Stage Module Files

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The module files in Super Smash Bros. Brawl are located in the module folder. All fighters and stages have these files, which have the suffix .rel. For example, st_donkey.rel is the file for 75m.

Editing stage .rel files

You will need a hex editor.
Open the stage module file (of the format st_XXXX.rel) for the stage you want to replace something with. Let's say you want to replace Flat Zone 2 with a stage based on Final Destination. Each module file has a sequence of bytes somewhere in the file that goes like this:

38 A5 00 00 38 80 00 XX

The value of XX is the ID number of the stage, taken from this list:

STCUSTOM (Phantom Wings' code)    00    st_custom[1-9].rel
Battlefield            01    st_battle.rel
Final Destination        02    st_final.rel
Delfino Plaza            03      st_dolpic.rel
Luigi's Mansion            04      st_mansion.rel
Mushroomy Kingdom        05      st_mariopast.rel
Mario Circuit            06      st_kart.rel
75 m                07    st_donkey.rel
Rumble Falls            08    st_jungle.rel
Pirate Ship            09      st_pirates.rel
Norfair                0B      st_norfair.rel
Frigate Orpheon            0C      st_orpheon.rel
Yoshi's Island (Brawl)        0D      st_crayon.rel
Halberd                0E      st_halberd.rel
Lylat Cruise            13    st_starfox.rel
Pokémon Stadium 2        14      st_stadium.rel
Spear Pillar            15      st_tengan.rel
Port Town Aero Dive        16      st_fzero.rel
Summit                17    st_ice.rel
Flat Zone 2            18    st_gw.rel
Castle Siege            19    st_emblem.rel
WarioWare Inc.            1C    st_madein.rel
Distant Planet            1D      st_earth.rel
Skyworld            1E      st_palutena.rel
Mario Bros.            1F    st_famicom.rel
New Pork City            20    st_newpork.rel
Smashville            21      st_village.rel
Shadow Moses Island        22      st_metalgear.rel
Green Hill Zone            23      st_greenhill.rel
PictoChat            24      st_pictchat.rel
Hanenbow            25    st_plankton.rel
ConfigTest            26      st_config.rel
Result                28
Temple                29    st_dxshrine.rel
Yoshi's Island (Melee)        2A    st_dxyorster.rel
Jungle Japes            2B    st_dxgarden.rel
Onett                2C    st_dxonett.rel
Green Greens            2D    st_dxgreens.rel
Pokémon Stadium            2E    st_dxpstadium.rel
Rainbow Cruise            2F    st_dxrcruise.rel
Corneria            30    st_dxcorneria.rel
Big Blue            31    st_dxbigblue.rel
Brinstar            32    st_dxzebes.rel
Bridge of Eldin            33      st_oldin.rel
Homerun                34      st_homerun.rel
Edit                35      st_stageedit.rel
Heal                36      st_heal.rel
OnlineTraining            37    st_otrain.rel
TargetBreak            38      st_tbreak.rel

So in the example, you would want to open st_final.rel search for:

38 A5 00 00 38 80 00 02

You want to replace the XX value with that of the stage you want to replace. So change the string to:

38 A5 00 00 38 80 00 18

Save the file as st_gw.rel. Now you should be able to put a Final Destination-based stage over stages/melee/STGGW.PAC.

For custom stages using Phantom Wings' Custom SSS code, the XX value you should enter is 00.

Also, Smash World Forums user Bero has given us a tool to easily make .rels! http://www.mediafire.com/?rmr2j837li4867n

A .rel file to use an OnlineTraining-based stage as a custom stage with Phantom Wings' code can be found here: http://www.mediafire.com/?gkeikwjjqz1 In this file, XX is 00, but you can change it with the method above if you want it to replace a stage already in the game. This .rel file is verified to have no Sandbag. (as far as I know, this is something that PW changed in the .rel, but I might be wrong --User:Libertyernie)