Actions (64)

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Overview

Note that all "short name"s are unofficial (they're not called anything in-game), but they are based on similar names from subsequent games (though some are also altered to make more sense). Also note that there doesn't seem to be as much of a difference between "action" and "subaction", and seems more like "action" and "animation".

General

Hex ID Short Name Description Notes
000 DeadD KO'd off the bottom.
001 DeadS KO'd off either side.
002 DeadU Star KO'd.
007 Revive1 Descending revival platform.
008 Revive2 Standing up on revival platform.
009 ReviveWait Waiting on revival platform.
00A Wait Idle.
00D Walk Walking.
00F Dash Initial dash.
010 Run Running.
011 RunBrake Stopping after running.
012 Turn Standing turn.
013 TurnRun Running turn.
014 JumpSquat Start of jump.
016 JumpF Up/forward jump.
017 JumpB Backward jump.
018 JumpAerialF Up/forward double jump. Do not believe that Kirby or Jigglypuff use this.
019 JumpAerialB Backward double jump. Or this.
01A Fall Regular fall.
01B FallAerial Fall after using last jump.
01C Squat Begin crouching.
01D SquatWait Crouching.
01E SquatRv Uncrouching.
01F LandingLight Normal landing.
020 LandingHeavy Fastfall landing.
021 Pass Dropping through platform.
027 DamageX? weak attack ground recoil?
028 DamageX? weak attack ground recoil?
029 DamageX? weak attack ground recoil?
02A DamageX? weak attack ground recoil?
02F DamageAir? weak attack air recoil?
031 freeze frames?
032 freeze frames?
033 DamageFlyX? knockback
034 DamageFlyX? knockback
036 DamageFlyTop? vertical knockback
037 DamageFlyTop? vertical knockback
039 DamageFall Tumbling.
03A FallSpecial Helpless.
03B LandingSpecial Helpless landing.
043 DownBoundD Hitting the floor while tumbling, facing down.
044 DownBoundU Hitting the floor while tumbling, facing up.
045 DownWaitD Lying on ground, facing down.
046 DownWaitU Lying on ground, facing up.
047 DownStandD Standing up after lying down, facing down.
048 DownStandU Standing up after lying down, facing up.
049 PassiveF Forward-rolling tech.
04A PassiveB Backward-rolling tech.
04B DownForwardD Rolling forward while lying down, facing down.
04C DownForwardU Rolling forward while lying down, facing up.
04D DownBackD Rolling backward while lying down, facing down.
04E DownBackU Rolling backward while lying down, facing up.
04F DownAttackD Floor attack, facing down.
050 DownAttackU Floor attack, facing up.
051 Passive Standing tech.
054 CliffCatch Grab edge.
055 CliffWait Hanging on edge.
056 CliffQuick Begin edge action (fast). Starts off all fast edge actions.
057 CliffClimbQuick1 Standing from edge, still has possession (fast).
058 CliffClimbQuick2 Standing from edge, no longer has possession (fast).
059 CliffSlow Begin edge action (slow). Starts off all slow edge actions.
05A CliffClimbSlow1 Standing from edge, still has possession (slow).
05B CliffClimbSlow2 Standing from edge, no longer has possession (slow).
05C CliffAttackQuick1 Edge attack, still has possession (fast).
05D CliffAttackQuick2 Edge attack, no longer has possession (fast).
05E CliffAttackSlow1 Edge attack, still has possession (slow).
05F CliffAttackSlow2 Edge attack, no longer has possession (slow).
060 CliffEscapeQuick1 Edge roll, still has possession (fast).
061 CliffEscapeQuick2 Edge roll, no longer has possession (fast).
062 CliffEscapeSlow1 Edge roll, still has possession (slow).
063 CliffEscapeSlow2 Edge roll, no longer has possession (slow).
064 LightGet Item pickup.
068 LightThrowDrop Item drop (ground).
06A LightThrowF Item forward throw (ground).
06C LightThrowU Item up throw (ground).
06F LightSmashThrowB Item back smash throw (ground).
07E Swing1Sword Beam Sword neutral.
07F Swing3Sword Beam Sword ftilt.
080 Swing4Sword Beam Sword fsmash.
081 SwingDashSword Beam Sword dash attack.
082 Swing1Bat Home-Run Bat neutral.
083 Swing3Bat Home-Run Bat ftilt.
084 Swing4Bat Home-Run Bat fsmash.
085 SwingDashBat Home-Run Bat dash attack.
08E RayGunShoot Ray Gun shot (ground).
08F RayGunShootAir Ray Gun shot (air).
090 FireFlowerShoot Fire Flower shot (ground).
091 FireFlowerShootAir Fire Flower shot (air).
098 GuardOn Shield raise.
099 Guand Shielding.
09A GuardOff Shield drop.
09B GuardDamage Shield hit.
09C EscapeF Forward roll.
09D EscapeB Back roll.
09E GuardBreak Shield shatter bounce.
09F GuardBreakFall Shield shatter fall.
0A0 FuraFuraLandD Shield shatter landing (facing down).
0A1 FuraFuraLandU Shield shatter landing (facing up).
0A2 FuraFuraStartD Shield shatter stand (facing down).
0A3 FuraFuraStartU Shield shatter stand (facing up).
0A4 FuraFura Stunned.
0A5 FuraSleep Asleep.
0A6 Catch Grab.
0A7 CatchPull Grab successful.
0A8 CatchWait Grabbing.
0A9 ThrowF Forward throw.
0AA ThrowB Back throw.
0AB CapturePulled Grabbed.
0AC CaptureWait Held.
0B1 SpecialNEggPulled Grabbed by Egg Lay.
0B2 SpecialNEgg In egg.
0B5 ThrownDKPulled Caught by Cargo.
0B8 ThrownDK Carried by Cargo.
0BA Thrown Beng thrown.
0BD Appeal Taunt.
0BE Attack11 Neutral attack 1.
0BF Attack12 Neutral attack 2.
0C0 AttackDash Dash attack.
0C1 AttackS3Hi Forward tilt (angled up).
0C2 AttackS3MHi Forward tilt (angled mid-up).
0C3 AttackS3(S) Forward tilt (angled side or unanglable).
0C4 AttackS3MLw Forward tilt (angled mid-down).
0C5 AttackS3Lw Forward tilt (angled down).
0C7 AttackHi3 Up tilt.
0C9 AttackLw3 Down tilt.
0CA AttackS4Hi Forward smash (angled up).
0CB AttackS4MHi Forward smash (angled mid-up).
0CC AttackS4(S) Forward smash (angled side or unanglable).
0CD AttackS4MLw Forward smash (angled mid-down).
0CE AttackS4Lw Forward smash (angled down).
0CF AttackHi4 Up smash.
0D0 AttackLw4 Down smash.
0D1 AttackAirN Neutral aerial.
0D2 AttackAirF Forward aerial.
0D3 AttackAirB Back aerial.
0D4 AttackAirU Up aerial.
0D5 AttackAirD Down aerial.
0D6 LandingAirN Neutral aerial landing lag.
0D7 LandingAirF Forward aerial landing lag.
0D8 LandingAirB Back aerial landing lag.
0D9 LandingAirU Up aerial landing lag.
0DA LandingAirD Down aerial landing lag.
0DB LandingAirX Generic aerial landing lag Not all aerials have unique landing states. For example, Kirby's fair and bair use the fair and bair landings, but his nair, uair, and dair all share this one.
0DC Attack13 Neutral attack 3. Why is it all the way over here???

The following are known to be missing from the above:

  • Neutral attack infinites
  • Kirby and Falcon special grabbed states
  • Many item-based things

Character-specific

Short names are left out of this for now. Also rather incomplete.

Hex ID Ma Lg Ys DK Lk Sm Kb Fx Pk Jp CF Ns
0DE Egg Throw (ground) Giant Punch (ground loop start)
0DF Fireball (ground) Fireball (ground) Egg Throw (air) Giant Punch (air loop start) Jump 2 Jump 2
0E0 Fireball (air) Fireball (air) Ground Pound (ground start) Giant Punch (ground loop) Jump 3 Jump 3
0E1 Super Jump Punch (ground) Super Jump Punch (ground) Ground Pound (landing) Giant Punch (air loop) Jump 4 Jump 4
0E2 Super Jump Punch (air) Super Jump Punch (air) Ground Pound (air) Giant Punch (ground punch) Jump 5 Jump 5
0E3 Mario Tornado (ground) Luigi Cyclone (ground) Ground Pound (drop) Giant Punch (air punch) Jump 6 Jump 6
0E4 Mario Tornado (air) Luigi Cyclone (air) Egg Lay (ground use/miss) Giant Punch (ground fully charged punch)
0E5 Egg Lay (grabbed someone, still going out) Giant Punch (air fully charged punch)
0E6 Egg Lay (grabbed someone, coming in and swallowing) Spinning Kong (ground) Pound (ground)
0E7 Egg Lay (air use/miss) Spinning Kong (air) Pound (air)
0E8 Egg Lay (air grab out) Hand Slap (start) Sing (ground)
0E9 Egg Lay (air grab in) Hand Slap (loop) Sing (air)
0EA Hand Slap (end) Rest (ground)
0EB Cargo (standing) Rest (air)
0EE Cargo (walk)
0EF Cargo (turn)
0F0 Cargo (jumpsquat)
0F1 Cargo (jump)
0F4 Cargo (ground throw)
0F5 Cargo (air throw)