Stage Module Constants
From OpenSA: Smash Engine Documentation Wiki
All stages have floating points that control things, just like Article Floating Points and STDT (Stage Trap Data Table). You can find the Constants section in a stage module file (all modules have them) by opening the module in BrawlBox v0.71 and viewing section[4].
Pokemon Stadium 1
File Offset | Default | Description |
---|---|---|
2FAC | 1 | stage size ([1] and [2]) |
2FB0 | 0.45 | |
2FB4 | 18 | |
2FB8 | 15 | |
2FBC | 0.5 | |
2FC0 | 4.5 | |
2FC4 | 1.6 | |
2FC8 | 200 | |
2FCC | 2400 | How many frames you are on neutral form? |
2FD0 | 3000 | How many frames before info screen shows up |
2FD4 | 1200 | How many frames info screen is out for |
2FD8 | 1800 | |
2FDC | 600 | |
2FE0 | 500 | |
2FE4 | 300 | How many frames camera can be on you? |
2FE8 | -52 | |
2FEC | 6 | |
2FF0 | 41.4 | |
2FF4 | 10 | |
2FF8 | 310 | Something with camera zoom when it transforms |
2FFC | 0.01 | Stage rising/falling speed |
3000 | 9.99 | |
3004 | 60 | |
3008 | 0.6 | Camera zoom on screen min? |
300C | 0.9 | Camera zoom on screen max? |
3010 | 50 | |
3014 | 0 | |
3018 | 0x78 | |
301C | 0x00780078 | |
3020 | 0x00780078 | |
3024 | 0x0078003C | |
3028 | 0x007800FF | |
302C | 0x00FF00FF | |
3030 | 0x00FF00FF | |
3034 | 0x00FF0078 | |
3038 | 0x00780078 | |
303C | 0x00780078 | |
3040 | 176 | |
3044 | 0 | |
3048 | 4 | ?? (read on camera) |
304C | 0.0015 | ?? (read on camera) |
3050 | 0.002 | Camera speed |
3054 | 0.08 | Camera zoom in |
3058 | 1.33 | ?? (read on camera) |
305C | 1.57 | ?? (read on camera) |
Mushroomy Kingdom
File Offset | Default | Description |
---|---|---|
C8E0 | 0 | |
C8E4 | 10 | |
C8E8 | 4.25 | Block collision size |
C8EC | 1 | |
C8F0 | 0 | |
C8F4 | 0 | |
C8F8 | 0 | |
C8FC | 3600 | |
C900 | 4700 | Frames Before section 1 unload? (overworld) |
C904 | 7200 | Frames Before section 2 unload?(overworld) |
C908 | 970 | |
C90C | 1560 | |
C910 | 6090 | Frames in background and "ashiba" animation (underground) |
C914 | 4570 | |
C918 | .85 | |
C91C | 0 | |
C920 | 0 | |
C924 | 1 | |
C928 | 0 | |
C92C | 0 | |
C930 | 0 | |
C934 | 0x10 | |
C938 | 0 | |
C93C | 0 | |
C940 | 1.45 | |
C944 | 0x9999999A | |
C948 | 5 | Frames blocks wiggle when hit but not broken |
C94C | -1 | |
C950 | 6.283185 | |
C954 | 0.75 | Block wiggle intensity when not broken |
C958 | .5 | Something to do with Block textures |
C95C | 1 | Something to do with Block Textures |
C960 | .08333334 | |
C964 | 32768 | |
C968 | .00390625 | |
C96C | 7.5 | How far up the Item Block moves during hit animation |
C970 | 10 | Item verticle spawn position from item block |
C974 | 7 | Same as 0xC948? |
C978 | .3333333 | |
C97C | .6666667 | |
C980 | 12 | Frame after Item block activated to play animation |
C984 | 4.25 | Block 3d Model size |
C988 | 0 | |
C98C | 10 |