Graphical Effects
From OpenSA: Smash Engine Documentation Wiki
An illustrated guide of the universal GFX is located at [1].
Value | Effect |
---|---|
1 | Normal Hit |
2 | Normal Hit Directional Indicator |
3 | Fire Hit |
4 | Electric Hit |
5 | Slash Hit |
6 | Slash Hit Directional Indicator |
7 | Heavy Landing Smoke |
8 | Light Landing Smoke |
9 | "Crown" Shockwave (effect when someone bounces off a surface) |
A | Dash Smoke |
B | FallSpecial Landing Smoke (circular arrangement of small dust clouds) |
C | Launch Smoke |
D | Smash Smoke 1 |
E | Counter-clockwise Spinning Smoke |
F | Clockwise Spinning Smoke |
10 | Smash Start Flash (used at the start of a smash attack) |
11 | Smash Charge Flash (used during a smash attack's charge) |
12 | Fire Hit After-Effect |
13 | Electric Hit After-Effect |
14 | Shield (L,R Shield) |
15 | Small Dust |
16 | Shield Damage |
17 | Red KO Explosion (SHOOPDAWOOP) |
18 | Standard Fiery Explosion (used by Bob-ombs) |
19 | Small Fire Explosion with Smoke (used by Mario's f-smash) |
1A | Running Footstep Smoke |
1B | Ground Jump Dust |
1C | Run Brake Smoke |
1D | Magic Flash with Golden Ring (used by Zelda's Lightning Kicks and Ness's f-air) |
1E | Midair Jump Rings |
1F | Sleep Hit (small green energy circles) |
20 | Clash / Small Shield Impact (used when attacks clash; also is used where a shield gets hit) |
21 | Smash Smoke 2 |
22 | Item Disappearance Smoke |
23 | Medium-Sized Fire Explosion with Smoke (used by Samus's d-tilt) |
24 | Spinning Attack Wind (used by various moves that rapidly spin) |
25 | Expanding Radial Smoke (used by Samus's ground jump) |
26 | Glancing Blow Sparks |
27 | Smash Smoke 3 |
28 | Smash Smoke 4 |
29 | Radial Smoke Blast 1 |
2A | Radial Smoke Blast 2 (used in Bowser's down-B landing) |
2B | Claw Attack |
2C | Grabbed Effect |
2D | Multiple Dizzy Sparks (used when dizzy from shield breaking or deku nut) |
2E | Wake-Up Spark |
2F | Sleep Bubbles |
30 | Aura Hit After-Effect |
31 | Pair of small lines/sparks (used on footstools) |
32 | Bright Yellow Orb (permanent?) |
33 | Item Smoke (used when some items bounce off a surface) |
34 | Grabbed Effect (identical to 2C) |
35 | Item Pickup (small circular green flash) |
36 | Item Healing Effect |
37 | Item Spawn (stars, energy, dust, sparkles) |
38 | Pokeball Open (the effect when they are about to come out the ball) |
39 | Earthquake (either Charizard's d-smash or DK's down-B, or both) |
3A | fire Explosion |
3B | Better fire explosion |
3C | Ice Shattering |
3D | Partyball Confetti |
3E | Iceberg (When a character gets frozen) |
3F | Snowflake |
40 | Frost Smoke |
41 | Fire explosion (non smoke) |
42 | Smokeball smoke (changes color too) |
43 | Circular Lightning |
44 | Thunder Striking Down |
45 | Mud (When you get grounded) (dig) |
46 | Spinning Flat Circle thing (is it used in Bowser's n-air?) |
47 | Pokemon stadium 1 windmill fan outlines |
48 | Animated Sphere that changes color (permanent?) |
49 | Cracker flare effect upon firing |
4A | Dark Circle with flames flowing off |
4B | Dust Smoke Cloud things |
4C | Red then Blue Fireworks |
4D | Bomb-omb explosion- has a circular shockwave |
4E | Water splash |
4F | Water |
50 | Water splash |
51 | Magenta Burst |
52 | Dark Orb |
53 | Fire Sun (permanent) |
54 | Flame Orb |
55 | Stars (permanent) |
56 | Blue shockwave flash (used at start of many grounded up-B's, or when slamming into solid objects) |
57 | Huge coin |
58 | Green Laser |
59 | Conical green energy shockwave (used when Ray Gun is fired) |
5A | Cone of yellow stars and starbursts (used when shooting smash attack stars from Star Rod) |
5B | Kirby Warp star |
5C | Cone of yellow stars (used for impact of Star Rod's star shots?) |
5D | A lot of Small White Stars (used for Star Rod) |
5E | Infinite loop of bubbles |
5F | Pair of jagged spinning energy discs (used as part of Samus's up-B graphics/ screw attack badge) |
60 | Small Jagged Red Ball With Fire Coming From the Top (Permanent) |
61 | Shadow Smoke |
62 | Respawn Platform |
63 | Small Yellow Sparkles (Permanent) |
64 | Deku nut explosion (creates light and casts shadows for an instant) |
65 | Smart Bomb Graphic |
66 | Wooden Planks burst |
67 | Glass Shatter and Green Lines burst |
68 | Confetti and Weird White Symbols (Red Blast in Middle) |
69 | Confetti and Weird White Symbols (Green Blast in Middle) |
6A | Awesome Ice Effect (Only works one time, Second Use and After is a White Blast) |
6B | White Sparkles, then a Bunch of Kirby Stars (Permanent Kirby Stars) |
6C | Circle of Red Sparks (Permanent) |
6D | Two Red Circles with Lightning Inside |
6E | Red Circle with Lightning Inside |
6F | White|Light Blue) Then Fades to the Left |
70 | Huge Vertical Ring of Fire |
71 | Oval-esque Light (Colors Change From Top to Bottom, From Light Blue to Green) |
72 | Small Glass Shatter |
73 | Red Ball of Fire |
74 | White Lines that Form a Cone (Small Part at Bottom) and Green Flakes Appear Halfway Through the Grahpic |
75 | Circle of Sparkles (Permanent) |
76 | Random Red Sparkles (Permanent) |
77 | White Circle Expanding Outwards with a Few Sparkles and Music Notes |
78 | Random White Sparkles |
79 | Small White Puff of Smoke |
7A | White Sphere then Shadow Sphere Inside |
7B | Circular Splash of Water |
7C | Big Water Splash That Goes Outward and Up |
7D | Small White Blast (used while charging smash attacks? not quite but looks similar) |
7E | White Sparkles and Kirby Starts (Not Permanent; used as Warp Star impact?) |
7F | Big White Circle That Goes Outward, Then Inside of that Another White Circle Appears |
80 | Glass Shatter |
81 | Big Electric Blast |
82 | Small White flashing circle within Big Red flashing circle |
83 | Permanent Sparkles |
84 | Permanent (Really Bright) White Ball of Energy (Samus to ZSS transform graphic?) |
85 | Small Red Lightning |
86 | Cloud of Dust |
87 | Larger(?) White Sparkly Ball of Energy (used when attacks clash, looks very similar to 0x1F) |