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Revision as of 02:51, 21 February 2010 by WindOwl (talk | contribs) (OpenSA1)

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The Brawl Documentation Project

After collecting tons of information on Smashboards, we wanted to take some of these data based threads and format them in a way that is better for quick reference. If you are going to post anything, please be sure to link to the original source of the information, and give as MUCH credit as possible to the source of the info. If any info ends up here that shouldn't be, please put comments on the talk page for each page.

To Be Added

Needs Improvement

Main article: PSA Documentation


OpenSA2 is aiming to be a PSA like app that allows you to edit movesets, and a library that allows tinkers to make batch changes, gather stats on a set of .pac's and more. Right now, the only tool availible is the Dump GUI, and BrawlWall, the stage collision/position editor.


This is the main program of the OpenSA2 suite. As of it is a moveset viewer, but will soon be able to edit movesets, just like PSA. However, this has some advantages over PSA



Dump GUI

This app dumps all information about a .pac into a .txt file. As its based on OpenSA2, this includes things like ledgegrab distance, and even articles.



For each Brawl level, there is a file that dictates what is ground, what is a wall, what is a ceiling, etc. Contrary to popular belief earlier, the 3D model isn't used in collision detection at all. BrawlWall aims to be an editor for these collision files, and other data inside stage files. 212683m.png


  • Views MiscData[2] in a visual format
  • Displays points in the "StagePosition" model that are used to control the camera, death boundaries, spawn points for characters and items, and base points for several character's final smashes.(IC's Lucario, Pikmin)


OpenSA1 was the first attempt to write a moveset parser by Dantarion. While it DOES view .pacs as well as PSA, it cannot edit. After OpenSA1 was in development for a while, I realized that I should just start over again with my new knoledge, and make a better parser from scratch. Writing OpenSA1 helped me learn so much about C# and the .Net framework that OpenSA2 had all of OpenSA's parsing functionality within 24 hours.