Difference between revisions of "Stage Module Files"

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==Editing stage .rel files==
 
==Editing stage .rel files==
 +
 +
===Automatic===
 +
 +
If you need custom .rels, you can use the desktop application by Bero: http://www.mediafire.com/?rmr2j837li4867n
 +
Also, a web app by libertyernie is available that will automatically edit a .rel and let you download it: http://lakora.us/rel
 +
 +
===Manual method===
 
You will need a [[hex editor]].<br />
 
You will need a [[hex editor]].<br />
 
Open the stage module file (of the format st_XXXX.rel) for the stage you want to replace something with. Let's say you want to replace Flat Zone 2 with a stage based on Final Destination. Each module file has a sequence of bytes somewhere in the file that goes like this:
 
Open the stage module file (of the format st_XXXX.rel) for the stage you want to replace something with. Let's say you want to replace Flat Zone 2 with a stage based on Final Destination. Each module file has a sequence of bytes somewhere in the file that goes like this:
 
<pre>38 A5 00 00 38 80 00 XX</pre>
 
<pre>38 A5 00 00 38 80 00 XX</pre>
 
The value of XX is the ID number of the stage, taken from this list:
 
The value of XX is the ID number of the stage, taken from this list:
<pre>STCUSTOM (Phantom Wings' code)   00    st_custom[1-9].rel
+
<pre>STCUSTOM (Phantom Wings' code)         00    st_custom[1-9].rel
Battlefield           01    st_battle.rel
+
Battlefield                           01    st_battle.rel
Final Destination       02    st_final.rel
+
Final Destination                     02    st_final.rel
Delfino Plaza           03      st_dolpic.rel
+
Delfino Plaza                         03      st_dolpic.rel
Luigi's Mansion           04      st_mansion.rel
+
Luigi's Mansion                       04      st_mansion.rel
Mushroomy Kingdom       05      st_mariopast.rel
+
Mushroomy Kingdom                     05      st_mariopast.rel
Mario Circuit           06      st_kart.rel
+
Mario Circuit                         06      st_kart.rel
75 m               07    st_donkey.rel
+
75 m                                   07    st_donkey.rel
Rumble Falls           08    st_jungle.rel
+
Rumble Falls                           08    st_jungle.rel
Pirate Ship           09      st_pirates.rel
+
Pirate Ship                           09      st_pirates.rel
Norfair               0B      st_norfair.rel
+
Norfair                               0B      st_norfair.rel
Frigate Orpheon           0C      st_orpheon.rel
+
Frigate Orpheon                       0C      st_orpheon.rel
Yoshi's Island (Brawl)       0D      st_crayon.rel
+
Yoshi's Island (Brawl)                 0D      st_crayon.rel
Halberd               0E      st_halberd.rel
+
Halberd                               0E      st_halberd.rel
Lylat Cruise           13    st_starfox.rel
+
Lylat Cruise                           13    st_starfox.rel
Pokémon Stadium 2       14      st_stadium.rel
+
Pokémon Stadium 2                     14      st_stadium.rel
Spear Pillar           15      st_tengan.rel
+
Spear Pillar                           15      st_tengan.rel
Port Town Aero Dive       16      st_fzero.rel
+
Port Town Aero Dive                   16      st_fzero.rel
Summit               17    st_ice.rel
+
Summit                                 17    st_ice.rel
Flat Zone 2           18    st_gw.rel
+
Flat Zone 2                           18    st_gw.rel
Castle Siege           19    st_emblem.rel
+
Castle Siege                           19    st_emblem.rel
WarioWare Inc.           1C    st_madein.rel
+
WarioWare Inc.                         1C    st_madein.rel
Distant Planet           1D      st_earth.rel
+
Distant Planet                         1D      st_earth.rel
Skyworld           1E      st_palutena.rel
+
Skyworld                               1E      st_palutena.rel
Mario Bros.           1F    st_famicom.rel
+
Mario Bros.                           1F    st_famicom.rel
New Pork City           20    st_newpork.rel
+
New Pork City                         20    st_newpork.rel
Smashville           21      st_village.rel
+
Smashville                             21      st_village.rel
Shadow Moses Island       22      st_metalgear.rel
+
Shadow Moses Island                   22      st_metalgear.rel
Green Hill Zone           23      st_greenhill.rel
+
Green Hill Zone                       23      st_greenhill.rel
PictoChat           24      st_pictchat.rel
+
PictoChat                             24      st_pictchat.rel
Hanenbow           25    st_plankton.rel
+
Hanenbow                               25    st_plankton.rel
ConfigTest           26      st_config.rel
+
ConfigTest                             26      st_config.rel
Result               28
+
Result                                 28
Temple               29    st_dxshrine.rel
+
Temple                                 29    st_dxshrine.rel
Yoshi's Island (Melee)       2A    st_dxyorster.rel
+
Yoshi's Island (Melee)                 2A    st_dxyorster.rel
Jungle Japes           2B    st_dxgarden.rel
+
Jungle Japes                           2B    st_dxgarden.rel
Onett               2C    st_dxonett.rel
+
Onett                                 2C    st_dxonett.rel
Green Greens           2D    st_dxgreens.rel
+
Green Greens                           2D    st_dxgreens.rel
Pokémon Stadium           2E    st_dxpstadium.rel
+
Pokémon Stadium                       2E    st_dxpstadium.rel
Rainbow Cruise           2F    st_dxrcruise.rel
+
Rainbow Cruise                         2F    st_dxrcruise.rel
Corneria           30    st_dxcorneria.rel
+
Corneria                               30    st_dxcorneria.rel
Big Blue           31    st_dxbigblue.rel
+
Big Blue                               31    st_dxbigblue.rel
Brinstar           32    st_dxzebes.rel
+
Brinstar                               32    st_dxzebes.rel
Bridge of Eldin           33      st_oldin.rel
+
Bridge of Eldin                       33      st_oldin.rel
Homerun               34      st_homerun.rel
+
Homerun                               34      st_homerun.rel
Edit               35      st_stageedit.rel
+
Edit                                   35      st_stageedit.rel
Heal               36      st_heal.rel
+
Heal                                   36      st_heal.rel
OnlineTraining           37    st_otrain.rel
+
OnlineTraining                         37    st_otrain.rel
TargetBreak           38      st_tbreak.rel</pre>
+
TargetBreak                           38      st_tbreak.rel</pre>
 
So in the example, you would want to open st_final.rel search for:
 
So in the example, you would want to open st_final.rel search for:
 
<pre>38 A5 00 00 38 80 00 02</pre>
 
<pre>38 A5 00 00 38 80 00 02</pre>
Line 62: Line 69:
  
 
For custom stages using Phantom Wings' Custom SSS code, the XX value you should enter is <tt>00</tt>.
 
For custom stages using Phantom Wings' Custom SSS code, the XX value you should enter is <tt>00</tt>.
 
Also, Smash World Forums user Bero has given us a tool to easily make .rels! http://www.mediafire.com/?rmr2j837li4867n
 
  
 
A .rel file to use an OnlineTraining-based stage as a custom stage with Phantom Wings' code can be found here: http://www.mediafire.com/?gkeikwjjqz1
 
A .rel file to use an OnlineTraining-based stage as a custom stage with Phantom Wings' code can be found here: http://www.mediafire.com/?gkeikwjjqz1
 
In this file, XX is 00, but you can change it with the method above if you want it to replace a stage already in the game. This .rel file is verified to have no Sandbag. (as far as I know, this is something that PW changed in the .rel, but I might be wrong --[[User:Libertyernie]])
 
In this file, XX is 00, but you can change it with the method above if you want it to replace a stage already in the game. This .rel file is verified to have no Sandbag. (as far as I know, this is something that PW changed in the .rel, but I might be wrong --[[User:Libertyernie]])

Latest revision as of 14:58, 25 April 2012

The module files in Super Smash Bros. Brawl are located in the module folder. All fighters and stages have these files, which have the suffix .rel. For example, st_donkey.rel is the file for 75m.

Editing stage .rel files

Automatic

If you need custom .rels, you can use the desktop application by Bero: http://www.mediafire.com/?rmr2j837li4867n Also, a web app by libertyernie is available that will automatically edit a .rel and let you download it: http://lakora.us/rel

Manual method

You will need a hex editor.
Open the stage module file (of the format st_XXXX.rel) for the stage you want to replace something with. Let's say you want to replace Flat Zone 2 with a stage based on Final Destination. Each module file has a sequence of bytes somewhere in the file that goes like this:

38 A5 00 00 38 80 00 XX

The value of XX is the ID number of the stage, taken from this list:

STCUSTOM (Phantom Wings' code)         00    st_custom[1-9].rel
Battlefield                            01    st_battle.rel
Final Destination                      02    st_final.rel
Delfino Plaza                          03      st_dolpic.rel
Luigi's Mansion                        04      st_mansion.rel
Mushroomy Kingdom                      05      st_mariopast.rel
Mario Circuit                          06      st_kart.rel
75 m                                   07    st_donkey.rel
Rumble Falls                           08    st_jungle.rel
Pirate Ship                            09      st_pirates.rel
Norfair                                0B      st_norfair.rel
Frigate Orpheon                        0C      st_orpheon.rel
Yoshi's Island (Brawl)                 0D      st_crayon.rel
Halberd                                0E      st_halberd.rel
Lylat Cruise                           13    st_starfox.rel
Pokémon Stadium 2                      14      st_stadium.rel
Spear Pillar                           15      st_tengan.rel
Port Town Aero Dive                    16      st_fzero.rel
Summit                                 17    st_ice.rel
Flat Zone 2                            18    st_gw.rel
Castle Siege                           19    st_emblem.rel
WarioWare Inc.                         1C    st_madein.rel
Distant Planet                         1D      st_earth.rel
Skyworld                               1E      st_palutena.rel
Mario Bros.                            1F    st_famicom.rel
New Pork City                          20    st_newpork.rel
Smashville                             21      st_village.rel
Shadow Moses Island                    22      st_metalgear.rel
Green Hill Zone                        23      st_greenhill.rel
PictoChat                              24      st_pictchat.rel
Hanenbow                               25    st_plankton.rel
ConfigTest                             26      st_config.rel
Result                                 28
Temple                                 29    st_dxshrine.rel
Yoshi's Island (Melee)                 2A    st_dxyorster.rel
Jungle Japes                           2B    st_dxgarden.rel
Onett                                  2C    st_dxonett.rel
Green Greens                           2D    st_dxgreens.rel
Pokémon Stadium                        2E    st_dxpstadium.rel
Rainbow Cruise                         2F    st_dxrcruise.rel
Corneria                               30    st_dxcorneria.rel
Big Blue                               31    st_dxbigblue.rel
Brinstar                               32    st_dxzebes.rel
Bridge of Eldin                        33      st_oldin.rel
Homerun                                34      st_homerun.rel
Edit                                   35      st_stageedit.rel
Heal                                   36      st_heal.rel
OnlineTraining                         37    st_otrain.rel
TargetBreak                            38      st_tbreak.rel

So in the example, you would want to open st_final.rel search for:

38 A5 00 00 38 80 00 02

You want to replace the XX value with that of the stage you want to replace. So change the string to:

38 A5 00 00 38 80 00 18

Save the file as st_gw.rel. Now you should be able to put a Final Destination-based stage over stages/melee/STGGW.PAC.

For custom stages using Phantom Wings' Custom SSS code, the XX value you should enter is 00.

A .rel file to use an OnlineTraining-based stage as a custom stage with Phantom Wings' code can be found here: http://www.mediafire.com/?gkeikwjjqz1 In this file, XX is 00, but you can change it with the method above if you want it to replace a stage already in the game. This .rel file is verified to have no Sandbag. (as far as I know, this is something that PW changed in the .rel, but I might be wrong --User:Libertyernie)