than 21 glitches.
|
1CDD4 |
50.0
|
1CDD8 |
8.0
|
File Offset |
Default |
Description
|
Arrows
1CF80 |
60.0 |
More velocity with lower value, ONLY affects charged arrows
|
1CF84 |
1.0 |
Unknown
|
1CF88 |
0 |
Unknown
|
1CF8C |
0.04363323 |
Firing angle (radians)
|
1CF90 |
1.2
|
1CF94 |
40 |
Duration (frames after stage impact?)
|
1CF98 |
3.0 |
Uncharged Arrow Velocity Multiplier
|
1CF9C |
10.0 |
Charge Arrow Velocity Multiplier
|
1CFA0 |
4.0 |
Uncharged Arrow Damage
|
1CFA4 |
12.0 |
Full Charge Arrow Damage
|
1CFA8 |
80 |
Frames to fully charge?
|
1CFAC |
0.053 |
Arrow gravity
|
1CFB0 |
0.69813168 |
Arrow weight
|
1CFB8 |
N/A |
Arrow hitbox Subroutine (In PSA)
|
File Offset |
Default |
Description
|
Boomerang
1D1F8 |
0.1 |
Something to do with boomerang angle... Anything above 1=cant angle boomerang
|
1D1FC |
0.45378559 |
Angle of upward/downward boomerang throw (radians)
|
1D200 |
-4.15 |
Boomerang vertical offset -16=Higher, hits floor sooner than it should
|
1D204 |
140 |
Duration of short rang (frames)
|
1D208 |
170 |
Duration of long rang (frames)
|
1D20C |
2.4 |
Short rang start velocity
|
1D210 |
3.1 |
Long rang start velocity
|
1D214 |
-20.0 |
Rotation of the actual rang
|
1D218 |
-30.0 |
Rotation of the actual rang
|
1D21C |
0.047 |
'Rang Decceleration/Resistance
|
1D220 |
3.0 |
Returning rang Velocity
|
1D224 |
0.3 |
Higher makes the 'rang reverse direction quicker and sharply, Lower makes the turnaround slower
|
1D228 |
0.52359879 |
Unknown. Seems to VERY slightly do something near the turnaround point
|
1D22C |
0.01308996 |
Boomerang Homing. Higher value = better homing to link
|
1D230 |
0.02617993 |
Unknown
|
1D234 |
140 |
Something to do with returning rang homing...lowering makes it stop homing after awhile
|
1D238 |
19 |
Unknown. Freezes if too high, right near turnaround point
|
1D23C |
9.0 |
X-offset of when Boomerang is catchable. Higher values=Boomerang is caught further in front of Link. 0=Your own personal tornado.
|
1D240 |
2.0 |
Unknown
|
1D244 |
100.0 |
Unknown
|
1D248 |
20 |
Unknown
|
1D24C |
4
|
1D250 |
2
|
1D358 |
N/A |
Boomerang Outgoing hitboxes. (Subroutine in PSA)
|
1D400 |
N/A |
Boomerang incoming hitboxes. (Subroutine in PSA)
|
File Offset |
Default |
Description
|
Standing spin attack
1D490 |
60 |
|
1D494 |
1.6 |
per frame/iteration power multiplier?
|
File Offset |
Default |
Description
|
Spin Attack
1E298 |
2.15 |
vertical height
|
1E29C |
0.55 |
gravity
|
1E2A0 |
0.4 |
Not used in-game
|
1E2A4 |
0.22 |
Horizontal mobility
|
1E2A8 |
0.2 |
Horizontal maximum mobility
|
1E2AC |
24 |
Landing lag
|
File Offset |
Default |
Description
|
Triforce Slash (?)
1ED48 |
7.0 |
?? (read on successful hit)
|
1ED4C |
150.0 |
range
|
1ED50 |
20 |
how many frames after successful hit he travels to opponent
|
1ED54 |
10.0 |
travel speed
|
1ED58 |
15 |
?? (read on successful hit)
|
1ED5C |
0.05 |
?? (read on successful hit)
|
Lucario
File Offset |
Default |
Description
|
Unknown
17A18 |
7 |
Amount of charge states?
|
17A1C |
0.15 |
Ground backwards horizontal momentum from releasing Aura Sphere
|
17A20 |
0.2 |
Aerial backwards horizontal momentum from releasing Aura Sphere
|
17A24 |
0.06 |
|
17A28 |
12 |
Loop iterations to fully charge Aura Sphere
|
17A2C |
0.75 |
Aura Sphere Power
|
17A30 |
1.0 |
Max Aura Sphere size?
|
17A34 |
0.8 |
Aura Sphere Start Size
|
Aura Sphere
File Offset |
Default |
Description
|
17F48 |
70 |
Aura sphere lifetime
|
17F4C |
0 |
Firing angle (radians)
|
17F50 |
1.5 |
Uncharged speed
|
17F54 |
2.0 |
Fully charged speed (also added on to slightly charged)
|
17F58 |
6 |
Frames between wiggling
|
17F5C |
10.0 |
Movement added to a random direction each wiggle
|
17F60 |
0.5 |
Uncharged Aura Sphere Wiggle intensity
|
17F64 |
0 |
Charged Aura Sphere Wiggle intensity
|
17F68 |
3.0 |
Aura Sphere base growth size (smaller = bigger)
|
17F6C |
1.0 |
Aura Sphere size table (bigger = bigger, will automatically scale to base size after being charged a bit)
|
17F70 |
1.33
|
17F74 |
1.64
|
17F78 |
1.97
|
17F7C |
2.34
|
17F80 |
2.81
|
17F84 |
3.31
|
17F88 |
4.0
|
17F8C |
15.0 |
Unknown. Probably has something to do with aura sphere damage/stock growth
|
Force Palm?
File Offset |
Default |
Description
|
183A8 |
13.0 |
Grounded X offset
|
183AC |
7.0 |
Grounded Y offset
|
183B0 |
13.0 |
Aerial X offset
|
183B4 |
11.0 |
Aerial Y offset
|
File Offset |
Default |
Description
|
Extreme Speed
185D0 |
1.25 |
?? (read on startup)
|
185D4 |
0.02 |
Air friction on aerial startup
|
185D8 |
0.015 |
Gravity on aerial startup
|
185DC |
0.125 |
?? (read on travel)
|
185E0 |
0.5 |
Default angle
|
185E4 |
5.8 |
Speed
|
185E8 |
10.0 |
Turning
|
185EC |
35.0 |
?? (something with angle required to bounce off wall?)
|
185F0 |
7 |
Frame duration of travel
|
185F4 |
0.8 |
Travel -> Ending velocity multiplier
|
185F8 |
0.23 |
Ending air friction (?)
|
185FC |
0.8 |
(NOT READ)
|
18600 |
0.6 |
?? (read on end)
|
18604 |
18 |
?? (read on end)
|
18608 |
0.5 |
horizontal momentum on angled travel landing
|
Double Team
File Offset |
Default |
Description
|
18898 |
0.5 |
Momentum preservation
|
1889C |
0.02 |
?? (read on startup)
|
188A0 |
0.8
|
188A4 |
28 |
Frames duration for dodge before hitbox action occurs
|
188A8 |
28.0 |
How far away from start attack occurs (in units)
|
188AC |
45.0
|
188B0 |
10 |
Attack kick duration
|
188B4 |
0
|
188B8 |
0
|
188BC |
-4.0
|
188C0 |
0
|
188C4 |
0
|
188C8 |
4.0
|
188CC |
0
|
188D0 |
4.0 |
Size of counter trigger box (?)
|
Aura Storm
File Offset |
Default |
Description
|
18CA0 |
8.0 |
rising speed
|
18CA4 |
65.0 |
max turning angle
|
18CA8 |
0.28 |
turning speed
|
Aura physics (plus unknown?)
File Offset |
Default |
Description
|
18EB8 |
0.7
|
18EBC |
0.5
|
18EC0 |
0.7 |
Aura floor multiplier
|
18EC4 |
1.4 |
Aura ceiling multiplier
|
18EC8 |
20.0 |
Aura floor percentage
|
18ECC |
75.0 |
Aura baseline percentage
|
18ED0 |
170.0 |
Aura ceiling percentage
|
18ED4 |
1.0 |
Flat aura damage bonus
|
18ED8 |
1.8 |
Aura maximum multiplier
|
18EDC |
0.6 |
Aura minimum multiplier
|
18EE0 |
0.66
|
18EE4 |
1.5
|
18EE8 |
80.0
|
18EEC |
50.0
|
18EF0 |
30.0
|
18EF4 |
1.4
|
18EF8 |
0.7
|
Lucas
File Offset |
Default |
Description
|
Stick swing?
1252C |
50.0 |
Break threshold?
|
12530 |
0 |
Reflection bubble X pos?
|
12534 |
6.0 |
Reflection bubble Y pos?
|
12538 |
9.0 |
Reflection bubble Z pos?
|
1253C |
10.0 |
Reflection bubble size?
|
12540 |
1.5 |
Reflection damage multiplier?
|
12544 |
1.5 |
Reflection speed multiplier?
|
12548 |
0.7
|
File Offset |
Default |
Description
|
PK Freeze
17788 |
10 |
Number of frames to halt vert momentum before using @17794 as gravity (0 permanently halts fall speed)
|
1778C |
30 |
How long after releasing B PK Freeze explodes
|
17790 |
70 |
PK Freeze lifetime
|
17794 |
0.02 |
Gravity after initial vertical halt
|
17798 |
30.0 |
?? (read on release/PK Freeze explosion)
|
1779C |
0 |
?? (read on release/PK Flash explosion)
|
177A0 |
70.0 |
DMG/Size multiplier? (less=larger gfx size but less dmg)
|
177A4 |
0.3 |
Starting size
|
177A8 |
1.45 |
Size multiplier
|
177AC |
20.0 |
Initial firing angle, degrees below vertical
|
177B0 |
1.4 |
PK Freeze rising height
|
177B4 |
0.04 |
PK Freeze control
|
177B8 |
0.04 |
PK Freeze gravity
|
177BC |
2.0 |
?? (read on startup)
|
177C0 |
3.0 |
?? (read on startup)
|
177C4 |
8.0 |
How long after screen shake PK Freeze explodes
|
177C8 |
4.0 |
Default dmg
|
177CC |
0.23 |
Damage multiplier
|
File Offset |
Default |
Description
|
PK Fire
17910 |
0 |
Aerial Vertical Velocity
|
17914 |
2.8 |
Aerial Horizontal Velocity
|
17918 |
0.01047197 |
Grounded Vertical Velocity
|
1791C |
2.5 |
Horizontal Ground speed
|
17920 |
3.5 |
X offset?
|
17924 |
0.7 |
Y offset of starting point
|
17928 |
22.0
|
1792C |
20 |
How long, in frames, the spark is out. Setting this to 0 yields "PK Fizzle".
|
17930 |
30
|
17934 |
1.0
|
17938 |
0.01
|
1793C |
0.8
|
17940 |
3.0 |
Amount of time Spark stays out? (Setting this to 1 seems to have no effect on distance)
|
17944 |
0.5 |
Amount of time pillars last
|
File Offset |
Default |
Description
|
PK Thunder
17FB8 |
10.0
|
17FBC |
30
|
17FC0 |
10
|
17FC4 |
40
|
17FC8 |
2.0
|
17FCC |
0.017 |
UpB hold animation Falling acceleration
|
17FD0 |
4.0 |
PKT2 Momentum
|
17FD4 |
0.071 |
PKT2 deacceleration rate
|
17FD8 |
0 |
PKT2 deacceleration rate after hitting something, stacks with previous
|
17FDC |
65.0
|
17FE0 |
60.0
|
17FE4 |
30.0 |
Landing lag duration(in frames)
|
17FE8 |
120 |
PKT Duration
|
17FEC |
1.5 |
PKT speed
|
17FF0 |
90.0 |
PKT starting angle
|
17FF4 |
0.5 |
PKT turning control, lower number = higher amount of control
|
17FF8 |
8.0 |
PKT turning radius, higher number = tighter radius
|
File Offset |
Default |
Description
|
PSI Magnet
181F8 |
18 |
Minimum frames magnet must stay out
|
181FC |
4 |
Frames before gravity kicks in (?)
|
18200 |
8.0
|
18204 |
3.0
|
18208 |
0.03 |
Gravity
|
1820C |
2.5 |
DMG Recovery Multiplier
|
18210 |
30.0 |
Maximum damage recoverable
|
18214 |
2.0
|
18218 |
0 |
Absorption Collision X Offset
|
1821C |
6.5 |
Absorption Collision Y Offset
|
18220 |
10.0 |
Absorption Collision Z Offset
|
18224 |
16.0 |
Absorption Collision Size
|
File Offset |
Default |
Description
|
Unknown
18358 |
0.18
|
1835C |
0.9
|
18360 |
0.8
|
18364 |
25.0
|
18368 |
1.25
|
1836C |
20.0
|
18370 |
10
|
File Offset |
Default |
Description
|
PK Starstorm?
18400 |
1.0
|
18404 |
0.15
|
18408 |
60
|
Luigi
File Offset |
Default |
Description
|
Fireball
16B8C |
1.65 |
Unknown
|
16B90 |
0.85 |
Unknown
|
16B94 |
1.25 |
Fireball velocity
|
16B98 |
0 |
Fireball Angle
|
16B9C |
50 |
How long fireball stays out (frames)
|
16BA0 |
0.9 |
Unknown
|
16BA4 |
2.0 |
Unknown
|
File Offset |
Default |
Description
|
Green Missile
16F80 |
0.25 |
Unknown
|
16F84 |
3.0 |
Unknown
|
16F88 |
20.0 |
Unknown
|
16F8C |
90 |
Time (frames) to fully charge
|
16F90 |
5.0 |
Base damage
|
16F94 |
0.23333333 |
Damage slope (damage = base damage + frames spent charging * this)
|
16F98 |
1.25 |
Unknown
|
16F9C |
0.02 |
Unknown
|
16FA0 |
0.05 |
Unknown
|
16FA4 |
1.4 |
Horizontal momentum
|
16FA8 |
0.01666666 |
Horizontal momentum multiplier
|
16FAC |
0.4 |
Vertical momentum
|
16FB0 |
0.00444444 |
Vertical momentum multiplier
|
16FB4 |
0.01 |
Vertical momentum something?
|
16FB8 |
1.2 |
Unknown
|
16FBC |
1.5 |
Unknown
|
16FC0 |
0.05 |
Unknown
|
16FC4 |
0.1 |
Unknown
|
16FC8 |
8 |
Misfire ratio (i.e. 1 out of this chance of misfiring)
|
16FCC |
4.0 |
Misfire horizontal momentum
|
16FD0 |
1.2 |
Misfire vertical momentum
|
16FD4 |
1.8 |
Unknown
|
16FD8 |
0.4 |
Unknown
|
File Offset |
Default |
Description
|
Fire Jump Punch
172D8 |
0.25 |
Unknown
|
172DC |
0 |
Unknown
|
172E0 |
2.0 |
Unknown
|
172E4 |
0.7 |
Unknown
|
172E8 |
40.0 |
Landing lag
|
172EC |
0 |
Unknown
|
172F0 |
0.05 |
Unknown
|
172F4 |
0.95 |
Unknown
|
File Offset |
Default |
Description
|
Luigi Cyclone
17A38 |
0.1 |
Unknown (read on downB ground only)
|
17A3C |
2.35 |
Grounded horizontal momentum
|
17A40 |
0.2 |
Grounded turning momentum
|
17A44 |
0.66 |
Unknown (read on downB ground only)
|
17A48 |
0.9 |
Tapping B vertical momentum
|
17A4C |
2.0 |
Maximum vertical momentum
|
17A50 |
0.8 |
Unknown (read on tapping and in air)
|
17A54 |
0.08 |
Unknown (read on tapping and in air)
|
File Offset |
Default |
Description
|
Negative Zone
17B08 |
0.01
|
17B0C |
0.2
|
17B10 |
78.0 |
Size
|
17B14 |
0.2
|
17B18 |
1.35
|
17B1C |
0.7
|
17B20 |
0.7
|
17B24 |
0.5
|
17B28 |
20
|
17B2C |
30
|
17B30 |
0.6
|
17B34 |
0.8
|
17B38 |
2
|
17B3C |
180.0
|
17B40 |
2
|
17B44 |
180
|
17B48 |
4
|
17B4C |
4
|
17B50 |
4
|
17B54 |
3
|
17B58 |
1
|
17B5C |
2
|
17B60 |
800
|
17B64 |
180
|
Mario
Fireball
File offset |
Default |
Description
|
16FF0 |
0.036 |
Fireball gravity
|
16FF4 |
1.25 |
Unknown
|
16FF8 |
0.75 |
Fireball bounce velocity multiplier
|
16FFC |
1.4 |
Initial speed
|
17000 |
-0.1745329 |
Initial angle (radians)
|
17004 |
75 |
Duration (frames)
|
17008 |
0.8 |
Minimum velocity on ground collision; any lower will delete fireball
|
1700C |
2.0 |
Something to do with how many times it can bounce before disappearing. 2 = none, 4 = too many to count.
|
Cape
File offset |
Default |
Description
|
17508 |
2.5 |
Horizontal momentum from moving left/right (smaller = more)
|
1750C |
0.0025 |
Horizontal air friction
|
17510 |
0.5 |
Vertical momentum for 1st aerial usage
|
17514 |
0.029 |
Gravity while Ra-Bit [17] is set
|
17518 |
0.9 |
Terminal velocity
|
1751C |
0 |
Unknown (read on caping in air)
|
17520 |
10 |
Unknown
|
17524 |
50.0 |
Break threshold?
|
17528 |
0 |
Reflection bubble X pos?
|
1752C |
1.0 |
Reflection bubble Y pos?
|
17530 |
0 |
Reflection bubble Z pos?
|
17534 |
6.5 |
Reflection bubble size?
|
17538 |
1.5 |
Reflection damage multiplier
|
1753C |
1.0 |
Reflection speed multiplier
|
17540 |
0.5 |
Unknown
|
Super Jump Punch
File offset |
Default |
Description
|
17A10 |
0.25 |
Joystick backward sensitivity?
|
17A14 |
0.625 |
Joystick forward sensitivity?
|
17A18 |
18.0 |
Affects travel direction and mobility?
|
17A1C |
0.6 |
Special fall aerial mobility
|
17A20 |
30.0 |
Unknown (read on upB)
|
17A24 |
0.6666 |
Unknown (read on upB)
|
17A28 |
0.5 |
Unknown (read on upB)
|
17A2C |
0.95 |
Unknown (read on upB)
|
Fludd
File offset |
Default |
Description
|
17A70 |
90 |
Frames to fully charge
|
17A74 |
1.1 |
Unknown (read on firing)
|
17A78 |
70 |
Unknown (read on firing)
|
17A7C |
0.02 |
Momentum backward when firing (affects aerial too)
|
17A80 |
300 |
How many frames FLUDD stays out during/after downB
|
17A84 |
10.0 |
Initial angle (degrees)
|
17A88 |
50.0 |
Max upward angle (degrees)
|
17A8C |
16.0 |
Max downward angle? (degrees)
|
17A90 |
1.9 |
Response to angling (also affects going back to center)
|
17A94 |
0.5 |
Relates to offsets? (at 100 they are really far up from mario and spaced out)
|
17B38 |
1.9 |
Water speed multiplier/knockback multiplier?
|
17B3C |
1.7 |
Water speed base
|
17B40 |
0.06 |
Water gravity
|
17B44 |
1.5 |
Unknown (read on firing)
|
17B48 |
26 |
How many frames water stays out (does not affect gfx past a certain point)
|
17B4C |
0.8 |
Water gfx size
|
17B50 |
1.5 |
Water gfx size multiplier (gfx get larger further they go)
|
17B54 |
35 |
Water pushback
|
Marth
File Offset |
Default |
Description
|
Shield Breaker
242C0 |
2 |
Charge time (seconds?)
|
242C4 |
8 |
Base damage
|
242C8 |
5 |
damage per second of charge?
|
242CC |
0.8 |
Aerial horizontal momentum ratio
|
242D0 |
0.02 |
Aerial horizontal deceleration
|
242D4 |
0 |
unknown, read once on initial pullback
|
File Offset |
Default |
Description
|
Dancing Blade
242D8 |
0.5 |
Aerial horizontal momentum ratio
|
242DC |
0.0025 |
unknown, read once on first aerial startup
|
242E0 |
1.4 |
Aerial vertical boost
|
242E4 |
0.072 |
unknown, read once on first aerial startup
|
242E8 |
2.0
|
242EC |
0
|
File Offset |
Default |
Description
|
Dolphin Slash
242F0 |
0.4 |
Max horizontal air movement in helpless falling (may transition to automatically)
|
242F4 |
34.0 |
Landing lag (frames)
|
242F8 |
0.25 |
unknown, read several times pre-jump
|
242FC |
0.5 |
unknown, read throughout entire move
|
24300 |
20.0 |
directionalization distance (displacement, not angle)
|
24304 |
0.6666 |
directionalized pre-jump displacement (has a low max)
|
24308 |
1.1 |
aerial jump height ratio (relative to ground version)
|
2430C |
0.06 |
post-jump gravity
|
24310 |
1.8 |
post jump max fall speed
|
24314 |
0 |
unknown, read once post-jump
|
File Offset |
Default |
Description
|
Counter
24318 |
0.5 |
Aerial horizontal momentum ratio
|
2431C |
0.0025
|
24320 |
0.04 |
Counter gravity
|
24324 |
1.2 |
Counter max fall speed
|
24328 |
1.1 |
Damage multiplier
|
2432C |
0.9 |
unknown, read on activation
|
24330 |
16 |
Freeze frames on activation
|
24334 |
8.0 |
Minimum damage
|
24338 |
999.0 |
Maximum damage
|
2433C |
25.0 |
unknown, read on activation
|
File Offset |
Default |
Description
|
Critical Hit?
24340 |
0
|
24344 |
0
|
24348 |
9.3
|
2434C |
0
|
24350 |
9.2
|
24354 |
0
|
24358 |
9.0
|
Meta Knight
File Offset |
Default |
Description
|
Mach Tornado
25E40 |
1.0 |
Initial vertical velocity gain
|
25E44 |
0.7 |
Horizontal Momentum Conservation (resulting max speed is capped)
|
25E48 |
80.0 |
Initial Spin Speed
|
25E4C |
0.12 |
Grounded Horizontal Acceleration
|
25E50 |
2.0 |
Grounded Horizontal Max Speed
|
25E54 |
0.1 |
Aerial Horizontal Acceleration
|
25E58 |
1.7 |
Aerial Horizontal Max Speed
|
25E5C |
0.008 |
Horizontal braking acceleration
|
25E60 |
-0.08 |
Gravity
|
25E64 |
0.5 |
Fall speed
|
25E68 |
1.0 |
Vertical velocity added per button press
|
25E6C |
10 |
Minimum frames between button presses (buffers if B is pressed before then)
|
25E70 |
1.4 |
Maximum vertical velocity
|
25E74 |
16.0 |
Spin speed added per button press
|
25E78 |
80.0 |
Max spin speed
|
25E7C |
1.5 |
Subtracts this each frame while listening for button input
|
25E80 |
70 |
Frames to listen for button input
|
25E84 |
2.0 |
Subtracts this each frame while not listening for button input
|
25E88 |
10.0 |
Spin speed equal to or less than this to end move
|
File Offset |
Default |
Description
|
Drill Rush
25E90 |
0.5 |
Horizontal momentum conservation
|
25E94 |
1.0 |
Causes MK to go up during beginning of drill rush
|
25E98 |
-0.08 |
Causes MK to go down during beginning of drill rush
|
25E9C |
3.0 |
Control
|
25EA0 |
10 |
Something to do with direction after landing on platform and finishing
|
File Offset |
Default |
Description
|
Dimensional Cape
25EA8 |
0.5 |
Horizontal momentum conservation
|
25EAC |
0.4 |
Vertical momentum conservation
|
25EB0 |
0.5 |
Max horizontal speed
|
25EB4 |
2.5 |
Horizontal acceleration
|
25EB8 |
0.5 |
Max vertical speed
|
25EBC |
2.5 |
Vertical acceleration
|
Mr. Game and Watch
File Offset |
Default |
Description
|
Chef
15640 |
1.0 |
Trajectory 1 horizontal velocity
|
15644 |
1.0 |
Trajectory 1 vertical velocity
|
15648 |
0.04 |
Trajectory 1 gravity
|
1564C |
2.5 |
Trajectory 1 max fall speed
|
15650 |
10.0 |
Trajectory 1 spinning
|
15654 |
0.8 |
Trajectory 2 horizontal velocity
|
15658 |
1.1 |
Trajectory 2 vertical velocity
|
1565C |
0.04 |
Trajectory 2 gravity
|
15660 |
2.5 |
Trajectory 2 max fall speed
|
15664 |
31.0 |
Trajectory 2 spinning
|
15668 |
0.6 |
Trajectory 3 data
|
1566C |
1.2
|
15670 |
0.04
|
15674 |
2.5
|
15678 |
8.0
|
1567C |
0.4 |
Trajectory 4 data
|
15680 |
1.3
|
15684 |
0.04
|
15688 |
2.5
|
1568C |
42.0
|
15690 |
0.2 |
Trajectory 5 data
|
15694 |
1.4
|
15698 |
0.04
|
1569C |
2.5
|
156A0 |
12.0
|
156AC |
0.5
|
156A8 |
80 |
Damaging time (frames)
|
156AC |
30 |
Time spent flashing (frames)
|
156B4 |
5 |
Number of trajectories (causes crashes when greater than 5 due to reading bad data)
|
File Offset |
Default |
Description
|
Judge
161A0 |
2.0 |
Aerial momentum preservation (less = more)
|
161A4 |
0.0025 |
Something to do with aerial momentum preservation? (0 = no momentum preservation)
|
161A8 |
0.7
|
161AC |
0.025
|
161B0 |
0.7
|
161B4 |
1 |
Odds for getting a 1
|
161B8 |
1 |
Odds for getting a 2
|
161BC |
1 |
Odds for getting a 3
|
161C0 |
1 |
Odds for getting a 4
|
161C4 |
1 |
Odds for getting a 5
|
161C8 |
1 |
Odds for getting a 6
|
161CC |
1 |
Odds for getting a 7
|
161D0 |
1 |
Odds for getting a 8
|
161D4 |
1 |
Odds for getting a 9
|
File Offset |
Default |
Description
|
Fire
16490 |
0.25
|
16494 |
30.0
|
16498 |
40.0
|
1649C |
0.5
|
File Offset |
Default |
Description
|
Oil Panic
16738 |
2.0 |
Amount initial horizontal momentum is divided by
|
1673C |
0.0025 |
Air Friction
|
16740 |
0.04 |
Gravity
|
16744 |
1.2 |
Terminal Velocity
|
16748 |
18.0 |
Minimum damage
|
1674C |
2.8 |
Damage multiplier
|
16750 |
6.0 |
Min damage per projectile
|
16754 |
20.0 |
Max damage per projectile
|
16758 |
16.0
|
1675C |
-4.5
|
16760 |
1.5
|
16764 |
0
|
16768 |
22.0 |
Absorb Collision Size
|
File Offset |
Default |
Description
|
Octopus
16C50 |
120.0
|
16C54 |
15.0
|
16C58 |
40.0
|
16C5C |
0
|
16C60 |
0
|
16C64 |
6.0
|
16C68 |
-14.0
|
Ness
File Offset |
Default |
Description
|
Bat swing?
1124C |
80.0 |
Break threshold?
|
11250 |
0 |
Reflection bubble X pos?
|
11254 |
6.0 |
Reflection bubble Y pos?
|
11258 |
9.0 |
Reflection bubble Z pos?
|
1125C |
10.0 |
Reflection bubble size?
|
11260 |
1.5 |
Reflection damage multiplier?
|
11264 |
1.5 |
Reflection speed multiplier?
|
11268 |
0.5
|
File Offset |
Default |
Description
|
PK Flash
16038 |
10 |
??
|
1603C |
15 |
How long after releasing B PK Flash explodes
|
16040 |
120 |
PK Flash lifetime
|
16044 |
0.017 |
Aerial vert momentum on charge
|
16048 |
30.0 |
?? (read on release/PK Flash explosion)
|
1604C |
0 |
?? (read on release/PK Flash explosion)
|
16050 |
100.0 |
DMG/Size multiplier? (less=larger gfx size but less dmg)
|
16054 |
0.9 |
Starting size
|
16058 |
1.43 |
Size multiplier
|
1605C |
3.0 |
PK Flash control
|
16060 |
1.3 |
PK Flash rising height
|
16064 |
0.01 |
PK Flash momentum added from stick press
|
16068 |
0.023 |
PK Flash gravity
|
1606C |
2.0 |
?? (read on startup)
|
16070 |
2.0 |
?? (read on startup)
|
16074 |
15.0 |
How long after screen shake PK Flash explodes
|
16078 |
5.0 |
Default damage
|
1607C |
0.32 |
Damage multiplier
|
File Offset |
Default |
Description
|
PK Fire
161A8 |
-0.7504915 |
Aerial Vertical Velocity
|
161AC |
2.8 |
Aerial Horizontal Velocity
|
161B0 |
-0.0628318 |
Grounded Vertical Velocity
|
161B4 |
2.5 |
Horizontal Ground speed
|
161B8 |
3.2 |
X offset?
|
161BC |
1.1 |
Y offset of starting point
|
161C0 |
30.0 |
?? (read when spark is generated)
|
161C4 |
20 |
Spark lifetime
|
161C8 |
100 |
Pillar lifetime
|
161CC |
3.0 |
Pillar vert momentum on first hit
|
161D0 |
0.01 |
?? (read when spark is generated)
|
161D4 |
0.8 |
?? (read when spark is generated)
|
161D8 |
3.0 |
Pillar vert momentum on loop hits?
|
161DC |
0.5 |
Pillar size multiplier on each hit?
|
File Offset |
Default |
Description
|
PK Thunder
16580 |
10.0 |
?? (read on startup)
|
16584 |
30 |
How long you continue doing the PKT hold anim after it dies?
|
16588 |
24 |
Same as 16584?
|
1658C |
30 |
How long before you fall during upB hold in air?
|
16590 |
2.0 |
Something with falling speed initially
|
16594 |
0.017 |
upB hold falling acceleration
|
16598 |
3.6 |
PKT2 Momentum
|
1659C |
0.072 |
PKT2 deceleration rate
|
165A0 |
0.072 |
PKT2 deceleration rate after hitting something, stacks with previous
|
165A4 |
65.0 |
?? (read on PKT2)
|
165A8 |
60.0 |
?? (read on PKT2 end)
|
165AC |
24.0 |
Landing lag duration(in frames)
|
165B0 |
120.0 |
PKT Duration
|
165B4 |
2.0 |
PKT speed
|
165B8 |
90.0 |
PKT starting angle
|
165BC |
0.5 |
PKT turning control, lower number = higher amount of control
|
165C0 |
8.0 |
PKT turning radius, higher number = tighter radius
|
166E8 |
-2.0 |
PKT landing detection
|
166EC |
2.0 |
PKT landing detection?
|
File Offset |
Default |
Description
|
PSI Magnet
16848 |
30 |
How many frames after releasing B you continue to hold it
|
1684C |
4 |
?? (read on startup)
|
16850 |
8.0 |
Something with momentum preservation?
|
16854 |
2.0 |
Something with momentum preservation?
|
16858 |
0.02666666 |
Falling speed
|
1685C |
1.6 |
Damage recovery factor
|
16860 |
30.0 |
Maximum damage recoverable
|
16864 |
4.0 |
|
16868 |
0 |
Absorption Collision X Offset
|
1686C |
6.5 |
Absorption Collision Y Offset
|
16870 |
0 |
Absorption Collision Z Offset
|
16874 |
14.0 |
Absorption Collision Size
|
File Offset |
Default |
Description
|
Unknown
169A8 |
0.1
|
169AC |
0.5
|
169B0 |
0.75
|
169B4 |
30.0
|
169B8 |
1.7
|
168BC |
15.0
|
169C0 |
8
|
File Offset |
Default |
Description
|
PK Starstorm
16A50 |
5.0 |
Base falling speed
|
16A54 |
0.03 |
Additional falling speed
|
16A58 |
70 |
?? (freezes at 0)
|
16A5C |
9 |
?? (read on starstorm)
|
16A60 |
11 |
?? (read on starstorm)
|
16A64 |
0.001
|
16A68 |
25.0
|
16A6C |
20.0
|
16A70 |
50.0
|
16A74 |
0.7
|
16A78 |
0.05
|
16A7C |
1.5
|
16A80 |
0.8
|
16A84 |
0.1
|
16A88 |
1.0
|
Olimar
File Offset |
Default |
Description
|
All Pikmin
1D4B0 |
6.0 |
Pikmin 'Safespot' Olimar-Distance (How far the 'ideal' position for the Pikmin to stand is from olimar. Higher = farther)
|
1D4B4 |
6.0 |
Pikmin 'Safespot' Spacing (The distance between the pikmin's safespots)
|
1D4B8 |
40.0 |
Pikmin Runspeed
|
1D4BC |
20.0
|
1D4C0 |
5.0 |
Effort (When set to 100, they just stand still whenever you idle and you can run away from them and through them and they won't care. Only if you whistle or do certain moves will they respond, and even then, only some of them do)
|
1D4C4 |
15.0 |
How long pikmin continue to follow the previous aerial velocity
|
1D4C8 |
800 |
Desynch Death Time (How long a desynched Pikmin has to live in frames)
|
1D4CC |
620 |
Desynch Warning Time (How long to wait before flashtinting a desynched pikmin to warn the olimar player that it is about to die)
|
1D4D0 |
1200.0 |
Budding time
|
1D4D4 |
2400.0 |
Full bloom time
|
1D4D8 |
1.1 |
Budded movement speed multiplier (?)
|
1D4DC |
1.2 |
Flower movement speed multiplier (?)
|
1D4E0 |
0.21 |
Pikmin Pluck Angle (Inverted Radians)
|
1D4E4 |
2.1 |
Vertical momentum pikmin pluck
|
1D4E8 |
0.075 |
Horizontal momentum pikmin pluck
|
1D4EC |
3 |
Olimar-Pikmin Interaction Box Size... Or something like that. Lets you remotely control solo pikmin
|
1D4F0 |
20.0 |
Pikmin Teleport Box Size (Lets you grab pikmin from across the stage for usage immediately with fair and dair and such.)
|
1D4F4 |
3.2 |
Something with fsmash velocity?
|
1D4F8 |
0 |
Something with fsmash velocity?
|
1D4FC |
0.5 |
Pikmin Fsmash Initial Velocity
|
1D500 |
0.18 |
Pikmin Fsmash Angle (Radians)
|
1D504 |
3.0 |
?? (read on fsmash)
|
1D508 |
0.7 |
?? (read on fsmash)
|
1D50C |
0.06 |
Pikmin Fsmash Gravity
|
1D510 |
3.5 |
Pikmin Usmash Initial Momentum
|
1D514 |
0.25 |
Pikmin Usmash Gravity
|
1D518 |
3.5
|
1D51C |
1.2
|
1D520 |
200
|
1D524 |
60
|
1D528 |
7
|
1D52C |
-0.2 |
SideB Throw Power?
|
1D530 |
0.6 |
Velocity Pikmin fly off opponnent after they're done Side-B beating him
|
1D534 |
32
|
1D538 |
-1.2
|
1D53C |
30
|
1D540 |
2000.0
|
1D544 |
3.0
|
1D548 |
45.0
|
1D54C |
0.05
|
1D550 |
0.04
|
1D554 |
0.3
|
1D558 |
0.3
|
1D55C |
1.5
|
1D560 |
180.0
|
1D564 |
0
|
1D568 |
0
|
1D5D0 |
0.2 |
Body collision sensitivity
|
1D5D4 |
0.1 |
?? (read when pikmin go to olimar)
|
1D5D8 |
0.4 |
Body collision sensitivity to pikmin only?
|
1D5DC |
4.0 |
Z axis of movement
|
Offset Table |
|
Default Table |
Description
|
R |
Y |
B |
W |
P |
|
R |
Y |
B |
W |
P |
|
Individual Pikmin
1D5E0 |
1D654 |
1D6C8 |
1D73C |
1D7B0 |
|
9 |
9 |
14 |
4 |
15 |
Pikmin HP
|
1D5E4 |
1D658 |
1D6CC |
1D740 |
1D7B4 |
|
0.075 |
0.075 |
0.075 |
0.12 |
0.05 |
Walk/Run Acceleration
|
1D5E8 |
1D65C |
1D6D0 |
1D744 |
1D7B8 |
|
2.0 |
2.0 |
2.0 |
3.0 |
1.5 |
Walk/Run Max Speed
|
1D5EC |
1D660 |
1D6D4 |
1D748 |
1D7BC |
|
0.2 |
0.2 |
0.2 |
0.4 |
0.17 |
(read when Pikmin is by Olimar's side)
|
1D5F0 |
1D664 |
1D6D8 |
1D74C |
1D7C0 |
|
3.0 |
3.0 |
3.0 |
3.0 |
3.0 |
(read when Pikmin is by Olimar's side)
|
1D5F4 |
1D668 |
1D6DC |
1D750 |
1D7C4 |
|
0.025 |
0.025 |
0.025 |
0.04 |
0.018 |
(read when Pikmin is by Olimar's side)
|
1D5F8 |
1D66C |
1D6E0 |
1D754 |
1D7C8 |
|
1.0 |
1.0 |
1.0 |
1.5 |
0.8 |
How long Pikmin stays on ground from sideB? (at 0 he walks a bit then jumps to Olimar)
|
1D5FC |
1D670 |
1D6E4 |
1D758 |
1D7CC |
|
0.1 |
0.1 |
0.1 |
0.1 |
0.08 |
(read when Pikmin walks back to Olimar from sideB)
|
1D600 |
1D674 |
1D6E8 |
1D75C |
1D7D0 |
|
1.5 |
1.5 |
1.5 |
2.0 |
1.2 |
Something to do with jump timing of Pikmin coming back from sideB
|
1D604 |
1D678 |
1D6EC |
1D760 |
1D7D4 |
|
1.5 |
1.5 |
1.5 |
2.0 |
0.75 |
(read when Pikmin walks back to Olimar from sideB)
|
1D608 |
1D67C |
1D6F0 |
1D764 |
1D7D8 |
|
0.75 |
0.75 |
0.75 |
0.75 |
0.75 |
Pikmin Speed/Response to TurnRun
|
1D60C |
1D680 |
1D6F4 |
1D768 |
1D7DC |
|
0.7 |
0.7 |
0.7 |
0.8 |
0.7 |
|
1D610 |
1D684 |
1D6F8 |
1D76C |
1D7E0 |
|
1.3 |
1.3 |
1.3 |
1.3 |
1.3 |
|
1D614 |
1D688 |
1D6FC |
1D770 |
1D7E4 |
|
2.5 |
2.5 |
2.5 |
2.8 |
2.5 |
|
1D618 |
1D68C |
1D700 |
1D774 |
1D7E8 |
|
2.3 |
2.3 |
2.3 |
2.6 |
2.3 |
|
1D61C |
1D690 |
1D704 |
1D778 |
1D7EC |
|
0.07 |
0.07 |
0.07 |
0.1 |
0.09 |
|
1D620 |
1D694 |
1D708 |
1D77C |
1D7F0 |
|
1.5 |
1.5 |
1.5 |
1.45 |
1.7 |
|
1D624 |
1D698 |
1D70C |
1D780 |
1D7F4 |
|
0.1 |
0.1 |
0.1 |
0.18 |
0.05 |
|
1D628 |
1D69C |
1D710 |
1D784 |
1D7F8 |
|
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
|
1D62C |
1D6A0 |
1D714 |
1D788 |
1D7FC |
|
5 |
60 |
1200 |
60 |
60 |
Swim time in frames? (implies Blues drown after 20 seconds; though this is way better than the Smashers can do)
|
1D630 |
1D6A4 |
1D718 |
1D78C |
1D800 |
|
2.0 |
2.0 |
3.0 |
4.0 |
0.8 |
|
1D634 |
1D6A8 |
1D71C |
1D790 |
1D804 |
|
1.8 |
1.1 |
1.8 |
3.0 |
1.5 |
Pikmin Toss throw velocity
|
1D638 |
1D6AC |
1D720 |
1D794 |
1D808 |
|
3.6 |
2.2 |
3.6 |
5.0 |
3.0 |
|
1D63C |
1D6B0 |
1D724 |
1D798 |
1D80C |
|
1.1 |
1.6 |
1.1 |
1.1 |
1.1 |
|
1D640 |
1D6B4 |
1D728 |
1D79C |
1D810 |
|
1.2 |
1.2 |
1.6 |
2.0 |
0.6 |
Has something to do with grab and dash grab length
|
1D644 |
1D6B8 |
1D72C |
1D7A0 |
1D814 |
|
0.03 |
0.03 |
0.03 |
0.03 |
0.03 |
|
1D648 |
1D6BC |
1D730 |
1D7A4 |
1D818 |
|
0.1 |
0.1 |
0.1 |
0.1 |
0.1 |
|
1D64C |
1D6C0 |
1D734 |
1D7A8 |
1D81C |
|
1.5 |
1.5 |
1.5 |
1.5 |
1.5 |
|
1D650 |
1D6C4 |
1D738 |
1D7AC |
1D820 |
|
0.1 |
0.1 |
0.1 |
0.2 |
0.03 |
|
File Offset |
Default |
Description
|
Unknown
1DC70 |
1.6
|
1DC74 |
0.04
|
1DC78 |
4.0
|
1DC7C |
20
|
1DC80 |
120
|
1DC84 |
43.0
|
1DC88 |
-6.0
|
1DC8C |
115.0
|
1DC90 |
30.0
|
1DC94 |
650
|
1DC98 |
50.0
|
1DC9C |
0
|
1DCA0 |
10.0
|
1DCA4 |
22.0
|
1DCA8 |
-9.0
|
1DCAC |
16.0
|
1DCB0 |
-9.0
|
File Offset |
Default |
Description
|
Smashes
28624 |
4.0 |
Fsmash X offset
|
28628 |
0 |
Fsmash Y offset
|
2862C |
0 |
Usmash X offset
|
28630 |
5.0 |
Usmash Y offset
|
28634 |
4.0 |
Dsmash X offset (applies equally in both directions)
|
28638 |
0 |
Dsmash Y offset
|
File Offset |
Default |
Description
|
Grab
2863C |
8.0 |
X offset
|
28640 |
0 |
Y offset
|
Offsets |
|
Defaults
|
Terain ID |
Pluck Speed |
R |
Y |
B |
W |
P |
|
Terain ID |
Pluck Speed |
R |
Y |
B |
W |
P
|
Pikmin Frequency Table
(see also: Terrain)
28644 |
28648 |
2864C |
28650 |
28654 |
28658 |
2865C |
|
0 |
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
28660 |
28664 |
28668 |
2866C |
28670 |
28674 |
28678 |
|
1 |
0.4 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
2867C |
28680 |
28684 |
28688 |
2868C |
28690 |
28694 |
|
2 |
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
28698 |
2869C |
286A0 |
286A4 |
286A8 |
286AC |
286B0 |
|
3 |
0.75 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
286B4 |
286B8 |
286BC |
286C0 |
286C4 |
286C8 |
286CC |
|
4 |
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
286D0 |
286D4 |
286D8 |
286DC |
286E0 |
286E4 |
286E8 |
|
5 |
0.8 |
1.0 |
2.0 |
1.0 |
0.5 |
0.8
|
286EC |
286F0 |
286F4 |
286F8 |
286FC |
28700 |
28704 |
|
6 |
0.8 |
1.0 |
2.0 |
1.0 |
0.5 |
0.8
|
28708 |
2870C |
28710 |
28714 |
28718 |
2871C |
28720 |
|
7 |
1.2 |
2.0 |
1.0 |
1.0 |
0.5 |
0.4
|
28724 |
28728 |
2872C |
28730 |
28734 |
28738 |
2873C |
|
8 |
0.8 |
1.0 |
1.0 |
2.5 |
0.5 |
0.4
|
28740 |
28744 |
28748 |
2874C |
28750 |
28754 |
28758 |
|
9 |
1.0 |
1.0 |
0.5 |
1.0 |
1.0 |
0.1
|
2875C |
28760 |
28764 |
28768 |
2876C |
28770 |
28774 |
|
10 |
1.0 |
0.0 |
1.0 |
4.0 |
0.5 |
0.4
|
28778 |
2877C |
28780 |
28784 |
28788 |
2878C |
28790 |
|
11 |
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
0.2
|
28794 |
28798 |
2879C |
287A0 |
287A4 |
287A8 |
287AC |
|
12 |
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
287B0 |
287B4 |
287B8 |
287BC |
287C0 |
287C4 |
287C8 |
|
13 |
1.0 |
0.5 |
0.5 |
1.0 |
1.0 |
0.2
|
287CC |
287D0 |
287D4 |
287D8 |
287DC |
287E0 |
287E4 |
|
14 |
0.75 |
0.5 |
0.5 |
1.0 |
0.5 |
0.2
|
287E8 |
287EC |
287F0 |
287F4 |
287F8 |
287FC |
28800 |
|
15 |
1.0 |
0.5 |
0.5 |
0.5 |
0.5 |
1.0
|
28804 |
28808 |
2880C |
28810 |
28814 |
28818 |
2881C |
|
16 |
0.8 |
0.0 |
0.0 |
0.0 |
0.5 |
1.0
|
28820 |
28824 |
28828 |
2882C |
28830 |
28834 |
28838 |
|
17 |
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
2883C |
28840 |
28844 |
28848 |
2884C |
28850 |
28854 |
|
18 |
0.7 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
28858 |
2885C |
28860 |
28864 |
28868 |
2886C |
28870 |
|
19 |
0.7 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
28874 |
28878 |
2887C |
28880 |
28884 |
28888 |
2888C |
|
20 |
0.7 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
28890 |
28894 |
28898 |
2889C |
288A0 |
288A4 |
288A8 |
|
21 |
1.0 |
1.0 |
1.0 |
1.0 |
0.1 |
0.1
|
288AC |
288B0 |
288B4 |
288B8 |
288BC |
288C0 |
288C4 |
|
22 |
1.0 |
1.0 |
1.0 |
2.0 |
1.0 |
0.4
|
288C8 |
288CC |
288D0 |
288D4 |
288D8 |
288DC |
288E0 |
|
23 |
1.0 |
0.3 |
0.3 |
0.3 |
1.0 |
1.0
|
288E4 |
288E8 |
288EC |
288F0 |
288F4 |
288F8 |
288FC |
|
24 |
1.0 |
1.0 |
1.0 |
0.5 |
0.5 |
0.6
|
28900 |
28904 |
28908 |
2890C |
28910 |
28914 |
28918 |
|
25 |
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
0.4
|
2891C |
28920 |
28924 |
28928 |
2892C |
28930 |
28934 |
|
26 |
1.0 |
0.6 |
0.6 |
1.0 |
0.4 |
0.3
|
28938 |
2893C |
28940 |
28944 |
28948 |
2894C |
28950 |
|
27 |
1.0 |
1.0 |
1.0 |
1.0 |
0.5 |
1.0
|
28954 |
28958 |
2895C |
28960 |
28964 |
28968 |
2896C |
|
28 |
1.0 |
1.5 |
1.5 |
0.5 |
0.2 |
0.5
|
28970 |
28974 |
28978 |
2897C |
28980 |
28984 |
28988 |
|
29 |
1.0 |
0.0 |
0.0 |
0.0 |
0.0 |
1.0
|
File Offset |
Default |
Description
|
Pluck
2898C |
3.0 |
X offset of pluck
|
28990 |
0 |
Y offset of pluck
|
28994 |
4 |
?? (read on pluck)
|
File Offset |
Default |
Description
|
Pikmin Toss
28998 |
9.0 |
X offset of sideB toss
|
2899C |
-1.0 |
Y offset of sideB toss
|
File Offset |
Default |
Description
|
Pikmin Chain? Pikmin Order?
289A0 |
0
|
289A4 |
2.8
|
289A8 |
0
|
289AC |
-1.0
|
Peach
File Offset |
Default |
Description
|
Float
1D840 |
150 |
Float time (frames)
|
File Offset |
Default |
Description
|
Toad
1D844 |
2.0 |
Horizontal braking speed (Peach continues moving horizontally at her previous speed divided by this constant.)
|
1D848 |
0.0025 |
Horizontal braking acceleration?
|
1D84C |
0.7 |
Vertical speed
|
1D850 |
0.025 |
Gravity
|
1D854 |
0.7 |
Max fall speed
|
1D858 |
13 |
Hitlag on hit (frames)
|
File Offset |
Default |
Description
|
Peach Bomber
1D85C |
0.1 |
Unknown, read once on ground pullback
|
1D860 |
0.025 |
Unknown, read once on ground pullback
|
1D864 |
0.7 |
Unknown, read twice on ground pullback
|
1D868 |
1.1 |
Vertical boost during aerial pullback
|
1D86C |
4.0 |
Launch distance (used on ground)
|
1D870 |
5.0 |
Launch distance (used in air)
|
1D874 |
0.5 |
Post-launch vertical boost
|
1D878 |
0.08 |
Post-launch gravity
|
1D87C |
1.5 |
Some sort of transition ratio between post-launch and ending gravities? (higher = more of the second?)
|
1D880 |
0.1 |
Ending horizontal deceleration
|
1D884 |
0.08 |
Ending gravity
|
1D888 |
-1.2 |
Unknown, read on hit, controls direction of recoil
|
1D88C |
1.4 |
Recoil vertical boost
|
1D890 |
2.0 |
Unknown, something to do with ending
|
1D894 |
2.0 |
Unknown, something to do with ending, when set low causes massive fall speed, when set high casues momentary floating
|
File Offset |
Default |
Description
|
Parasol
1D89C |
0.625 |
Involves input window to directionalize launch (larger = harder)
|
1D8A0 |
18.0 |
Amount to which the launch may be directed (larger = significantly more control)
|
1D8A4 |
0.95 |
Launch height
|
1D8A8 |
0.7 |
Unknown, read 1-3 times per frame during launch
|
1D8AC |
0.5 |
Unknown, read twice on aerial launch
|
1D8B0 |
1.2 |
Floating max horizontal speed multiplier
|
1D8B4 |
0.3 |
Floating fall speed
|
1D8B8 |
0.6 |
Falling max horizontal speed multiplier
|
1D8BC |
30.0 |
Landing lag from falling state (frames?)
|
File Offset |
Default |
Description
|
Turnip Pull
1D8C4 |
80 |
Odds of getting an item (i.e. a one in this chance)
|
File Offset |
Default |
Description
|
Turnip Item Table
1D8C8 |
6 |
Bob-bomb ID
|
1D8CC |
2.0 |
Relative odds of getting a Bob-bomb
|
1D8D0 |
19 |
Mr. Saturn ID
|
1D8D4 |
3.0 |
Relative odds of getting a Mr. Saturn
|
1D8D8 |
4 |
Beam Sword ID
|
1D8DC |
1.0 |
Relative odds of getting a Beam Sword
|
File Offset |
Default |
Description
|
Peach Blossom?
1D8E0 |
1.0 |
Unknown, read 3 times at startup
|
1D8E4 |
1.0 |
Unknown, read 3 times at startup
|
1D8E8 |
10.0
|
1D8EC |
0
|
1D8F0 |
0
|
1D8F4 |
0
|
1D8F8 |
13
|
1D8FC |
8
|
Pikachu
File Offset |
Default |
Description
|
Thunder Jolt
156E0 |
6.5 |
Grounded X offset
|
156E4 |
1.0 |
Grounded Y offset
|
156E8 |
6.5 |
Aerial X offset
|
156EC |
1.0 |
Aerial Y offset
|
156F0 |
0 |
?? (read on startup)
|
156F4 |
100 |
Lifetime (frames)
|
156F8 |
-1.0122909 |
Aerial jolt angle (radians)
|
156FC |
2.0 |
Aerial jolt velocity
|
File Offset |
Default |
Description
|
Skull Bash
158B0 |
3.0 |
?? (read on startup)
|
158B4 |
20.0 |
?? (read on startup)
|
158B8 |
90.0 |
Charge time (frames)
|
158BC |
7.0 |
Base damage
|
158C0 |
0.2 |
Damage multiplier
|
158C4 |
1.25 |
?? (read on fire)
|
158C8 |
0.02 |
?? (read on air startup)
|
158CC |
0.04 |
Falling speed
|
158D0 |
1.6 |
Base horizontal firing momentum
|
158D4 |
0.01777777 |
Horizontal momentum multiplier
|
158D8 |
0.8 |
Base vertical firing momentum
|
158DC |
0.024 |
Vertical momentum multiplier
|
158E0 |
1.1 |
?? (read on firing)
|
158E4 |
1.5 |
Aerial stopping velocity?
|
158E8 |
0.05 |
?? (read on aerial end)
|
158EC |
0.1 |
?? (read on aerial end)
|
158F0 |
12
|
File Offset |
Default |
Description
|
Quick Attack
15A78 |
10 |
?? (read on startup)
|
15A7C |
5 |
Length
|
15A80 |
0.02666666 |
?? (read on travel)
|
15A84 |
0.26179939 |
Model rotation traveling on ground
|
15A88 |
0.8 |
Model width multiplier traveling on ground
|
15A8C |
0.8 |
Model height multiplier traveling on ground
|
15A90 |
1.2 |
Model length multiplier traveling on ground
|
15A94 |
0.26179939 |
Model rotation traveling in air
|
15A98 |
0.8 |
Model width multiplier traveling in air
|
15A9C |
0.8 |
Model height multiplier traveling in air
|
15AA0 |
1.2 |
Model length multiplier traveling in air
|
15AA4 |
2.0 |
Not read?
|
15AA8 |
0.5 |
Aiming sensitivity
|
15AAC |
4.0 |
Starting momentum of each segment
|
15AB0 |
7.0 |
Momentum added to 15AAC
|
15AB4 |
0.9 |
Second segment length multiplier
|
15AB8 |
0.6 |
Horizontal momentum preservation
|
15ABC |
45 |
Minimum direction change (degrees) for grounded second segment
|
15AC0 |
0.1 |
Horizontal momentum subtracted each frame after frame 5 of second segment
|
15AC4 |
38 |
Minimum direction change (degrees) for second segment
|
15AC8 |
0.4 |
?? Read when landing from air -> ground
|
15ACC |
24.0 |
Landlag
|
File Offset |
Default |
Description
|
Thunder
15C78 |
150.0 |
Height of thunder creation
|
15C7C |
0.4 |
Something to do with landing detection when missing pika
|
15C80 |
0.66 |
Vertical momentum on aerial thunder hit
|
15C84 |
0.016 |
Air friction on aerial thunder hit?
|
15C88 |
13.32 |
Area of effect for behing hit from your thunder
|
15C8C |
-5.0 |
Thunder travel speed
|
15C90 |
60.0 |
Thunder lifetime (frames)
|
File Offset |
Default |
Description
|
Unknown
15D60 |
11.0
|
15D64 |
3.0
|
15D68 |
3.0
|
15D6C |
160
|
15D70 |
60
|
File Offset |
Default |
Description
|
Volt Tackle?
15F98 |
1.4
|
15F9C |
-0.4
|
15FA0 |
0.35
|
15FA4 |
7.0
|
15FA8 |
0.25
|
15FAC |
0.4
|
15FB0 |
1.8
|
15FB4 |
0.9
|
15FB8 |
50
|
Pit
File Offset |
Default |
Description
|
Arrows
1A618 |
0.5 |
??
|
1A61C |
60 |
Max charge time
|
1A620 |
-0.3 |
Joystick sensitivity backwards
|
1A624 |
0.6 |
Joystick sensitivity upwards
|
1A628 |
0.0 |
angle at which side arrow initially shoots at
|
1A62C |
8.0 |
side arrow speed
|
1A630 |
90.0 |
angle at which the up arrow initially shoots at
|
1A634 |
8.0 |
up arrow speed
|
1A638 |
4.0 |
Arrow control radius
|
1A63C |
0
|
1A640 |
5.0 |
Base damage
|
1A644 |
0.1 |
Damage multiplier (extra damage per charging frame)
|
1A648 |
-0.2
|
1A64C |
30
|
File Offset |
Default |
Description
|
Angel Ring
1AD68 |
40 |
Something with how long it's out at startup?
|
1AD6C |
50.0 |
Something with how long it stays out after startup?
|
1AD70 |
1.0 |
Something with how long it stays out after startup? (less = more)
|
1AD74 |
60.0 |
Something with how long it stays out after startup? (might affect button tapping)
|
1AD78 |
10.0 |
How many seconds you can hold angel ring
|
1AD7C |
0.5 |
?? (read on button tap of ring hold)
|
1AD80 |
20.0 |
?? (read on startup)
|
1AD84 |
0 |
?? (read on startup)
|
1AD88 |
72
|
1AD8C |
50.0 |
Break threshold?
|
1AD90 |
0 |
Reflection bubble X pos?
|
1AD94 |
0 |
Reflection bubble Y pos?
|
1AD98 |
0 |
Reflection bubble Z pos?
|
1AD9C |
8.5 |
Reflection bubble size?
|
1ADA0 |
1.5 |
Reflection damage multiplier?
|
1ADA4 |
1.0 |
Reflection speed multiplier?
|
1ADA8 |
0.5
|
1ADAC |
0
|
1ADB0 |
0
|
1ADB4 |
2
|
File Offset |
Default |
Description
|
Wings of Icarus
1AFC8 |
0.5 |
momentum preservation
|
1AFCC |
0.3 |
initial vertical momentum
|
1AFD0 |
70 |
how many frames waiting above ground until landing
|
1AFD4 |
0.03 |
momentum going right/left
|
1AFD8 |
1.1 |
momentum going down
|
1AFDC |
0.01 |
??
|
1AFE0 |
0.1 |
Potency of Y-Axis control stick movement
|
1AFE4 |
1.6 |
momentum going up
|
1AFE8 |
0.01 |
??
|
1AFEC |
0.3 |
something to do with how high you can rise/how much gravity affects vertical gain
|
1AFF0 |
0.8 |
gravity?
|
1AFF4 |
0.1 |
??
|
1AFF8 |
180 |
flying time (frames)
|
1AFFC |
2.6 |
Wing flap speed going up
|
1B000 |
0.3 |
wing flap speed going down
|
File Offset |
Default |
Description
|
Mirror Shield
1B108 |
25.0
|
1B10C |
600 |
amount of time it can be out (frames)
|
1B110 |
20 |
amount of time before you stand up
|
1B114 |
0.5 |
?? (higher than 1 you jitter when aiming and can possibly freeze)
|
1B118 |
0.2 |
Something to do with reflection distance?
|
1B11C |
12 |
Frame count for something?
|
1B120 |
50.0 |
?? (read all the time)
|
1B124 |
0.07 |
?? (read all the time)
|
1B128 |
0.5
|
1B12C |
0
|
1B130 |
7.5
|
1B134 |
-1.1915340
|
1B138 |
-2.108
|
1B13C |
7.5
|
1B140 |
0
|
1B144 |
-2.108
|
1B148 |
5.0
|
1B14C |
0x17400000
|
1B150 |
7.5
|
1B154 |
-1.1915340
|
1B158 |
-2.108
|
1B15C |
7.5
|
1B160 |
0
|
1B164 |
-2.108
|
1B168 |
5.0 |
Reflect collision size
|
1B16C |
0x17400000
|
1B170 |
0x0001b0d0
|
1B174 |
1
|
1B178 |
1.5 |
Reflect damage multiplier
|
1B17C |
1.7 |
Reflect speed multiplier
|
1B180 |
50.0
|
1B184 |
0.7
|
File Offset |
Default |
Description
|
Palutena's Army?
1B2C8 |
5.0
|
1B2CC |
120
|
1B2D0 |
300
|
1B2D4 |
90
|
1B2D8 |
120
|
1B2DC |
80
|
1B2E0 |
40.0
|
1B2E4 |
0.5
|
1B2E8 |
30
|
1B2EC |
10
|
Pokémon Trainer
Unkown
File Offset |
Default |
Description
|
34B0 |
100.0
|
34B4 |
50.0
|
Pokémon Change?
File Offset |
Default |
Description
|
3C38 |
4.0
|
3C3C |
0.5
|
3C40 |
32.0
|
3C44 |
32.0
|
3C48 |
120
|
3C4C |
240
|
3C50 |
75.0
|
3C54 |
18.0
|
3C58 |
40.0
|
3C5C |
45.0
|
3C60 |
40
|
3C64 |
360
|
3C68 |
40.0
|
3C6C |
4.0
|
3C70 |
0.5
|
3C74 |
32.0
|
3C78 |
32.0
|
3C7C |
120
|
3C80 |
240
|
3C84 |
50.0
|
3C88 |
18.0
|
3C8C |
40.0
|
3C90 |
45.0
|
3C94 |
40
|
3C98 |
360
|
3C9C |
40.0
|
Triple Finish?
File Offset |
Default |
Description
|
4388 |
120
|
438C |
10.0
|
4390 |
30.0
|
4394 |
-16.0
|
4398 |
18.0
|
439C |
-8.0
|
R.O.B.
File Offset |
Default |
Description
|
Robo Beam
18818 |
25.0
|
1881C |
25.0
|
18820 |
1.1
|
18824 |
0.7
|
18828 |
300.0
|
1882C |
100.0 |
Frames to recharge?
|
18830 |
1200.0 |
Frames to supercharge?
|
18834 |
4.0
|
18838 |
1.8
|
1883C |
4.0
|
18840 |
1.8
|
18844 |
77
|
18848 |
81
|
1884C |
0
|
18850 |
0
|
18854 |
0
|
18858 |
45.0
|
1885C |
0.9
|
18860 |
15
|
18864 |
20.0
|
18868 |
1
|
1886C |
60
|
18870 |
8.0
|
18874 |
1.0
|
File Offset |
Default |
Description
|
Arm Rotor
194E0 |
60.0
|
194E4 |
90.0
|
194E8 |
1.5
|
194EC |
1.6
|
194F0 |
2.5
|
194F4 |
0.66
|
194F8 |
2.0
|
194FC |
0.4
|
19500 |
60
|
19504 |
30.0
|
19508 |
1.4
|
1950C |
0.7
|
19510 |
20
|
19514 |
2.0
|
19518 |
5.0
|
1951C |
5.0
|
19520 |
20.0
|
19524 |
10
|
19528 |
5
|
1952C |
0.7
|
19530 |
0.5
|
File Offset |
Default |
Description
|
Robo Burner
19608 |
150.0 |
Max fuel?
|
1960C |
1.0
|
19610 |
0.8
|
19614 |
2.0
|
19618 |
1.0
|
1961C |
0.13
|
19620 |
20
|
19624 |
1.0
|
19628 |
0.002
|
1962C |
0.025
|
19630 |
1.3
|
19634 |
0.05
|
19638 |
1.5
|
1963C |
0.8
|
19640 |
1.8
|
19644 |
1.2
|
19648 |
1.25
|
1964C |
0
|
19650 |
3
|
File Offset |
Default |
Description
|
Gyro
197D8 |
90.0 |
Time to fully charge (frames)
|
197DC |
1.8 |
Velocity multiplier (charge-based)
|
197E0 |
0.022 |
Also affects velocity based on charge but multiplies damage and KB as well
|
197E4 |
0 |
??? (default is 0 but is read on gyro shoot)
|
197E8 |
-2.5 |
Gryo firing Y offset
|
197EC |
1 |
Max gyros
|
197F0 |
45.0
|
197F4 |
0.5
|
File Offset |
Default |
Description
|
Diffusion Beam
198F0 |
180
|
198F4 |
0.66
|
198F8 |
14 |
FS Duration (Seconds)(If Set At 0 It Will Last Forever)
|
198FC |
120
|
19900 |
3
|
19904 |
60
|
Samus
File Offset |
Default |
Description
|
Power Shot
16398 |
7 |
Charge time. Higher value = slower charge. Unsure of ratio.
|
1639C |
-0.1 |
Recoil from charged power shot (air only). Negative values send you backward, positive send you forward.
|
163A0 |
16.0 |
Frames between change in charge level?
|
163A4 |
0
|
163A8 |
70 |
Power shot duration(frames).
|
163AC |
0 |
Angle it fires at
|
163B0 |
1.5 |
Base velocity. Diminishes with more charge (Full charge still goes same speed).
|
163B4 |
2.65 |
Charged shot velocity. Effect is greater with more charge (Uncharged shot goes same speed).
|
163B8 |
4.0
|
163BC |
22.0
|
163C0 |
0.3 |
Initial power shot size (graphic). Scales accordingly with charge.
|
163C4 |
1.0 |
Final power shot size (graphic). Scales accordingly with charge.
|
163C8 |
16777216 (0x01000000)
|
163CC |
2.0
|
163D0 |
-2.0
|
163D4 |
2.0
|
File Offset |
Default |
Description
|
Missile
168B8 |
3 |
Buffer (in frames) for differentiating tilt input from Smash input
|
168BC |
2.0 |
Traction - The lower the value, the more momentum Samus gets going sideways when using a missile.
|
168C0 |
0.0025
|
168C4 |
1.0 |
X-offset of missile launch.
|
168C8 |
2
|
168CC |
110 |
Homing missile duration(frames).
|
168D0 |
60 |
Homing missile deceleration point (frames). This is the point where the missle slows down.
|
168D4 |
1.3 |
Homing missile initial velocity.
|
168D8 |
0.95 |
Homing missile secondary velocity, after it finishes decelerating and stops homing.
|
168DC |
0.5 |
Homing missile deceleration. Lower value = missile slows faster.
|
168E0 |
0.01919862 |
Homing capability. Higher value = better homing.
|
168E4 |
0.87266463 |
Something to do with homing. Lower value = worse homing. Range perhaps.
|
168E8 |
0.01745329 |
Something to do with homing. Higher value = No homing.
|
168EC |
0
|
168F0 |
16777216 (0x01000000)
|
168F4 |
2.4
|
168F8 |
-2.4
|
168FC |
2.4
|
169A8 |
1
|
169AC |
72 |
Super Missile duration(Frames).
|
169B0 |
10 |
Super Missile acceleration point(Frames). This is the point where the super missle speeds up.
|
169B4 |
0.6 |
Super Missile initial velocity.
|
169B8 |
0.06 |
Super Missile acceleration.
|
169BC |
1.75 |
Super Missile final speed?
|
169C0 |
16777216 (0x01000000)
|
169C4 |
2.4
|
169C8 |
-2.4
|
169CC |
2.4
|
File Offset |
Default |
Description
|
Screw Attack
17618 |
0.35 |
Horizontal momentum added with no control
|
1761C |
0.017 |
Horizontal control
|
17620 |
0.57 |
Air friction
|
17624 |
2.5 |
Vertical height (grounded doesn't seem affected)
|
17628 |
0.66 |
?? (read on startup)
|
1762C |
0.2 |
?? (read on startup)
|
17630 |
24.0 |
Landing lag (higher = more)
|
File Offset |
Default |
Description
|
Bomb
17898 |
1.2 |
Vertical momentum grounded bomb
|
1789C |
0.9 |
Vertical momentum aerial bomb
|
178A0 |
0.8 |
Grounded mobility
|
178A4 |
0.8 |
Aerial mobility
|
178A8 |
22.0 |
??
|
178AC |
22.0 |
??
|
178B0 |
1.0 |
Grounded momentum preservation
|
178B4 |
1.0 |
Aerial momentum preservation
|
178B8 |
0 |
X offset
|
178BC |
2.0 |
Y offset
|
178C0 |
0 |
Z offset
|
178C4 |
-0.5 |
??
|
178C8 |
10 |
Frame count for something? (read on bomb explosion)
|
178CC |
0.78539818 |
Angle you are sent at from bomb explosion from side (radians)
|
178D0 |
1.7 |
Vertical momentum from bomb explosion
|
178D4 |
0.5 |
??
|
178D8 |
0.7 |
Max controlled horizontal speed after bomb jump
|
178DC |
-0.5 |
??
|
178E0 |
7.38 |
?? (read on bomb lay)
|
178E4 |
72 |
How many frames before it explodes
|
File Offset |
Default |
Description
|
Unknown (Zero Laser?)
17EF8 |
0.5
|
17EFC |
0.01
|
17F00 |
0.18
|
17F04 |
0.13
|
17F08 |
8.0
|
17F0C |
2.5
|
17F10 |
150
|
17F14 |
0
|
17F18 |
210
|
17F1C |
16777216 (0x01000000)
|
17F20 |
2.0
|
17F24 |
-2.0
|
17F28 |
2.0
|
Sheik
File Offset |
Default |
Description
|
Needles
15FE8 |
8.0 |
X offset grounded needles
|
15FEC |
8.0 |
Y offset grounded needles
|
15FF0 |
7.0 |
X offset aerial needles
|
15FF4 |
6.0 |
Y offset aerial needles
|
16168 |
30 |
How many frames before grounded needles go away
|
1616C |
120 |
?? (frame count for something)
|
16170 |
0.5 |
?? (read on nB)
|
16174 |
4.0 |
Needle speed
|
16178 |
16777216 (0x01000000) |
Needle air friction?
|
1617C |
1.0
|
16180 |
-1.0
|
16184 |
1.0 |
Needle air friction?
|
File Offset |
Default |
Description
|
Chain
166C8 |
10 |
How long chain is out before reeling in (release B)
|
166CC |
20 |
something with hitbox refreshing?
|
166D0 |
22 |
frame chain comes out
|
166D4 |
32 |
frame you can move chain around (if less than or equal to 166D0 the chain will not come out)
|
166D8 |
18 |
frame after releasing B chain reels in
|
166DC |
28 |
frame chain disappears after releasing B
|
166E0 |
0.75 |
?? (read all the time when you can move chain)
|
166E4 |
0
|
166E8 |
3.0 |
not read?
|
166EC |
0.85 |
Rigidity
|
166F0 |
0.45 |
Liveliness
|
166F4 |
0.15 |
How far it will go into the Z axis?
|
166F8 |
55.0 |
Stretchiness
|
166FC |
13.0
|
File Offset |
Default |
Description
|
Vanish
169D0 |
3.2
|
169D4 |
0.19
|
169D8 |
0.25
|
169DC |
20 |
Travel time (changes distance you travel)
|
169E0 |
3
|
169E4 |
0.5
|
169E8 |
1.0
|
169EC |
1.5
|
169F0 |
0.6
|
169F4 |
45 |
Sensitivity?
|
169F8 |
0.3 |
Vertical momentum out of second explosion?
|
169FC |
0.4 |
Travel speed?
|
16A00 |
30.0
|
16A04 |
0
|
16A08 |
5.0
|
File Offset |
Default |
Description
|
Transform
16B98 |
2.0
|
16B9C |
2.0
|
16BA0 |
0.04
|
16BA4 |
0.75
|
File Offset |
Default |
Description
|
Light Arrow
16E50 |
50.0
|
16E54 |
38.0
|
16E58 |
5.0
|
16E5C |
1.3
|
16E60 |
0.6
|
16E64 |
60.0
|
16E68 |
0.75
|
Snake
File Offset |
Default |
Description
|
Up-Smash
22B04 |
0 |
X Offset
|
22B08 |
8.0 |
Default height / Y Offset
|
22B0C |
0 |
"Z" offset (positive = towards camera)
|
22B10 |
300 |
How long before they explode
|
22B14 |
2.7 |
Height multiplier (affects default hight too)
|
22B18 |
5.0 |
Height multiplier? (lower than default makes charged ones go lower)
|
22B1C |
0.1 |
Gravity
|
22B20 |
2.0 |
Max fall speed
|
22B24 |
30.0 |
?? (read on usmash firing)
|
22B28 |
0.5 |
?? (read on usmash firing)
|
22B2C |
1.0 |
Mortar model flips over when this velocity or lower is reached
|
22B30 |
10.0 |
Affects time mortar turns?
|
22B34 |
10.0 |
?? (read on usmash firing)
|
22B38 |
0.2 |
horizontal momentum of mortars that go left/right
|
22B3C |
-1.5 |
?? (read on usmash firing)
|
File Offset |
Default |
Description
|
Mine
22B40 |
1500 |
How long before it dissapears (frames)
|
22B44 |
-0.5 |
Y offset? (read on mine lay)
|
File Offset |
Default |
Description
|
Unknown
22B48 |
-0.07
|
22B4C |
2.0
|
22B50 |
0
|
22B54 |
0
|
22B58 |
3.5
|
22B5C |
0
|
22B60 |
0
|
22B64 |
3.5
|
22B68 |
0
|
22B6C |
4.0
|
File Offset |
Default |
Description
|
Nikita
22B70 |
0x00a90000 |
Something with speed?
|
22B74 |
0 |
Momentum preservation on turning?
|
22B78 |
0.055 |
Initial speed
|
22B7C |
1.6 |
Flying speed
|
22B80 |
0.4 |
Turning speed
|
22B84 |
3.0 |
Turning control?
|
22B88 |
15.0 |
Turning radius?
|
22B8C |
5.0 |
?? (read on sideB)
|
22B90 |
2.0 |
?? (read on sideB)
|
22B94 |
2.0 |
?? (read on sideB)
|
22B98 |
10.0 |
?? (read on sideB)
|
22B9C |
45.0 |
?? (read on sideB)
|
22BA0 |
200 |
How long before nikita slows down
|
22BA4 |
50 |
How long nikita slows down before falling
|
22BA8 |
0.06 |
Something with slowing down?
|
22BAC |
20 |
Something with slowing down?
|
File Offset |
Default |
Description
|
Grenade
17980 |
0.4 |
Forward angle input threshold
|
17984 |
-0.4 |
Back angle input threshold
|
17988 |
2.5 |
Forward angled horizontal momentum
|
1798C |
0.3 |
Forward angled vertical momentum
|
17990 |
1.1 |
Unangled horizontal momentum
|
17994 |
1.2 |
Unangled vertical momentum
|
17998 |
0.2 |
Back angled horizontal momentum
|
1799C |
1.8 |
Back angled vertical momentum
|
179A0 |
45.0 |
Duck and cover animation range
|
File Offset |
Default |
Description
|
Unknown
22BB0 |
6.0
|
22BB4 |
7
|
22BB8 |
60
|
22BBC |
0.04
|
22BC0 |
3.5
|
22BC4 |
36
|
22BE4 |
7.0
|
22BE8 |
0x00290000
|
22BEC |
0
|
22BF0 |
2.0
|
22BF4 |
0.2
|
22BF8 |
0
|
22BFC |
2.0
|
22C00 |
0.2
|
22C04 |
5.5
|
22C08 |
0x05290000
|
File Offset |
Default |
Description
|
Cypher
22C0C |
1.0 |
Momentum preservation? (at 0 you don't drop before you rise)
|
22C10 |
0.05 |
Momentum preservation? (at 0 you don't drop before you rise)
|
22C14 |
1.25 |
?? (read first frame moving)
|
22C18 |
1.5 |
Rising speed? (read first frame moving)
|
22C1C |
0.001 |
Mobility
|
22C20 |
1.0 |
?? (read first frame moving)
|
22C24 |
1.5 |
Vertical momentum preservation (double jump cypher preservation)
|
22C28 |
9.0 |
?? (read when cyphering)
|
22C2C |
8.0 |
?? (read when cyphering)
|
22C30 |
0 |
Y offset of cypher when released
|
22C34 |
0.05 |
Speed of cypher flying away
|
22C38 |
3.5 |
?? (read when letting go of cypher)
|
22C3C |
600 |
How many frames before it disappears? (read when breaking from cypher; freezes at 1)
|
22C40 |
10.0 |
?? (read when cyphering)
|
File Offset |
Default |
Description
|
C4
22C44 |
-0.5 |
Starting fall speed
|
22C48 |
0.07 |
Fall acceleration
|
22C4C |
2.0 |
Max fall speed
|
22C50 |
900 |
How long it stays on opponent until falling off (frames) (does not effect falling off from being hit)
|
22C54 |
120 |
How long you stay next to someone before it transfers
|
22C58 |
1.0
|
22C5C |
64.0 |
Chance of C4 falling off?
|
22C60 |
1600 |
How long C4 stays out until it explodes (frames)
|
22C64 |
6.0
|
22C68 |
2.0
|
22C6C |
1.5
|
Sonic
File Offset |
Default |
Description
|
Homing Attack
24FC0 |
0.8 |
Initial Vertical Velocity on Charge
|
24FC4 |
0.6 |
Momentous Growth on Aerial Charge
|
24FC8 |
0.78 |
Momentum Conservatism (Set to 2, it will multiply current momentum by 2. Set to 0.5, current momentum will be halved. Etc.)
|
24FCC |
24 |
Minimum startup
|
24FD0 |
40 |
Maximum startup
|
24FD4 |
20.0 |
Maximum Curve. Lower number = smaller curves
|
24FD8 |
45.0 |
Homing Intensity. Lower number = better homing.
|
24FDC |
5.0 |
Homing Wind Resistance. (Higher number = travel slower, and cancel before you reach your target if too high.)
|
24FE0 |
3.0 |
Homing Dash Acceleration
|
24FE4 |
0.15 |
Homing Dash Deceleration
|
24FE8 |
2.0 |
??
|
24FEC |
15 |
Homing Dash Duration (Frames?)
|
24FF0 |
0.5 |
Floor-bounce H Velocity
|
24FF4 |
0.25 |
Floor-bounce V Velocity?
|
24FF8 |
0.1 |
Floor-bounce V Velocity ...Again?
|
24FFC |
0.75 |
Person-bounce Aerial Mobility
|
25000 |
3.8 |
Person-bounce V Velocity
|
25004 |
3.2 |
Person-bounce H Deceleration Rate?
|
25008 |
10 |
Person-bounce Fallspeed?
|
2500C |
-50.0 |
No-homing dash angle (Degrees)
|
25010 |
5.0 |
No-homing dash speed
|
25014 |
7 |
No-homing dash duration
|
25018 |
0.5 |
??
|
2501C |
8 |
No-homing dash duration again?
|
File Offset |
Default |
Description
|
Spring
1B678 |
3.8
|
1B67C |
0
|
1B680 |
10.5 |
Sonic Spring Initial Height (How high off of the ground foes are when they start their 'i just bounced off of this' animation)
|
1B684 |
240.0 |
Sonic Spring Duration (Frames)
|
1B688 |
0 |
Spring article's initial aerial vert velocity once Sonic launches off
|
1B68C |
-0.05 |
Sonic Spring Fallspeed
|
1B690 |
2.0 |
Same as 1B680?
|
1B694 |
2.0 |
??
|
1B698 |
12.0
|
1B69C |
1.5
|
1B6A0 |
28.0
|
250B0 |
3.0 |
How much time before you jump (negative will make spring invisible)
|
250B4 |
1.0 |
??
|
250B8 |
8.4 |
Grounded jump height
|
250BC |
0.95 |
Aerial jump height
|
250C0 |
-1.0 |
Gravity?
|
250C4 |
6.0 |
Gravity?
|
250C8 |
0.5 |
Maximum horizontal drift speed during fall after spring
|
250CC |
0.65 |
Drift control during fall after spring
|
File Offset |
Default |
Description
|
Spin Dash/Spin Shot
25020 |
10 |
How many frames after charge you do spin dash
|
25024 |
40 |
Frame count for something? (read on startup)
|
25028 |
-0.3 |
Momentum during charge on ground
|
2502C |
2.1 |
Angle of jump?
|
25030 |
0.065 |
Something with angle of jump and movement speed
|
25034 |
0.8 |
Angle of jump?
|
25038 |
1.1 |
?? (read on jump)
|
2503C |
1.3 |
Height of jump
|
25040 |
0.01 |
Friction?
|
25044 |
0.02 |
?? (read on jump, affects angle)
|
25048 |
4.7 |
Speed
|
2504C |
2.0 |
?? (read on jump, affects angle)
|
25050 |
110 |
How long you can move around (in frames)
|
25054 |
0.06 |
Aerial mobility
|
25058 |
0.001 |
?? (read on jump)
|
2505C |
1.8 |
?? (read on jump)
|
25060 |
50.0 |
?? (read on turn/land on ground)
|
25064 |
6.0 |
Damage multiplier after hitting ground
|
25068 |
11.0 |
Damage multiplier before hitting ground
|
2506C |
0.09 |
Skidding friction
|
25070 |
0.075 |
Skidding friction?
|
Squirtle
File Offset |
Default |
Description
|
Water Gun
17380 |
60 |
How many frames of charging to be considered full
|
17384 |
15.0 |
Initial angle of firing (in degrees)
|
17388 |
50.0 |
Max angle upwards
|
1738C |
25.0 |
Max angle down (higher is more angled down)
|
17390 |
2.1 |
Turning speed
|
17394 |
0.1 |
?? (read on water gun)
|
17398 |
1.1 |
?? (read on water gun)
|
1739C |
12 |
How many frames before not getting spray
|
173A0 |
0.018 |
Momentum backwards
|
173A4 |
0 |
?? (read when firing water/spray)
|
173A8 |
2.1 |
Starting water gun speed
|
173AC |
1.8 |
Water gun speed multiplier
|
173B0 |
0.06 |
Water gun gravity
|
173B4 |
1.5 |
Water spacing?
|
173B8 |
26 |
Water dissapearing time
|
173BC |
0.8 |
Water gfx initial size
|
173C0 |
1.5 |
Water gfx scaling
|
173C4 |
60 |
?? (read on water gun)
|
File Offset |
Default |
Description
|
Withdraw
175D8 |
0.78 |
Initial Air H momentum multiplier
|
175DC |
2.1 |
Initial H speed of tilt input
|
175E0 |
2.4 |
Initial H speed of smash input
|
175E4 |
2.1 |
Momentum preservation without holding direction?
|
175E8 |
2.4
|
175EC |
3.3
|
175F0 |
0.0035 |
Grounded H deceleration when speed is higher than terminal
|
175F4 |
1.0 |
Grounded H terminal speed
|
175F8 |
0.5 |
Aerial H terminal speed
|
175FC |
0.02 |
Grounded H acceleration if speed is less than terminal
|
17600 |
0.01 |
Aerial H acceleration if speed is less than terminal
|
17604 |
1.5
|
17608 |
3.2
|
1760C |
0.5
|
17610 |
3.0
|
17614 |
0.85
|
17618 |
0.003
|
1761C |
0.0025
|
17620 |
1.8 |
Multiplied by speed and added to base damage (3 + 1.8 * Speed)
|
17624 |
0.3
|
17628 |
90
|
1762C |
180 |
Max frame that SpecialS can be cancelled into SpecialSEnd
|
17630 |
44 |
Min frame that SpecialS can be cancelled into SpecialSEnd
|
17634 |
-0.5
|
17638 |
0.8
|
1763C |
0.8
|
File Offset |
Default |
Description
|
Waterfall
17A18 |
0.25 |
Joystick distance?
|
17A1C |
0.625 |
Joystick distance?
|
17A20 |
18.0 |
Directionalization distance (displacement, not angle)
|
17A24 |
0.6 |
Special fall aerial mobility
|
17A28 |
30.0 |
??
|
17A2C |
20.0 |
??
|
17A30 |
20.0 |
??
|
17A34 |
0.6666 |
??
|
17A38 |
0.5 |
??
|
17A3C |
0.95 |
Aerial height
|
File Offset |
Default |
Description
|
Fatigue
17C28 |
100.0 |
Max stamina
|
17C2C |
0.5 |
Fatigue value decreased every second
|
17C30 |
0.5 |
Fatigue value decreased per attack
|
17C34 |
0.8 |
Fatigue value increased for every second pokemon is in pokeball (and 80% KB on attacks?)
|
17C38 |
0.7 |
kb multiplier at "weakest" stamina (17C4C)
|
17C3C |
40.0 |
Enter stamina wait animation (tired) when Fatigue falls below this value
|
17C40 |
0.3 |
Fatigue multiplier when KO'd
|
17C44 |
1.1 |
Weakness multiplier
|
17C48 |
0.9 |
Resistance multiplier
|
17C4C |
40.0 |
"Weakest" stamina level
|
Toon Link
File Offset |
Default |
Description
|
Arrows
1D028 |
60.0 |
More velocity with lower value, ONLY affects charged arrows
|
1D02C |
1.0 |
??
|
1D030 |
0 |
??
|
1D034 |
0.08726646 |
Angle (radians)
|
1D038 |
1.7 |
??
|
1D03C |
60 |
Duration (frames)
|
1D040 |
2.0 |
Uncharged arrow velocity multiplier
|
1D044 |
3.8 |
Charge arrow velocity multiplier
|
1D048 |
4.0 |
Uncharged arrow damage
|
1D04C |
12.0 |
Full charge arrow damage
|
1D050 |
120 |
Arrow in ground duration (frames)
|
1D054 |
0.015 |
Arrow gravity
|
1D058 |
0.69813168 |
Arrow weight
|
File Offset |
Default |
Description
|
Boomerang
1D2A0 |
0.1 |
Something to do with boomerang angle (above 1 you can't angle boomerang)
|
1D2A4 |
0.61086523 |
Angle of upward/downward boomerang throw
|
1D2A8 |
-4.15 |
Boomerang vertical offset -16=Higher, hits floor sooner than it should
|
1D2AC |
200 |
Duration of short toss (frames)
|
1D2B0 |
250 |
Duration of long toss (frames)
|
1D2B4 |
2.3 |
Short toss start velocity
|
1D2B8 |
2.8 |
Long toss start velocity
|
1D2BC |
-68.0 |
Rotation of boomerang on toss (Z axis)
|
1D2C0 |
-28.0 |
Rotation of boomerang on return (Z axis)
|
1D2C4 |
0.04 |
Deceleration/Resistance
|
1D2C8 |
2.3 |
Returning speed
|
1D2CC |
0.3 |
??
|
1D2D0 |
0.73303830 |
??
|
1D2D4 |
0.01483529 |
Boomerang Homing. Higher value = better homing to link
|
1D2D8 |
0.02617993 |
??
|
1D2DC |
110 |
Homing time (frames)
|
1D2E0 |
14 |
?? (frames)
|
1D2E4 |
9.0 |
X offset of when boomerang is catchable. Higher value = boomerang is caught further in front
|
1D2E8 |
2.0
|
1D2EC |
100.0
|
1D2F0 |
20
|
1D2F4 |
4
|
1D2F8 |
2
|
File Offset |
Default |
Description
|
Standing spin attack
1D4A8 |
60
|
1D494 |
1.6 |
per frame/iteration power multiplier?
|
File Offset |
Default |
Description
|
Spin Attack
1E558 |
2.17 |
Vertical height
|
1E55C |
0.55 |
Gravity
|
1E560 |
0.4 |
Not used in-game
|
1E564 |
0.22 |
Horizontal mobility
|
1E568 |
0.2 |
Horizontal maximum mobility
|
1E56C |
24 |
Landing lag
|
File Offset |
Default |
Description
|
Triforce Slash?
1F008 |
7.0
|
1F00C |
70.0
|
1F010 |
10
|
1F014 |
8.0
|
1F018 |
30
|
1F01C |
0.05
|
Wario
File Offset |
Default |
Description
|
Chomp?
18A08 |
20 |
How many frames after releasing B he bites
|
18A0C |
70 |
Max frames you can hold bite
|
18A10 |
120.0
|
18A14 |
0.5
|
18A18 |
4.0
|
18A1C |
5.0
|
18A20 |
0.5
|
18A24 |
6.0
|
18A28 |
2.0
|
18A2C |
15 |
Frames before you can bite again after throwing
|
File Offset |
Default |
Description
|
Bike
18AF0 |
0.06 |
Starting gravity?
|
18AF4 |
1.5 |
?? (read on aerial start)
|
18AF8 |
60.0
|
18AFC |
30.0
|
18B00 |
1.5 |
Jumping off bike horizontal momentum
|
18B04 |
2.8 |
Jumping off bike vertical momentum
|
18B08 |
180 |
How long after bike is gone you have to wait to do sideB again
|
18D48 |
2.2 |
Initial speed (ground)?
|
18D4C |
2.0 |
Initial speed (air)?
|
18D50 |
1.5 |
Aerial Inital Jump Height
|
18D54 |
2.5 |
Grounded top speed
|
18D58 |
0.015 |
Grounded Air Resistance
|
18D5C |
0.4 |
Grounded Acceleration
|
18D60 |
1.3 |
Aerial top speed
|
18D64 |
0.01 |
Aerial Air Resistance
|
18D68 |
0.3
|
18D6C |
0.06
|
18D70 |
1.5 |
Aerial Max Fallspeed
|
18D74 |
10
|
18D78 |
1.5 |
Damage Growth Constant (Equation is roughly something like Speed (in Units) x this = damage output. At fullspeed with this set to 100, the hitbox did 699%-744%)
|
18D7C |
0.8 |
Something with hitbox offset?
|
18D80 |
0.05 |
Minimum speed to have a hitbox?
|
18D84 |
0.07
|
18D88 |
5.0
|
18D8C |
0.5 |
?? (read on grounded travel)
|
18D90 |
22.0 |
?? (read on grounded travel)
|
18D94 |
2.0 |
Aerial Rotation Speed
|
18D98 |
2.3 |
Air -> ground bounce height
|
18D9C |
0.15 |
?? (read when landing from air -> ground)
|
18DA0 |
4.0
|
18DA4 |
80.0 |
Max rotation on ground
|
18DA8 |
6.0 |
Something with rotating (at 0 you can't rotate)
|
18DAC |
3.0 |
Rotating down air friction? (at 0 you can't rotate)
|
18DB0 |
0.5
|
18DB4 |
0.8
|
18DB8 |
10 |
Something with how long you have to be at max rotation before falling off at slow speeds?
|
18DBC |
4 |
Something with how long you have to be at max rotation before falling off at fast speeds?
|
18DC0 |
0.09 |
?? (read when falling off bike)
|
18DC4 |
14 |
Falling chance on turn (i.e. one in this chance)
|
18DC8 |
4 |
See above, but for higher speed?
|
18DCC |
0.015 |
?? (read when falling off bike)
|
18DD0 |
0.2
|
18DD4 |
0
|
18DD8 |
0.3
|
18DDC |
0.8
|
18DE0 |
0.2
|
18DE4 |
0
|
18DE8 |
0
|
18DEC |
3.0
|
18DF0 |
-2.0
|
18DF4 |
0
|
18DF8 |
2.0
|
18DFC |
-2.0
|
18E00 |
4.5
|
18E04 |
-0.0 (0x80000000)
|
18E08 |
2
|
18E0C |
9
|
18E10 |
0
|
18E14 |
5.0
|
18E18 |
5.0
|
18E1C |
0
|
18E20 |
5.0
|
18E24 |
5.0
|
18E28 |
5.5
|
18E2C |
-0.0 (0x80000000)
|
18E30 |
1
|
18E34 |
9
|
18E50 |
6.5
|
18E54 |
-0.0 (0x80000000)
|
18E58 |
0
|
18E5C |
17
|
File Offset |
Default |
Description
|
Corkscrew
191F8 |
0.5 |
Startup Horizontal Momentum Multiplier
|
191FC |
-0.9 |
Startup Vertical Momentum
|
19200 |
0.01 |
Something with vertical momentum when using horizontal movement? (larger = less height)
|
19204 |
0.3 |
Something with horizontal joystick threshold for reversal?
|
19208 |
40.0 |
Horizontal movement during jump
|
1920C |
0.15 |
Horizontal momentum added to end of corkscrew
|
19210 |
-0.9 |
Vertical momentum subtracted from end of corkscrew
|
File Offset |
Default |
Description
|
Wario Waft
197A8 |
110 |
Seconds to fully charge
|
197AC |
15 |
Seconds to reach charge level one
|
197B0 |
55 |
Seconds to reach charge level two
|
197B4 |
1.3 |
Charge level one damage multiplier (at the point just before level two begins)
|
197B8 |
1.5 |
Charge level two damage multiplier (at the point just before level three begins)
|
197BC |
2.4 |
Vertical momentum (level two)?
|
197C0 |
3.5 |
Vertical momentum (level three)?
|
197C4 |
4.6 |
Vertical momentum (level four?)
|
Wario-Man
File Offset |
Default |
Description
|
Chomp?
18938 |
20
|
1893C |
70
|
18940 |
120.0
|
18944 |
0.5
|
18948 |
4.0
|
1894C |
5.0
|
18950 |
0.5
|
18954 |
6.0
|
18958 |
2.0
|
1895C |
15
|
File Offset |
Default |
Description
|
Unknown
18A20 |
0.3
|
18A24 |
1.5
|
18A28 |
60.0
|
18A2C |
30.0
|
18A30 |
1.5
|
18A34 |
2.8
|
18A38 |
180
|
File Offset |
Default |
Description
|
Bike
18BF8 |
5.0 |
Initial speed (ground)?
|
18BFC |
5.0 |
Initial speed (air)?
|
18C00 |
1.5 |
Aerial Inital Jump Height
|
18C04 |
5.0 |
Grounded top speed
|
18C08 |
0.05 |
Grounded Air Resistance
|
18C0C |
3.0 |
Grounded Acceleration
|
18C10 |
5.0 |
Aerial top speed
|
18C14 |
0.01 |
Aerial Air Resistance
|
18C18 |
0.5
|
18C1C |
0.1
|
18C20 |
1.5 |
Aerial Max Fallspeed
|
18C24 |
30
|
18C28 |
2.0 |
Damage Growth Constant (Equation is roughly something like Speed (in Units) x this = damage output. At fullspeed with this set to 100, the hitbox did 699%-744%)
|
18C2C |
0.8
|
18C30 |
0.05
|
18C34 |
0.07
|
18C38 |
5.0
|
18C3C |
0.5
|
18C40 |
1.0
|
18C44 |
2.0 |
Aerial Rotation Speed
|
18C48 |
2.3
|
18C4C |
0.15
|
18C50 |
4.0
|
18C54 |
80.0
|
18C58 |
6.0
|
18C5C |
3.0
|
18C60 |
0.5
|
18C64 |
3.0
|
18C68 |
10
|
18C6C |
4
|
18C70 |
0.3
|
18C74 |
10 |
Falling chance on turn (i.e. one in this chance)
|
18C78 |
10 |
See above, but for higher speed?
|
18C7C |
0.015
|
18C80 |
0.2
|
18C84 |
0
|
18C88 |
0.3
|
18C8C |
0.8
|
18C90 |
0.2
|
18C94 |
0
|
18C98 |
0
|
18C9C |
3.0
|
18CA0 |
-2.0
|
18CA4 |
0
|
18CA8 |
2.0
|
18CAC |
-2.0
|
18CB0 |
4.5
|
18CB4 |
-0.0 (0x80000000)
|
18CB8 |
2
|
18CBC |
9
|
18CC0 |
0
|
18CC4 |
5.0
|
18CC8 |
5.0
|
18CCC |
0
|
18CD0 |
5.0
|
18CD4 |
5.0
|
18CD8 |
5.5
|
18CDC |
-0.0 (0x80000000)
|
18CE0 |
1
|
18CE4 |
9
|
18D00 |
6.5
|
18D04 |
-0.0 (0x80000000)
|
18D08 |
0
|
18D0C |
17
|
File Offset |
Default |
Description
|
Corkscrew
18F10 |
1.0
|
18F14 |
0.0
|
18F18 |
0.0
|
18F1C |
0.3
|
18F20 |
60.0
|
18F24 |
0.15
|
18F28 |
-0.9
|
File Offset |
Default |
Description
|
Wario Waft
19540 |
110 |
Seconds to fully charge
|
19544 |
1 |
Seconds to reach charge level one
|
19548 |
5 |
Seconds to reach charge level two
|
1954C |
2.0 |
Charge level one damage multiplier (at the point just before level two begins)
|
19550 |
1.5 |
Charge level two damage multiplier (at the point just before level three begins)
|
19554 |
2.3 |
Vertical momentum (level two)?
|
19558 |
3.3 |
Vertical momentum (level three)?
|
1955C |
4.6 |
Vertical momentum (level four?)
|
Wolf
File Offset |
Default |
Description
|
Laser
19220 |
7.0 |
X offset grounded laser
|
19224 |
1.2 |
Y offset grounded laser
|
19228 |
7.0 |
X offset aerial laser
|
1922C |
1.2 |
Y offset aerial laser
|
19230 |
0 |
Angle laser is fired at (degrees)
|
19234 |
2.6 |
Laser speed
|
19238 |
20 |
Landling lag?
|
1923C |
35 |
??
|
19240 |
3.0 |
Laser length
|
19244 |
11.25 |
Laser lengthening time? (higher = slower)
|
File Offset |
Default |
Description
|
SideB
19650 |
13 |
?? (read on startup)
|
19654 |
1.5 |
?? (read on startup)
|
19658 |
0.05 |
Horizontal momentum preservation? (lower = more)
|
1965C |
0.01666666 |
Vertical momentum on aerial startup?
|
19660 |
2.5
|
19664 |
0.15
|
19668 |
2.3
|
1966C |
0.07
|
19670 |
5
|
19674 |
0.08
|
19678 |
0.4
|
1967C |
25
|
19680 |
3
|
19684 |
3
|
File Offset |
Default |
Description
|
UpB
19DB4 |
1.5 |
?? (read on startup)
|
19DB8 |
0.01 |
?? (read on aerial startup)
|
19DBC |
0.02 |
Vertical momentum on aerial startup
|
19DC0 |
0.125 |
Something with input?
|
19DC4 |
0.5 |
Default angle no input? (radians)
|
19DC8 |
22 |
How many frames before you stay in place during upB kick?
|
19DCC |
15 |
Frame count for something? (read on travel)
|
19DD0 |
16 |
Travel distance (frames)
|
19DD4 |
4.0 |
Travel speed (affects distance)
|
19DD8 |
0.55 |
Momentum preservation at end of upB
|
19DDC |
0.16 |
?? (read at end of upB)
|
19DE0 |
20.0 |
Something to do with angle when hitting ground?
|
19DE4 |
0.4 |
How far you go when hitting ground angled
|
19DE8 |
0.65 |
Special fall aerial mobility
|
19DEC |
36 |
Landing lag (frames)
|
File Offset |
Default |
Description
|
Reflector
19F78 |
18
|
19F7C |
0 |
Frames before 19F84 takes effect
|
19F80 |
2.0 |
Momentum preservation (lower = more momentum preserved)
|
19F84 |
0.13 |
Aerial momentum downward (applies to startup and holding)
|
19F88 |
8
|
19F8C |
50.0 |
Break threshold?
|
19F90 |
0 |
Reflection bubble X pos?
|
19F94 |
6.5 |
Reflection bubble Y pos?
|
19F98 |
0 |
Reflection bubble Z pos?
|
19F9C |
8.5 |
Reflection bubble size?
|
19FA0 |
1.3 |
Reflected projectile damage multiplier
|
19FA4 |
1.8 |
Reflected projectile speed multiplier
|
19FA8 |
0.5
|
19FAC |
0 |
Like Fox, a list of five 45-degree angles.
|
19FB0 |
45.0
|
19FB4 |
90.0
|
19FB8 |
135.0
|
19FBC |
180.0
|
File Offset |
Default |
Description
|
Landmaster
1A0D0 |
5.0
|
1A0D4 |
10
|
1A0D8 |
0.13
|
1A0DC |
1.8
|
1A0E0 |
0.01
|
1A0E4 |
0.2
|
1A0E8 |
1.8
|
1A0EC |
0.13
|
1A0F0 |
0.08
|
1A0F4 |
5.0
|
1A0F8 |
12
|
1A0FC |
0.5
|
1A100 |
0.6
|
1A104 |
0.5
|
1A108 |
0
|
1A10C |
13.0
|
1A110 |
12.0
|
1A114 |
40.0
|
1A118 |
0.6
|
1A11C |
2.0
|
1A120 |
2.0
|
1A124 |
1.0
|
1A128 |
180
|
1A12C |
5
|
1A130 |
150.0 |
Health?
|
1A134 |
1.0
|
1A138 |
1.0
|
1A13C |
2.0
|
1A140 |
1.2
|
1A144 |
0.26
|
1A148 |
12
|
1A14C |
1.8
|
1A150 |
0.002
|
1A154 |
0.2
|
1A158 |
1.6
|
1A15C |
0.06
|
1A160 |
2.5
|
1A164 |
0.8
|
1A168 |
1.5
|
1A16C |
1.8
|
1A170 |
1.25
|
1A174 |
0.3
|
1A178 |
1.0
|
1A17C |
0.5
|
1A180 |
0.4
|
1A184 |
3.0
|
1A188 |
0.1
|
1A18C |
4.0
|
1A190 |
5.0
|
1A194 |
20.0
|
1A198 |
1.0
|
1A19C |
2.0
|
Yoshi
File Offset |
Default |
Description
|
Egg Roll (?)
16D20 |
360 |
Max number of frames you can be in egg before exiting automatically
|
16D24 |
30 |
Minimum number of frames to be in egg before exiting with B
|
16D28 |
40 |
?? (Not read on sideB)
|
16D2C |
-0.2 |
?? (Not read on sideB)
|
16D30 |
0 |
startup horizontal momentum
|
16D34 |
1.5 |
startup vertical momentum
|
16D38 |
5.0 |
Read on Rolling?
|
16D3C |
1.5 |
rolling momentum when you land for the first time
|
16D40 |
1.2 |
?? (read on aerial startup)
|
16D44 |
0.13 |
gravity
|
16D48 |
2.1 |
bounciness when hitting ground
|
16D4C |
0.08 |
base rolling momentum?
|
16D50 |
0.07 |
rolling momentum multiplier?
|
16D54 |
2.8 |
something with rolling momentum?
|
16D58 |
3.8 |
something with rolling momentum?
|
16D5C |
0.08
|
16D60 |
0.06
|
16D64 |
0.5
|
16D68 |
1.6 |
air acceleration?
|
16D6C |
5.0
|
16D70 |
5.0
|
16D74 |
0.5
|
16D78 |
4.0
|
16D7C |
8
|
16D80 |
3.0
|
16D84 |
0.5
|
16D88 |
1.7
|
16D8C |
0.66 |
bounce velocity multiplier?
|
16D90 |
1.0
|
16D94 |
1.3
|
16D98 |
1.5 |
Used in damage formula?
|
16D9C |
3.0
|
16DA0 |
3.0
|
16DA4 |
2.0
|
16DA8 |
0.7 |
ending air acceleration?
|
16DAC |
0.5 |
Vertical multiplier on exit
|
16DB0 |
1.1
|
16DB4 |
32
|
16DB8 |
0.2 |
ending horizontal speed?
|
16DBC |
0.78539818 |
(45 degrees)
|
16DC0 |
30.0 |
something to do with "freefall"?
|
File Offset |
Default |
Description
|
Egg Toss
16E28 |
1.8 |
Upward momentum of throwing
|
16E2C |
0.07 |
Downward momentum of throwing
|
16E30 |
1.29 |
Momentum preserved after throwing
|
16E34 |
0.84 |
Upward momentum after throwing 2+ times in air
|
16E38 |
5.0 |
Number of times Yoshi hops from Egg Toss in the air until landing
|
16E3C |
0.8 |
affects angle of thrown egg backward and forward? (radians)
|
16E40 |
0.55850535 |
affects angle of thrown egg backward and forward? (32 degrees)
|
16E44 |
0.06981316 |
affects angle of thrown egg backward and forward? (4 degrees)
|
16E48 |
1.01229095 |
angle of throwing (58 degrees affects all throws)
|
16E4C |
1.25 |
Vertical launch speed multiplier
|
16E50 |
0.09 |
Horizontal launch speed multiplier
|
16E54 |
5.0 |
Egg X offset on toss
|
16E58 |
18.0 |
Egg Y offset on toss
|
16E5C |
-1.5 |
Egg air friction?
|
16E60 |
-2.1 |
base egg spin?
|
16E64 |
42 |
How long until it explodes (frames)
|
16E68 |
20 |
How long explosion exists in frames? (at 0 it didn't have sfx on explode)
|
16E6C |
100.0 |
Spinning?
|
16E70 |
0.07 |
Egg vertical gravity
|
16E74 |
2.5 |
Egg horizontal gravity
|
File Offset |
Default |
Description
|
Ground Pound
171C0 |
-5.0 |
Descent speed?
|
171C4 |
8.0
|
171C8 |
1.0
|
171CC |
0.8 |
Horizontal movement of stars?
|
171D0 |
-0.02 |
Stars gravity?
|
171D4 |
0.48
|
171D8 |
1.0
|
171DC |
0.03
|
File Offset |
Default |
Description
|
Super Dragon (?)
17428 |
0.3
|
1742C |
0.09
|
17430 |
2.4
|
17434 |
0.017
|
17438 |
0.09
|
1743C |
1.5
|
17440 |
0.013
|
17444 |
0.02
|
17448 |
0.15
|
1744C |
2.5
|
17450 |
0.5
|
17454 |
140.0
|
17458 |
6.0
|
1745C |
345.0
|
17460 |
60.0
|
17464 |
10.0
|
17468 |
5.0
|
1746C |
0
|
17470 |
60.0
|
17474 |
0
|
17478 |
5.0
|
1747C |
0
|
17480 |
30.0
|
17484 |
17.0
|
17488 |
60.0
|
1748C |
180.0
|
17508 |
6.0
|
1750C |
0.2
|
17510 |
15.0
|
175A8 |
5.0
|
175AC |
70.0
|
File Offset |
Default |
Description
|
Flutter Jump?
177B8 |
12 |
Number of frames to turn around during Double Jump
|
177BC |
0.3 |
Joystick sensitivity to turn around during Double Jump
|
177C0 |
120.0 |
Knockback resistance
|
File Offset |
Default |
Description
|
Standing Grab
1F688 |
0 |
Animation frame set. Upon successfully grabbing, the grab animation is set to this frame to show Yoshi pulling his foe in. The frame to switch to depends on the frame Yoshi grabbed his foe. By default, a successful grab on the first frame of the grab sets the animation frame to 46 (tongue just returning to Yoshi's mouth) and a successful grab on the last frame of the grab, where Yoshi's tongue is extended to its max distance, sets the animation to frame 29, where Yoshi's tongue is just starting to return to his mouth from max distance.
|
1F68C |
46.0
|
1F690 |
44.0
|
1F694 |
42.0
|
1F698 |
40.0
|
1F69C |
38.0
|
1F6A0 |
36.0
|
1F6A4 |
34.0
|
1F6A8 |
33.0
|
1F6AC |
32.0
|
1F6B0 |
31.0
|
1F6B4 |
29.0
|
1F6B8 |
16.0 |
Starting frame for the table above- equal to the starting frame of Yoshi's standing grab hitbox.
|
1F6BC |
26.0 |
Ending frame for the table above- equal to the ending frame of Yoshi's standing grab hitbox minus one.
|
File Offset |
Default |
Description
|
Dash Grab
1F6C4 |
35.0 |
Animation frame set. Upon successfully grabbing, the grab animation is set to this frame to show Yoshi pulling his foe in. The frame to switch to depends on the frame Yoshi grabbed his foe. By default, a successful grab on the first frame of the grab sets the animation frame to 34 (tongue just returning to Yoshi's mouth) and a successful grab on the last frame of the grab, where Yoshi's tongue is extended to its max distance, sets the animation to frame 22, where Yoshi's tongue is just starting to return to his mouth from max distance.
|
1F6C8 |
34.0
|
1F6CC |
32.0
|
1F6D0 |
30.0
|
1F6D4 |
29.0
|
1F6D8 |
28.0
|
1F6DC |
27.0
|
1F6E0 |
26.0
|
1F6E4 |
25.0
|
1F6E8 |
24.0
|
1F6EC |
23.0
|
1F6F0 |
22.0
|
1F6F4 |
10.0 |
Starting frame for the table above- equal to the starting frame of Yoshi's dash grab hitbox.
|
1F6F8 |
21.0 |
Ending frame for the table above- equal to the ending frame of Yoshi's dash grab hitbox minus one.
|
File Offset |
Default |
Description
|
Pivot Grab
1F700 |
0 |
Animation frame set. Upon successfully grabbing, the grab animation is set to this frame to show Yoshi pulling his foe in. The frame to switch to depends on the frame Yoshi grabbed his foe. By default, a successful grab on the first frame of the grab sets the animation frame to 26 (tongue just returning to Yoshi's mouth) and a successful grab on the last frame of the grab, where Yoshi's tongue is extended to its max distance, sets the animation to frame 20, where Yoshi's tongue is just starting to return to his mouth from max distance.
|
1F704 |
26.0
|
1F708 |
26.0
|
1F70C |
25.0
|
1F710 |
25.0
|
1F714 |
24.0
|
1F718 |
24.0
|
1F71C |
23.0
|
1F720 |
22.0
|
1F724 |
21.0
|
1F728 |
21.0
|
1F72C |
20.0
|
1F730 |
9.0 |
Starting frame for the table above- equal to the starting frame of Yoshi's pivot grab hitbox.
|
1F734 |
19.0 |
Ending frame for the table above- equal to the ending frame of Yoshi's dash grab hitbox minus one.
|
Zelda
File Offset |
Default |
Description
|
Nayru's Love
16970 |
1.0
|
16974 |
4
|
16978 |
2.0 |
Horizontal momentum preservation (less = more)
|
1697C |
0.02666666 |
Vertical momentum
|
16980 |
10
|
16984 |
50.0 |
Break threshold?
|
16988 |
0 |
Reflection bubble X pos?
|
1698C |
0 |
Reflection bubble Y pos?
|
16990 |
0 |
Reflection bubble Z pos?
|
16994 |
9.4 |
Reflection bubble size?
|
16998 |
1.2 |
Reflected projectile damage multiplier
|
1699C |
1.2 |
Reflected projectile speed multiplier
|
169A0 |
0.5
|
File Offset |
Default |
Description
|
Din's Fire
16A44 |
10 |
Frame you start falling
|
16A48 |
10 |
?? (read on startup)
|
16A4C |
9.0 |
X offset
|
16A50 |
-0.8 |
Y offset
|
16A54 |
0.019 |
Falling gravity
|
16A58 |
24.0 |
?? (read when releasing B)
|
16A5C |
0 |
?? (not read)
|
16A60 |
60.0 |
Max Travel Distance in frames
|
16A64 |
60.0 |
Frames where damage grows with distance
|
16A68 |
1.0 |
Initial hit+GFX size
|
16A6C |
1.9 |
Terminal hit+GFX size
|
16A70 |
0 |
Firing angle
|
16A74 |
0.5 |
Initial speed
|
16A78 |
0.06 |
Acceleration
|
16A7C |
7.0 |
?? (read during startup)
|
16A80 |
0.5 |
?? (higher than 1.0 you can't maneuver up/down)
|
16A84 |
0.02617993 |
Up/Down maneuverability
|
16A88 |
1.39626336 |
Maximum curve projectile can angle (high numbers allow reversing direction)
|
16A8C |
7.0 |
Detonation Timer
|
16AA0 |
16777216 (0x01000000)
|
16AA4 |
2.0 |
?? (read on article generation)
|
16AA8 |
-2.0 |
?? (read on article generation)
|
16AAC |
2.0 |
?? (read on article generation)
|
16AB0 |
60.0 |
?? (read on explosion)
|
16AB4 |
1.0 |
Initial Hitbox size multiplier
|
16AB8 |
1.9 |
Terminal Hitbox size multiplier
|
16ABC |
7.0 |
Initial damage
|
16AC0 |
0.15 |
Damage growth rate
|
File Offset |
Default |
Description
|
Farore's Wind
16E80 |
1.5 |
horizontal momentum preservation (smaller = higher)
|
16E84 |
3.0 |
vertical momentum preservation (smaller = higher)
|
16E88 |
0.03 |
Vertical momentum preservation
|
16E8C |
0.75 |
Something with momentum preservation?
|
16E90 |
20 |
Travel distance (in frames)
|
16E94 |
3.0
|
16E98 |
0.5
|
16E9C |
2.2
|
16EA0 |
2.0
|
16EA4 |
0.6
|
16EA8 |
45
|
16EAC |
0.2
|
16EB0 |
0.8
|
16EB4 |
30.0
|
File Offset |
Default |
Description
|
Transform?
16F38 |
2.0
|
16F3C |
2.0
|
16F40 |
0.04
|
16F44 |
0.75
|
File Offset |
Default |
Description
|
Light Arrow?
171F0 |
50.0
|
171F4 |
38.0
|
171F8 |
5.0
|
171FC |
1.3
|
17200 |
0.6
|
17204 |
60.0
|
17208 |
0.75
|
1720C |
0
|
17210 |
0
|
17214 |
30
|
17218 |
10.0
|
1721C |
0.75
|
17220 |
0
|
17224 |
70
|
Zero Suit Samus
File Offset |
Default |
Description
|
Paralyzer
16F18 |
3.0 |
X offset
|
16F1C |
1.5 |
Y offset
|
16F20 |
1.75
|
16F24 |
2.0
|
16F28 |
30.0
|
16F2C |
60.0
|
16F30 |
2.1
|
16F34 |
1.5
|
16F38 |
24 |
Uncharged lifetime
|
16F3C |
45 |
Charged lifetime
|
File Offset |
Default |
Description
|
Plasma Whip
17468 |
0.5
|
File Offset |
Default |
Description
|
Flip Jump
17A6C |
0.5
|
17A70 |
3 |
?? (read on starting frame)
|
17A74 |
1.8 |
Starting frame horizontal momentum multiplier
|
17A78 |
2.5 |
Starting frame vertical momentum
|
17A7C |
0.5 |
Flip Jump kick stick turn sensitivity
|
17A80 |
0 |
?? (read on starting frame)
|
17A84 |
-2.0 |
?? (read on starting frame)
|
17A88 |
14.0 |
?? (read on starting frame)
|
17A8C |
10.0 |
?? (read on starting frame)
|
File Offset |
Default |
Description
|
Unknown
17D6C-17FF0 |
|
Rather interesting-looking sequence with a few different patterns
|
18D64 |
70.0
|
18D68 |
20.0
|
18D6C |
4.0
|